Super Smash Ball is a fast-paced 2D physics sports game. Swing your arms and legs to slap the ball, master angles and momentum, and score in local 1-4 player chaos. Play a 50+ level campaign, PvP, and party modes, with a handicap system that keeps matches fair no matter the skill gap.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I'm bringing the game to Early Access because physics-based party games live or die by their 'feel' and balance. As a solo developer, I've built a robust core – 50 levels, 100+ ball skins, AI, and a partial campaign – but I need real players throwing elbows, finding exploits, and telling me which arenas are the most chaotic. Early Access lets me polish the physics responsiveness and fine-tune the AI difficulty based on your feedback, while I continue stacking in more content. I also want to build a community early – because a game like this is best when you know who you're playing against”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I plan to keep the game in Early Access for roughly 6 months. This gives me enough time to act on community feedback, roll out several major content updates, and ensure the full release feels like a complete, polished party experience. That said, i won't rush it – if the community wants more time for extra features, we'll extend it; if everything clicks earlier, I'll launch sooner.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version will be a bigger, more polished, and more replayable package. My current plan includes:

More arenas and campaign levels – I aim to double or triple the level count.

Additional game modes - 'king of the hill' 'OddBall' ect

More cosmetic unlocks – new limb skins, goal explosions, and trail effects.

Steam achievements, trading cards, and global leaderboards.

Deeper AI improvements – smarter difficulty tiers that adapt to your playstyle.

Full audio polish – a complete original soundtrack and more impactful sound effects for hits and goals.
I also plan to refine the UI, button-binding screen, and overall performance based on player feedback. not promising every single feature will make it, but this is my roadmap and I'll be transparent about progress.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access build is fully playable and stable from start to finish. You can:

Play 1–4 players locally in any combination (vs. AI or friends).

Complete the entire campaign with unlockable progression.

Customize your character with 50+ skins and 100+ ball skins.

Remap all controls via the in-game button-binding screen.

Face off against AI opponents with [fixed / 9 difficulty levels] right now.
There are no game-breaking bugs, but you may encounter minor UI tweaks, balance issues (some balls feel too heavy/light), and placeholder audio. I have polished the core 'swing and spin' mechanics to feel snappy, but i'm treating this as version 0.8 – everything works, but the richness and variety aren't at 1.0 levels yet."”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes – I plan to gradually raise the price as we add more content and features throughout Early Access. The launch price will be lower to thank early adopters who help shape the game. When the game leaves Early Access with the full 1.0 version, the price will be higher to reflect the additional levels, modes, and polish. Buying in Early Access gets you the full final game at a discount, plus our eternal gratitude”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Monthly dev blogs – I'll post updates here on Steam and ask for feedback on in-progress features.

Polls – I'll let the community vote on which new ball types or game modes I build next.

Where to reach me – The best place to share feedback, report bugs, or suggest features is the Steam Community Discussions (forums) for this game, which I check regularly and respond to personally.

Since I'm a solo dev, your feedback isn't just "nice to have", it's essential to helping me prioritize my limited time on the features you actually want.”
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Tentang Permainan Ini

Super Smash Ball is a fast-paced 2D physics sports game built for the couch. Move your character around a side-view arena and use the right stick to swing your arms and legs, slapping the ball at high speed. There's no aim-and-shoot: your position, your angles, your momentum, and above all how you swing your limbs decide where the ball goes. Landing a clean hit and watching it rocket into the goal feels fantastic.

Master a full moveset. Jump, double jump, and hold to jump higher. Boost to launch yourself in any direction, raise a shield to stop the ball dead, and use the time-watch to bend a play in your favor, until you strike the ball or an opponent punches you out of it.

Play solo or with up to 4 players locally. Every mode supports 1-4 player splitscreen, in co-op or PvP.

Modes:

  • A 50+ level campaign, fully playable solo or in splitscreen co-op.

  • Match mode: face off against AI opponents across escalating difficulty.

  • Break the Target: smash every target before time runs out, with tougher layouts the deeper you go.

  • Challenge mode: race the ball to the top, block a shot, or score against the clock.

  • 30+ local PvP maps to settle scores with friends.

  • Race maps, Home Run contests (hit the ball as far as you can), and a Training mode where you fine-tune ball behavior and practice freely.

A handicap system that keeps it fair, forever. Co-op and party games fall apart when skill levels drift. Super Smash Ball fixes that without slowing anyone down: adjust each team's goal size, tune how strongly the ball is magnetized toward a goal (positive or negative), or toggle own-goal blockers. Player speed and controls stay identical for everyone, so a beginner and a veteran can share the same match and both have fun.

Make it yours. Customize your player with 30+ outline designs, 50+ head skins, and any color on the wheel.

Plus 40+ Steam achievements, a chill vaporwave atmosphere, and ball physics tuned to feel just right.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-2100 / AMD equivalent (dual core, 2.5 GHz)
    • Memori: 2 MB RAM
    • Grafik: Intel HD Graphics 4000 / NVIDIA GeForce GT 630 / AMD Radeon HD 7000
    • Storan: 500 MB ruang tersedia
    Dicadangkan:
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5 / AMD Ryzen 5 (any generation)
    • Memori: 4 MB RAM
    • Grafik: NVIDIA GeForce GTX 750 / AMD Radeon RX 560 or better
    • Storan: 500 MB ruang tersedia
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