Accept haunted contracts, recover cursed evidence from procedural county buildings, survive a signal-corrupted apparition, and extract before the building wakes up around you.

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Pek Yakında Erken Erişim'de

Bu oyunun geliştiricileri oyunu, oyuncuların geri bildirimleriyle birlikte geliştirecek şekilde tamamlanmadan çıkarmayı planlıyor.

Not: Erken Erişim aşamasında olan oyunlar geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için çok hevesli değilseniz oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin.

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

"Dead Air County is entering Early Access because the core gameplay loop is playable now, but the game will benefit greatly from real player feedback before the full release.

The current version already includes the main contract-based horror extraction loop: accepting contracts, exploring generated county buildings, finding objectives, surviving hostile threats, extracting, collecting rewards, and upgrading equipment. However, the game’s long-term quality depends heavily on player feedback around pacing, difficulty, room generation, scare timing, enemy pressure, item balance, atmosphere, and overall replayability.

Early Access gives us a chance to build the game with the community while continuing to polish and expand the experience. Player feedback will help shape how dangerous the building feels, how often threats appear, how loot and upgrades are balanced, and what kinds of contracts, rooms, monsters, and systems should be prioritized next.

The goal is to release a playable horror experience now, then use Early Access to improve stability, add more content, refine the atmosphere, and make Dead Air County a stronger full release."

Bu oyun ne kadar süre için Erken Erişim'de olacak?

"We currently expect Dead Air County to remain in Early Access for approximately 6 to 12 months.

That timeline may change depending on player feedback, bug fixing, balancing, performance work, and the amount of additional content needed before the full release. The goal is not to rush out of Early Access, but to use the period to improve stability, expand contracts, add more room variety, refine enemy behavior, improve atmosphere, and make the extraction loop more replayable.

If major systems or content additions take longer than expected, we may extend Early Access to make sure the final release is stronger.
"

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

"We plan for the full version of Dead Air County to be larger, more polished, and more replayable than the Early Access version.

During Early Access, the focus is on refining the core horror extraction loop: contracts, generated buildings, objective recovery, threats, extraction, upgrades, loot, atmosphere, and performance. We are currently working on improving animations, character presentation, enemy behavior, and overall character-building/progression systems.

For the full version, we plan to expand the amount of content available, including more contract types, more objectives, more room variety, additional loot, more enemy behavior, improved scares, stronger environmental storytelling, and better overall polish. We are also planning multiplayer support and are exploring the possibility of a larger open-world-style environment or expanded connected areas, depending on development progress and player feedback.

Our goal is for Early Access to establish the foundation of Dead Air County, while the full version builds on that foundation with more content, better balance, improved presentation, stronger replayability, and a more complete horror experience.
"

Erken Erişim sürümünün şu anki durumu nedir?

"The Early Access version of Dead Air County is playable and contains the core horror extraction loop.

Players can accept contracts, enter generated county buildings, search for a key, unlock rooms, recover contract objectives, survive hostile threats, extract, earn rewards, collect resources, and purchase upgrades between rounds. The current build includes procedural building layouts, room dressing, loot, locked doors, objective recovery, flashlight use, Dead Air Pulse defensive equipment, hostile entities, zombies, inventory/quick-slot systems, basic progression, and horror atmosphere features such as darkness, static, scares, and environmental tension.

The game is still in active development. Some content, animations, enemy behavior, room dressing, visual polish, sound balancing, performance, UI, and overall difficulty balance are still being improved. We are also continuing to refine the generated buildings, furniture placement, combat feel, character presentation, and long-term progression.

The Early Access version should be viewed as a playable foundation for the final game, not a finished product. Players should expect bugs, balance changes, visual improvements, content additions, and system refinements throughout Early Access.
"

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

"We plan to keep the Early Access price lower while Dead Air County is still being expanded and refined.

As the game grows with more content, improved polish, additional systems, better animations, more enemies, more contracts, and overall improvements, we may gradually raise the price to reflect the larger scope of the game. Any price changes would be based on the amount of content and polish added during development.

Players who support the game during Early Access will keep access to the game as it continues to develop.
"

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

"We plan to use Early Access feedback to help guide the direction of Dead Air County as it develops.

Community feedback will be especially important for balancing difficulty, enemy pressure, loot, upgrades, contract pacing, room generation, atmosphere, jump scares, performance, and overall replayability. We plan to listen to player reports, suggestions, bug feedback, and gameplay impressions through the Steam Community forums, reviews, and other official communication channels.

Player feedback may influence which features and improvements are prioritized, including new contracts, additional room variety, enemy behavior, animation improvements, multiplayer planning, and broader world/environment ideas. We also plan to share updates as development continues so players can see what is being worked on and what has changed.

Our goal is to keep the community involved while making sure the game stays focused on becoming a stronger horror extraction experience.
"
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Bu Oyun Hakkında

Dead Air County is a first-person horror extraction game where every contract sends you into a cursed county building to recover evidence, survive the signal, and get out before the place turns against you.

Each round begins with a contract. You are told what object needs to be recovered, what kind of threat to expect, and how much the job pays. Once you enter the building, the objective is hidden somewhere inside a procedurally generated layout of rooms, offices, records areas, storage spaces, and dark forgotten corners.

Finding the objective is only the first problem.

When the evidence is recovered, the building reacts. Lights shift. The air distorts. Radio static rises. Rooms may change. The apparition begins hunting harder. Your goal becomes simple: survive long enough to reach extraction.

Features

Contract-Based Horror Runs — Accept a contract before each round and recover a different haunted object.
Procedural County Buildings — Explore changing layouts with randomized rooms, furniture, pickups, and objective locations.
Extraction Gameplay — Find the objective, trigger the danger phase, and escape before the building overwhelms you.
A Living Building — After the objective is collected, the environment becomes more hostile through lights, sound, distortion, and shifting events.
The Apparition — A signal-corrupted entity stalks the building and punishes players who stay too long.
Dead Air Pulse — Fight back with a supernatural shockwave that can disrupt the apparition, but only for a short time.
Upgrades and Resources — Earn money, collect scrap, and upgrade your gear between contracts.
Survival Tools — Manage flashlight power, health, hunger, med packs, batteries, and quick-slot items.
Dark Horror Atmosphere — Dense interior fog, flickering lights, radio static, and oppressive room design create constant tension.

The Loop

Accept the contract.
Enter the building.
Find the objective.
Survive the signal.
Extract.
Upgrade.
Take the next job.

Dead Air County is designed around short, tense horror runs that become more dangerous as you push deeper into the contract chain.

Yapay Zekâ İçeriği Açıklaması

Geliştiriciler, oyunlarının yapay zeka içeriğini nasıl kullandığını şöyle açıklıyor:

Dead Air County uses pre-generated AI-assisted content in a limited way.

Generative AI tools were used to help draft and iterate on some store-page text, marketing copy, capsule/store artwork concepts, and some short in-game flavor text such as radio/transmission-style writing. All final content is reviewed, edited, selected, and implemented by the developer before being included in the game or store materials.

Dead Air County does not use live generative AI during gameplay. The game does not generate text, images, audio, levels, characters, or story content dynamically with AI while the player is playing, and no player input is sent to an AI system during gameplay.

AI tools were also used as development assistants for coding, debugging, planning, and workflow support.

Yetişkin İçerik Açıklaması

Geliştiriciler içeriği şu şekilde tarif ediyorlar:

Dead Air County contains horror themes, intense atmosphere, jump scares, disturbing audio, flashing/static screen effects, and scenes of fear, pursuit, and supernatural threat.

The game includes violence involving firearms, melee/contact attacks, zombies, and supernatural entities. Players may shoot hostile creatures, use defensive equipment, take damage, and encounter blood, blood stains, bloody handprints, unsettling environmental decals, and disturbing abandoned-building imagery. The game is intended to create tension through darkness, radio static, hostile entities, and psychological horror.

There are no depictions of sexual acts, sexual assault, non-consensual sex, or nudity. The game does not currently depict drug or alcohol abuse. The game does not currently depict self-harm as a gameplay mechanic or story focus.

Players sensitive to horror, jump scares, darkness, blood imagery, loud audio stingers, flashing/static visual effects, pursuit by hostile creatures, or supernatural/psychological horror themes should be aware before playing.

Sistem Gereksinimleri

    Minimum:
    • 64-bit işlemci ve işletim sistemi gerektirir
    • İşletim Sistemi: Windows 10 64-bit
    • İşlemci: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Bellek: 8 GB RAM
    • Ekran Kartı: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
    • DirectX: Sürüm 12
    • Depolama: 4 GB kullanılabilir alan
    • Ses Kartı: DirectX compatible
    • İlave Notlar: Target: 1080p, Low settings, 30 FPS. SSD recommended.
    Önerilen:
    • 64-bit işlemci ve işletim sistemi gerektirir
    • İşletim Sistemi: Windows 10/11 64-bit
    • İşlemci: Intel Core i7-9700K / AMD Ryzen 5 3600
    • Bellek: 16 GB RAM
    • Ekran Kartı: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT
    • DirectX: Sürüm 12
    • Depolama: 6 GB kullanılabilir alan
    • Ses Kartı: DirectX compatible
    • İlave Notlar: Target: 1080p, Medium/High settings, 60 FPS. SSD recommended.
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