Voidlights is a Neon-lit 2D top-down roguelight shooter. Auto-fire through escalating void swarms, stack modules and systems, survive storms and bosses. Play solo with save/continue, or dive into Steam co-op with up to 6 players.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing Voidlights in Early Access so players can shape the game while we expand content, refine balance, and harden multiplayer.

The core loop is already playable end-to-end: wave survival, builds (stats, modules, systems), hazards, bosses, meta progression, solo save/continue, and Steam co-op. Early Access lets us ship that foundation, learn what is fun at scale, and prioritize the right content for 1.0. For example: more fighters, enemies, items, modes, polish, and quality-of-life. With real community feedback instead of guessing in isolation.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last approximately 6–12 months, depending on player feedback, content velocity, and multiplayer stability goals.

That is an estimate, not a hard promise. If the game needs more time to reach the quality bar we want for 1.0, we will extend Early Access and keep communicating roadmap updates on the Steam page and community channels.”

How is the full version planned to differ from the Early Access version?

“Early Access is built around a complete core loop so you can already experience the main fantasy: surviving escalating waves, assembling builds, fighting bosses, progressing meta, and playing with friends. For the full version we plan to expand that foundation in both breadth and depth — more content variety (fighters, enemies, items, bosses, and run structures), additional modes, stronger long-term progression, better balance across solo and co-op, building up a more deep lore base and the polish and systems (such as achievements) that make the game feel finished.
What really impacts our development plan will be strongly dependent on community feedback.”

What is the current state of the Early Access version?

“The Early Access build is a complete, playable neon roguelight survival shooter:

• Solo runs with escalating waves, XP upgrades, supply crates (modules & systems), environmental hazards, special objectives, and boss fights (VOID COLOSSUS)
• Fighter roster (Nova, Rift, Bulwark) with meta unlocks via Void Shards
• Steam multiplayer co-op (up to 6 players), lobbies, and invites
• Menus, settings, logbook, custom build planner, and solo save/continue between waves

Still in progress for full release (planned, not guaranteed timelines):
• Expanded content (additional fighters, enemies, items, bosses, and run variety)
• Balance and difficulty tuning across long runs and co-op
• Deeper progression, QoL, and presentation polish
• Broader multiplayer reliability and edge-case fixes
• Features such as achievements and additional game modes for 1.0

Early Access is meant to be fun now, while we grow the game with the community.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access is priced lower than the planned 1.0 launch price.

Players who buy during Early Access will receive all future content updates for free, including the full 1.0 release. The exact 1.0 price will be announced closer to launch; we will not charge Early Access owners again.”

How are you planning on involving the Community in your development process?

“Like described in "Why early access" we are planning to do a very dynamic development cycle after the first early access release. We will plan and develop our new content / fixes with user feedback as our main priority. We plan to use the Steam Discussions tab of our game to stay in touch with the community and their needs to be as transparent as possible about upcoming features and fixes.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Survive the Void

You were swallowed by an anomaly with no charts, no berth, and no one answering. Now you pilot an energy core through a neon abyss, hunting the light-born Luminants, harvesting their charge, and lasting one more wave than the last.

Voidlights is a 2D top-down roguelight survival shooter: dodge, dash, and auto-fire while the arena turns against you.

Build Your Light

Every run starts simple. It does not stay that way.

  • Auto-combat focus: lock onto threats and weave through the swarm

  • Stat upgrades: spend XP mid-run on HP, speed, firepower, range, armor, crit, and more

  • Modules & systems: open supply crates for build-defining gear: magnets, turrets, chronos loops, storm coils, and beyond

  • Three fighters: Nova, Rift, and Bulwark, each with unique passives and firing techniques

  • Void Shards: earn meta currency between waves to unlock new pilots

The Arena Fights Back

Waves escalate. Hazards do not wait their turn.

  • Distortion fields that slow you to a crawl

  • Electric storms that punish crowded space

  • Map-wide thunderstorms and lightning strikes

  • Special objectives: bounty hunts and satellite transmissions

  • Every 5th wave, face a Epic Boss

Solo or Side by Side

  • Solo full runs with save/continue between waves

  • Steam co-op invite friends and survive with up to 6 players

  • In-game Logbook for lore, stats, modules, systems, and enemy intel

Neon Void Aesthetic

Procedural deep-space backdrops, glowing energy cores, and a high-readability HUD built for chaotic multiplayer swarms. Less fantasy dungeon, more sci-fi light war.

Features

  • 2D top-down roguelight survival shooter

  • Escalating waves, special objectives, and boss fights

  • Deep mid-run buildcrafting (stats + modules + systems)

  • Unlockable fighter roster with distinct playstyles

  • Solo campaign with checkpoints

  • Steam multiplayer co-op (up to 6)

  • Custom build planner and lore logbook

The void does not care how long you last.

It only cares that you keep the lights on.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We used AI to translate descriptions and support with the general development of the game

System Requirements

    Minimum:
    • OS *: Windows 7+
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: 4 Ghz
    • Memory: 8 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.