A deep turn‑based tactics RPG featuring emergent stories, procedural world events, enemy factions, magical loot with drawbacks, and a fully simulated fantasy sandbox. Build your mercenary company, survive brutal battles, and uncover new content. Solo‑dev indie project with active development.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get feedback from players on some of the future changes I am planning.”

Approximately how long will this game be in Early Access?

“6-12 months”

How is the full version planned to differ from the Early Access version?

“My plan is that the full version will be more polished and have additional world events, skills, interesting build variations and mid-late game objectives/challenges.”

What is the current state of the Early Access version?

“The Early Access version will be a 100% working version with my original scope implemented. However I fully expect balancing and tweaks during this period.”

Will the game be priced differently during and after Early Access?

“I am not planning on changing the price when I leave early access.”

How are you planning on involving the Community in your development process?

“The whole point of Early Access is to get feedback from players on what works or doesn't. While not every idea will make it into the final product, some of the best ideas in this game have already came from people playing it.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Lead a ragtag company of sellswords through a dangerous, living fantasy world in this turn‑based tactics RPG built by a solo indie developer with two decades of passion behind it. If you’ve ever loved turn-based tactics games and wished they leaned harder into deep fantasy — more races, more magic, more lore — this is exactly that. 

Forge a Brotherhood That Feels Alive

Your mercenaries aren’t pre‑written heroes. They’re emergent characters shaped by:

  • Races, backgrounds, traits, and skill growth that evolve in unexpected ways

  • Memories of their first kills, close calls, triumphs, and failures

  • Obituaries that recount their journey when they fall in battle

  • A world that remembers — towns react to your deeds, losses, and reputation

Every run becomes its own story.

Deep, Flexible Progression

Build each mercenary into something unique through:

  • XP‑driven skill trees and trait unlocks

  • Equipment builds and magical loadouts

  • Powerful awakening traits earned only by your strongest veterans

Mercenaries can learn skills and each of those 40+ skills has their own skill tree

A Vast Fantasy Sandbox

  • 20+ playable races — from humans and dwarves to Dragonkin, Vamplings, Wraithkin, and other rare beings

  • 20+ enemy factions — bandits, goblins, vampire empires, dark elves, hordes of demons and more

  • Unlockable content as your company grows: new races, factions, features, and late‑game bosses

Tactical Isometric Combat With Teeth

Positioning, morale, terrain, and abilities matter. Fights are lethal. Mistakes cost lives. Victories feel earned.

Battles as small as a handful on each side or as large as 50+

Loot With Personality

Discover legendary magical relics with real power and real drawbacks. That cursed blade might make you unstoppable… or get your best fighter killed.

A Solo‑Dev Indie Project Built With Love

This game has been my passion project for over 20 years — something I’ve rebuilt, reimagined, and carried with me across most of my life. I’m finally able to share it with you, and development is active and ongoing. If you enjoy deep tactics, emergent storytelling, and weird fantasy, I hope you’ll join the Brotherhood.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets in this game were generated using AI. As a one‑person developer, I use these tools to accelerate production, but all images are reviewed, refined, and finalized by me to maintain a consistent artistic direction.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit) or later
    • Processor: Intel Core i5-4460 / AMD FX-6300 or equivalent (3.0 GHz quad-core)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4600 / NVIDIA GeForce GT 730 / AMD Radeon R7 240 (1 GB VRAM, OpenGL 3.0+)
    • Storage: 250 MB available space
    • Sound Card: DirectX compatible sound card or onboard audio
    • Additional Notes: Mouse and keyboard required. 1280×800 minimum display resolution.
    Recommended:
    • Requires a 64-bit processor and operating system
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