Choose a class, choose who to trust, and survive seven strange days at an academy where every label becomes a weapon. A free story RPG prologue with turn-based combat, classmates to recruit, and choices that follow you.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ClassWarfare is entering Early Access so players can experience the current Dagu Island prologue while development continues on the larger game.
The project is being built by a small independent developer, and feedback is important for improving balance, pacing, combat clarity, relationship scenes, UI readability, and the overall structure of the story. The current release is intended to establish the core tone of the game: a fantasy academy RPG where class identity, friendship, institutional pressure, and political conflict become central to the story.
During Early Access, I plan to keep improving the existing prologue while developing future story content and systems. Player feedback will help decide which parts need the most attention before the game grows further.

Approximately how long will this game be in Early Access?

“12 Months would be a generous timeline, I hope to finish the game in 9 Months ideally.”

How is the full version planned to differ from the Early Access version?

“I plan to use player feedback to improve combat balance, bugs, pacing, writing clarity, UI readability, and future content priorities.

What is the current state of the Early Access version?

“The current Early Access version contains the Dagu Island prologue of ClassWarfare.
Players can create a custom student, explore Dagu Island, attend academy events, build relationships with six major classmates, participate in turn-based combat encounters, complete story scenes across multiple in-game days, and reach the prologue's graduation/departure sequence.
The current version includes the main prologue story route, several optional character and exploration scenes, combat systems, class/stat progression elements, relationship tracking, music, visual novel-style dialogue, and a playable island structure. Some content, balance, UI, art, and future story systems are still being improved during Early Access.

Will the game be priced differently during and after Early Access?

“No”

How are you planning on involving the Community in your development process?

“Players can provide feedback through the Steam Community forums for the game. I will review bug reports, suggestions, and general impressions during Early Access and use that feedback to guide updates.
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This game is not yet available on Steam

Planned Release Date: Jul 20, 2026

This game plans to unlock in approximately 5 days

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About This Game

About This Game

ClassWarfare is a free story RPG about one new student trying to survive the first week at Dagu Academy.

Pick a race, class, talent, and starting path, then explore the island one day at a time. Train with classmates, take on strange errands, fight academy assessments, and decide who deserves your trust before the island asks for more than schoolwork.

Combat is turn based and party focused. Ready actions, status effects, class skills, racial talents, pets, summons, and recruited classmates all change what a good turn looks like. Outside combat, your route through the island decides who you meet, what you learn, and what you carry into the final days of the prologue.

The current Early Access version focuses on the Dagu Island prologue.

This prologue is designed as the opening chapter for the larger ClassWarfare story. When you finish, you can export a prologue save for future use.

Key Features

  • Create a student from multiple races, classes, talents, and starting builds.

    Recruit classmates with their own roles, personalities, talents, and combat identities.

    Fight turn-based battles with ready actions, status effects, skills, racial passives, and ultimate abilities.

    Explore Dagu Island across a timed prologue calendar full of events, secrets, and consequences.

    Hear original songs used for key story moments, including "The Stars" and "Lanterns Above The Sea."

    Complete a free prologue that can export your save for the future main game.

Lore

Long before Dagu Academy, the first rune taught mana to obey. What began as discovery became inheritance: a world where power could be shaped, people could be labeled, and class could become law. Across Adytum, nations now worship different parts of the same divine balance — life, order, and destruction — while old forces move beneath the surface. The prologue only shows the first crack: a school where students are told what they are before they understand who they might become.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The entirety of the game from the code to the art to the music WAS GENERATED WITH AI. This is not a disguise, I do not know how to build an entire game from scratch by myself. The story, characters, and concept art was created entirely by me and partly with my best friend Xavier, but everything in game is made using AI.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Keyboard and mouse supported
    Minimum:
    • OS: 10.2 or later
    • Processor: Intel Core M
    • Memory: 1024 MB RAM
    • Graphics: Metal-compatible graphics
    • Storage: 1024 MB available space
    • Sound Card: Built-in audio
    • Additional Notes: keyboard and mouse
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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