Your story never ends—and it's yours to steer. Build a world, a hero, and a party woven into it by name, then let an AI co-author spin an endless, curated campaign chapter by chapter. Fight, explore, and shape a world that remembers. Generate it free, fully offline, or bring your own AI.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Campaign Forge is already a playable game — you can forge worlds, generate and play infinite chapter-based campaigns across five modes, fight through 60 boss floors, and reshape everything with the creation suite. We're launching in Early Access because it's built to grow for years: modular, moddable, and expandable by design. During Early Access we plan to deepen and expand the AI generation, add a hand-authored Story Mode, grow the roster and content, and work directly from player feedback. It's fully playable today — Early Access is our commitment to keep building it with you, and to increase that pace as the Forge grows. ”

Approximately how long will this game be in Early Access?

“We expect Campaign Forge to be in Early Access for at least a year, and likely longer. It's designed to grow for years, so we plan to leave Early Access when it reaches the depth, breadth, and polish we're aiming for rather than by a fixed deadline. This estimate may change as the game and its community grow.”

How is the full version planned to differ from the Early Access version?

“The core experience — creating worlds and heroes, generating and playing infinite chapter-based campaigns across multiple modes, and the in-game creation suite — is already here. During Early Access we plan to: deepen and expand the AI generation (quality, variety, and reliability); add a hand-authored Story Mode; broaden the AI-provider options; grow content (classes, bosses, enemies, tilesets, and modes) and overall polish; expand the creation and modding tools; and explore community sharing of player-made worlds. We plan to shape this roadmap together with players. As with any in-development game, these are intentions rather than guarantees.”

What is the current state of the Early Access version?

“Campaign Forge is fully playable now. You can build a world, a hero, and an optional party; generate an infinite, curated, chapter-by-chapter campaign woven around them by name; and play it across five modes — grid tactical combat, turn-based, directed cutscene-chapters, exploration, and visual novel. It includes 10 classes across 6 roles, 60 hand-crafted boss floors across three roguelike towers, a living world that remembers your choices, and a full in-game creation suite for sprites, maps, bosses, sounds, and cutscenes. You can generate for free on free models, fully offline on local models, or with your own AI provider. AI generation and content will keep improving throughout Early Access, and some systems are still being refined.”

Will the game be priced differently during and after Early Access?

“We do not plan to increase the price of Campaign Forge. Probably.”

How are you planning on involving the Community in your development process?

“We're developing in the open and want players shaping the game. We'll gather feedback through the Steam community hub and our channels, share regular progress and fresh, always-new playthroughs on our YouTube channel (DaedalusChannel), and prioritize based on what players actually want. Campaign Forge is also built to be modded, and we plan to grow community creation and sharing over Early Access.”
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Public Disclosure

Campaign Forge uses generative AI as a core, opt-in feature. Worlds, characters, regions, and stories are generated live, on demand, at the player's direction, using an AI provider and model the player chooses (paid cloud, free cloud, or a fully local/offline model — bring your own API key or run locally).

About This Game

Most RPGs end. Yours doesn't.

Campaign Forge is a Sprite-Based 2.5D Infinite Story RPG. Build a world, a hero, and an optional party — then an AI co-author generates a curated, chapter-by-chapter campaign you steer and play. Generate the next chapter whenever you want; it's saved and replayable. Your story ends only when you say so.

A World that already knows your Heroes.

Your party is woven into the world — its regions, factions, villains, and central conflict are built around the heroes you made if you choose so, then rendered into fully playable Chapters. And it remembers: oaths, deaths, betrayals, and lost regions carry forward as canon the AI must honor in your next chapter. Your choices become the world's history, not disposable content. 

Play it your way.

Explore a living world where enemies roam and combat is earned, not random. Or experience your campaign as cinematic AI-directed scenes, or as a branching visual novel with genuinely different endings. Walk your world across a Retro-style overworld between chapters — the world is a place, not a menu. Many optional menus included.

A DEEP TACTICAL RPG

  • Grid tactical combat with telegraphed boss attacks you read and dodge.

  • Kairos — a real-time time-control layer where the deadliest attacks tick down in seconds: STOP time to pull allies out, SLOW it, or FLATTEN a threat back to turns.

  • 10 classes across 6 roles, each with hand-crafted abilities and a signature move — 10-slot loadouts on rebindable hotkeys.

  • The Crucible: 60 hand-crafted boss floors across three escalating roguelike tower.

  • The Lair: arenas that fight back — chasms, wind, rising pillars, mutating terrain.

DON'T JUST PLAY THE WORLD — FORGE IT

A full in-game creation suite (~15 tools) lets you hand-author sprites, maps, tiles, sounds, bosses, cutscenes, and UI effects. Import any character art and make it a living actor. Paint maps and destructible walls. Design a boss and its whole fight. Forge your own sound effects. And the AI co-author reuses what you make — build a signature boss and it can appear in a world the AI generates. Or leave generation up to your AI of choice and see where the road takes you.

The In-Engine Creation Suite

Campaign Forge isn't just a world generator — it's a full forge of in-engine authoring tools. Every kit, sprite, ability, cutscene, and battlefield you make is modular, moddable, and reusable: build it once, then use it by hand or hand it to the AI to weave into your campaigns. Craft the pieces your way, and the game builds around them. (AI generation features require a configured AI provider.)

  • The Loom — Author in-engine cutscenes on your own timeline, then drop them into your game wherever they earn their moment — world events, tower intros, story beats — or hand them to the AI to stage.

  • The Anvil — Hammer out a custom boss ability from scratch: its shape, telegraph, damage, wind-up, and aftermath. Wield it on your own bosses, or make it available for the AI when it forges bosses for your Chapters. (Whole bosses are assembled in The Adversary; the Anvil forges the abilities they use.)

  • The Pact — Customize your heroes' abilities and talents to fit your playstyle — tune damage, cooldowns, range and AOE, trade strengths for bonus power, and pick each ability's visual signature.

  • The Crucible — Step into boss-rush Towers and fight for your life: three bundled story gauntlets, towers shared by other players, or the ones you build yourself in The Adversary.

  • The Atlas — Chart maps that serve the whole game: use them by hand, offer them to the AI as scene backdrops, or build prefabs your map generators draw from. Paint freely with tiles, carve walls, and configure lighting, flowing water and lava, and localized fog — and much more.

  • The Eidolon — Author sprites or import your own, edit them, and watch them update in-game instantly. Currently covers character sprites, decoration sprites (with walkability config for 2.5D depth), and building sprites (with walkability config) — with more coming soon.

  • The Weft — Author effect-and-sound kits once — the visual FX and audio that fire together on an ability or event — then thread them through the whole game. (The Weft binds sounds and FX into kits; the sounds themselves come from The Bellows.)

  • The Bellows — Forge sound effects from raw signal, rendered to audio that's ready to ring out anywhere in your game. Built for punchy SFX and short ambience; import your own external audio for longer tracks and music.

  • The Veil — Author reactive UI effects that give your interface its own atmosphere — panels that crack on a boss reveal, party rows that pulse at low HP, weather tints, and more.

  • The Lair — Author living battlefields with environmental actions — hazards that fire mid-combat, from flooding tiles and rising pillars to arena-wide chain lightning.

  • The Stage (Work in progress) — Author music-synced concerts and stage performances for your bards, with backdrop, crowd, and a timeline of events. The editor and live preview are in; its in-world cinematic rendering is still being reworked.

  • The Anima — Author movement and pose animation. Change the very way your characters walk, idle, and dance — procedural motion with optional keyframed poses.

  • The Flourish — Author short, choreographed action sequences — finishers, casts, and death animations staged beat by beat. Built for dense sub-second set-pieces, not long cutscenes (those are The Loom's).

  • The Tessera — Author ground-tile materials and the seam-blend where they meet, reshaping how your tiles look — or import your own. Most full tiles will work; for the cleanest results, avoid ones with strong baked-in lighting or shadow.

  • The Adversary — Design full boss encounters and boss-rush Towers by hand, assembling abilities, phases, and forms into a complete kit — or feed the AI your prompts to generate bosses on demand, then step in and fight them.

YOUR AI, YOUR RULES

  • Generate for free on free cloud models, or 100% offline on your own machine with no key and no network.

  • You choose the model that writes your worlds.

  • No subscription. No lock-in. Your worlds stay yours.

MODDABLE TO THE SEAMS

Drop a file in a folder and it's real, AI-visible content on next launch — abilities, status effects, bosses, sprites, tiles, and more

Wishlist Campaign Forge to know the moment the forge opens. And keep an eye out — there may be secrets hidden inside. 🔨

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Campaign Forge uses generative AI as a core, opt-in feature. Worlds, characters, regions, and stories are generated live, on demand, at the player's direction, using an AI provider and model the player chooses (paid cloud, free cloud, or a fully local/offline model — bring your own API key or run locally).

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: 2.0 GHz dual-core (Intel Core i3 / AMD Ryzen 3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: GPU supporting Vulkan 1.0 or OpenGL 3.3, 1 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: An AI provider is required to generate content — use a free option, your own API key, or a local model (works fully offline). Local models need much stronger hardware.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: 3.0 GHz quad-core (i5 / Ryzen 5+)
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with Vulkan, 2 GB+ VRAM (GTX 1050 or equivalent)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Running local AI models offline wants a modern GPU with 8 GB+ VRAM (or a strong CPU + 16 GB+ RAM)
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