Climb It Up is a chaotic solo/4-player co-op climbing dungeon game. Dolphin-jump, climb, swing with grappling hooks, choose powerful rewards, fight corrupted enemies, and try not to drag your friends into the abyss.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Climb It Up already has its core gameplay in place: solo or online co-op climbing, movement, rewards, combat, treasure hunting, and chaotic moments with friends.

We are using Early Access to refine the game with player feedback, especially level design, reward balance, multiplayer stability, difficulty, enemy encounters, and co-op interactions. Our goal is to expand the game with more floors, items, rewards, enemies, and polish before the full 1.0 release.

Approximately how long will this game be in Early Access?

“6 months”

How is the full version planned to differ from the Early Access version?

“The Early Access version will focus on the core Climb It Up experience: vertical climbing, dynamic movement, online co-op, rewards, combat, dungeon exploration, and chaotic moments with friends.

For the full version, we intend to expand the game with more tower floors, paths, rewards, items, enemies, movement challenges, and overall improvements to balance, multiplayer stability, level design, UI, and readability.

Community feedback will help us decide what to improve and prioritize during development.”

What is the current state of the Early Access version?

“The Early Access version of Climb It Up already includes the core gameplay loop: solo or online co-op climbing, dynamic movement, reward choices, combat, treasure hunting, and vertical dungeon exploration.

Players can climb walls, jump between ledges, use movement mechanics such as dolphin jumps and grappling hooks, fight enemies, collect rewards, and progress through dungeon areas built around vertical traversal and co-op chaos.

Some content, systems, balancing, UI elements, level variety, multiplayer stability, and overall polish are still being improved and expanded during development.”

Will the game be priced differently during and after Early Access?

“The game will be first released as a public free demo, then as an early access version with a simbolic price until the final release with it's intended price and discounts”

How are you planning on involving the Community in your development process?

“Community feedback is important to the development of Climb It Up. During Early Access, we plan to listen closely to player feedback about movement, co-op balance, difficulty, level design, rewards, enemies, and overall game feel.

Player reports, suggestions, and criticism will help us decide which parts of the game need improvement, which mechanics should be expanded, and what types of content players want to see more of as development continues.

Our goal is to use Early Access to improve the game with the community while keeping the core vision focused: a chaotic vertical climbing adventure built around movement, teamwork, risk, and failure.Community feedback is important to the development of Climb It Up. During Early Access, we plan to listen closely to player feedback about movement, co-op balance, difficulty, level design, rewards, enemies, and overall game feel.

Player reports, suggestions, and criticism will help us decide which parts of the game need improvement, which mechanics should be expanded, and what types of content players want to see more of as development continues.

Our goal is to use Early Access to improve the game with the community while keeping the core vision focused: a chaotic vertical climbing adventure built around movement, teamwork, risk, and failure.”
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About This Game

Climb It Up is a vertical dungeon-climbing adventure built around movement, rewards, and co-op chaos.


Play solo or team up with up to 4 players as you climb a dangerous magical tower filled with broken bridges, hanging prison cells, unstable energy, corrupted enemies, treasure rooms, and deadly vertical paths.


Jump, climb, swing, fight, loot, and survive together — or fall because someone made one terrible decision.

CLIMB TOGETHER


Every floor is built around vertical traversal. Scale walls, leap between ledges, dolphin-jump across broken platforms, swing over deadly gaps, and climb through suspended dungeon structures as you push higher into the tower.


The goal is simple: keep moving up.


The problem is your friends.

CHOOSE POWERFUL REWARDS


Open reward totems and chests to change the way your run plays.


Choose movement tools, combat upgrades, and useful abilities that help you cross dangerous gaps, defeat enemies, reach hidden treasure, or save a run that is already going very badly.


Choose carefully. One reward can make the next climb easier. The wrong one can turn the whole team into a disaster.

SWING, JUMP, AND SURVIVE THE ABYSS


Use grappling hooks to swing across impossible gaps, recover from mistakes, reach distant ledges, or create completely new problems for everyone behind you.


Climb It Up is not just about reaching the next platform. It is about doing it under pressure, with enemies nearby, friends in the way, and the abyss waiting below.

FIGHT CORRUPTED ENEMIES


The tower is not empty.


Fight corrupted skeletons, magicians, and other enemies as you climb through broken prison floors, unstable archives, and dangerous chambers. Use melee weapons, ranged attacks, magic tools, and movement to survive each encounter.


Combat is not separate from climbing. Enemies attack while you are trying to move, jump, swing, and reach the next floor.

RISK IT FOR TREASURE


Some paths are safe. Others lead to treasure.


Search optional routes, open hidden chests, and decide with your team whether to escape safely or risk everything for one more reward. The best loot is rarely on the safest path.

BUILT FOR SOLO PLAY AND CO-OP CHAOS


Play alone and master the movement at your own pace, or bring your friends and turn every climb into a test of coordination, timing, greed, and trust.


One player can save the run.


One player can ruin everything.


Usually, it is the same player.

System Requirements

    Minimum:
    • OS *: Windows 7
    • Memory: 4096 MB RAM
    • Graphics: tbd
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 11
    • Memory: 4096 MB RAM
    • Graphics: tbd
    • Storage: 10 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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