Don't Make a Sound is a first-person FMV interactive AVG survival horror game. Explore an infected city as Alex, search for your daughter, investigate clues, solve simple puzzles, and make critical choices. Eyeless creatures hunt by sound—one wrong move can lead to a deadly Bad Ending.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

Don't Make a Sound is a first-person FMV interactive AVG with survival horror elements.

The game follows Alex, a father trying to find and protect his daughter Lily after Greyhaven is overrun by infected creatures.

The main experience is story-driven. Players watch FMV sequences, make choices at key moments, investigate scenes for useful clues, choose routes, and solve simple environmental puzzles.

The game is not designed around complex combat or action controls. Most of the interaction comes from observation, decision-making, and understanding how each situation works.

Sound Is the Main Survival Rule

Most infected creatures in the game are unable to see and rely on sound to locate people.

Because of this, many situations are built around avoiding unnecessary noise.

Phones, alarms, radios, metal objects, doors, machinery, toys, and other objects in the environment may attract nearby infected if they make too much sound.

At the same time, sound can sometimes be used deliberately.

Players may be able to create noise away from the characters to distract enemies, use environmental sounds to cover movement, or choose a quieter route after observing the area.

The idea is simple: before acting, consider what kind of sound the action may create and what may hear it.

Explore and Look for Clues

Many scenes allow the player to inspect the environment before making a decision.

Useful information may be found in maps, signs, access cards, surveillance footage, notes, medical records, radio messages, abandoned equipment, and other objects.

These clues are used to support simple puzzles and route choices.

For example, the player may need to find a password, identify the correct access card, follow an instruction sheet, operate several controls in the correct order, or work out which path is safer.

The puzzles are intended to stay straightforward and support the story rather than interrupt it with complicated mechanics.

Make Choices During the Story

At important moments, players are given several possible actions.

Some choices affect how a scene develops, which clues are found, how much danger the characters face, or how they enter the next part of the story.

Incorrect decisions may cause injuries, attract infected, lead to more dangerous situations, or trigger a Bad Ending.

After a Bad Ending, players can return and make another choice.

The game follows a continuous main story rather than a large number of completely separate story routes. The choices are mainly designed to change the way individual situations are resolved and to give the player responsibility for important decisions along the journey.

A Story About Alex and Lily

Alex's main goal is to find Lily and keep her alive.

However, after becoming infected himself, this becomes increasingly difficult.

As the story continues, Alex must deal with the changes happening to his body while trying to remain in control around his daughter.

Lily also gradually changes throughout the story.

At the beginning, she is a frightened child trying to stay quiet and survive. Later, she begins to understand the rules of the infected world, notice useful details, and take a more active role during dangerous situations.

Lisa, another survivor who joins them, also becomes an important part of the group.

The relationship between these characters is one of the main focuses of the game.

Different Locations and Threats

The first season takes place across a series of connected locations in Greyhaven.

These include subway tunnels, a public library, an elementary school, a temporary safe zone, underground storage areas, a church, an abandoned office building, a large underground parking facility, a morgue, and hidden research facilities.

Each location introduces different environmental problems and new situations involving sound, exploration, escape, or simple puzzle-solving.

The infected also become more varied as the story progresses.

Some creatures behave differently from the basic eyeless infected, and later chapters introduce larger mutations and enemies that are able to affect the behavior of other infected.

A Message to Our Players

Don't Make a Sound was created by a small independent development team.

To bring the story, characters, and environments we envisioned to life within our limited team size, budget, and production resources, the video content in the game was created using AI-generated imagery and video.

This technology has allowed a small team like ours to attempt scenes and ideas that would otherwise have been extremely difficult for us to produce.

At the same time, we are fully aware that current AIGC technology is far from perfect.

While playing, you may notice inconsistencies in character details, unnatural movements, continuity errors, objects behaving incorrectly, or occasional problems with lighting, perspective, and spatial relationships. Some of these issues remain even after repeated generations, selection, editing, and post-production work.

We understand that these imperfections may affect immersion for some players, and we do not want to use "it was generated by AI" as an excuse for every problem.

These imperfections are also a reflection of the current production limitations of our game.

As a small team with limited resources, we cannot achieve the production scale or visual consistency of a large film or AAA studio. Instead, we have tried to put the time and resources available to us into the story, interactive design, atmosphere, and the overall experience of the game.

If you encounter noticeable AI-generated visual flaws during your playthrough, we sincerely hope you can understand the circumstances behind them. We will continue listening carefully to player feedback and, wherever possible, improve the issues that we are able to address.

If you are willing to look past some of these imperfect moments and follow Alex and Lily into the city of Greyhaven, that support means a great deal to us.

Thank you for giving a small team's imperfect but sincerely made project a chance.

— The Don't Make a Sound Development Team

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game contains pre-generated video and visual assets created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated into the game by the development team to ensure consistency with the game’s narrative and artistic direction.

Due to the inherent limitations of current generative AI technology, some visual imperfections, inconsistencies, or minor rendering artifacts may appear in certain scenes. We appreciate players’ understanding and support regarding these occasional imperfections.

The game does not use generative AI to create content in real time during gameplay, and no player input or personal data is submitted to external AI services.

Mature Content Description

The developers describe the content like this:

This game contains frequent scenes of violence, blood, and horror related to a zombie outbreak. Players may encounter attacks by zombies, violent confrontations, visible injuries, blood effects, corpses, and other disturbing imagery.

The story also includes themes of death, infection, survival, fear, and characters being placed in dangerous or emotionally distressing situations.

The game does not contain sexual content, nudity, sexual violence, or non-consensual sexual activity.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Xeon E5
    • Graphics: Integrated Graphics
    • DirectX: Version 11
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters