The Last Leviathan is a physics-based, ship building and destruction sandbox. On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
All Reviews:
Mostly Positive (376) - 75% of the 376 user reviews for this game are positive.
Release Date:
Jun 22, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Welcome to our world!
Early Access is going to be an Epic journey for us both, we’ve spent a lot of time working on TLL already and think now is the time to start involving real players in its creation. Hopefully you will like what we’ve done so far and see the potential, though there is still much work to be done.

Quick aside: TLL our first foray into self-publishing and it is a large undertaking we are inexperienced in dealing with. With your help and feedback, we can nail it, but we do expect to get some things wrong, and for this we apologise up front.
Fortunately, common sense should prevail, and you can just talk to us whenever you have something to say, though we are only a small team we welcome input, all we ask is the you grant us a little patience if you can.”

Approximately how long will this game be in Early Access?

“We're not sure exactly how long we'll be in early access, it is very dependent upon how it goes and how you guys respond to the development and updates. Once we’ve had a little time in Early Access we’ll be able to better judge when we can leave it so stay tuned!”

How is the full version planned to differ from the Early Access version?

“We already have the core mechanics in place though we have high ambitions for our game and intend to implement many more features during Early Access. Our update plan is a mix of content updates, new features and game modes, which include:

Modding – A potentially never ending task which is high on our priority list. We’d like to give you as much as possible to play with though we will have to tackle it in stages. We’re researching exactly what will go into the debut of this feature as I write and this will feature early on in our updates.

Monsters - We've already started working on these gigantic bad boys and have a plan. This is a big feature for us and we won’t release them into the wilds until we are confident that they are truly EPIC.

Voyage Mode: This is the adventure mode that will see you unlock the secrets of Middenhir, and discover the story behind The Last Leviathan.

Real-time Multiplayer - Another big feature for a small team to undertake. This one will just take some time, we expect 6 months from when we start to get it to a good enough state for general consumption, fortunately we'll be doing beta testing on that earlier, though can't say exactly when yet.

Then there are lashings of smaller features like: challenges, racing, siege & fleet battles, not to mention a barrelful of new blocks to play with, new lighting/weather conditions and of course more environments to explore.

Some of these features should come relatively quickly from here and we'll be updating you as regularly as possible.”

What is the current state of the Early Access version?

“The Early Access version is stable, though requires a relatively high min spec machine to run properly. It currently contains many ways in which to create and use your ships: Cog Class Battle Seas – the first tier in a series of battles, challenges and events - Versus Battles, Steam Workshop, and an open sandbox area to test your creations.

The Ship Creator has a versatile set of building blocks with which to construct your creations including structural hull blocks, projectile and melee weapons, decorative items, figureheads and much more.”

Will the game be priced differently during and after Early Access?

“The price of The Last Leviathan Early Access will increase slowly as development and features move closer to V1.0 (Full Release).
We hope that players will feel satisfied they paid the appropriate amount as they come into our world, and for our earlier adopters this is an incentive to stay and help us build the world”

How are you planning on involving the Community in your development process?

“We truly hope that the community becomes a huge part of our game and we have built TLL with strong creative and emergent mechanics to facilitate that. We cannot wait to see some unpredictable creations that test TLL to its limits and the battles that will ensue.

From our side we’ll continue to facilitate creativity by listening (sometimes from the sidelines, sometimes fully engaged) to all the ideas and feedback we receive and use it to incite & provoke our development and world.
We'll be posting regular updates on what we've been up too each week and actively engage with anybody and everyone we possibly can.”
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Recent updates View all (43)

November 12

Event Challenge: WIN PRIZES AND GOODIES

Don't forget, you have a chance to win some goodies from us at Super Punk Games!

With the flying block update comes a new event challenge. To access it, simply click on the 'events' button in the main menu.

We want YOU to video record your best attempt at collecting all of the chests. Do it in the shortest time possible - show only your best attempt, not all of them!

With your gameplay recorded, post it on social media. Don't forget to mention us with an @the_last_levi for twitter and @TheLastLeviathan for facebook.

The winners will be selected based on the speed at which they gather chests (1st, 2nd and 3rd place) and a extra prize will be given to the most ingenious flying ship creation. There are no set rules for the latter prize - just impress us ;)

This competition ends on the 21st of November (this month :O).

Good luck, have fun and fly well!
~SPG
0 comments Read more

November 7

"Fly, You Fools!" UPDATE



We are very pleased to release our next update for The Last Leviathan.
This update introduces flying blocks to the game, along with various fixes and a challenging flying event to try out your sky-galleons on.

Flying blocks open up a whole new world of possibilities; will you build a mighty blimp airship? An attack helicopter? A flying saucer? We're excited to see all of your creations!

==

Flying Blocks Added:

⦁ Left/right fixed wings
⦁ Left/right retractable wings
⦁ Flight rudder
⦁ Flight elevator
⦁ Flight rotor
⦁ Small, medium and large air balloons (1x1, 2x2, 3x3)





New Event:

Fly, you Fools! Steal a bunch of treasure chests from a perilously rocky dormant volcano island. Flying ships are required.

A competition will run from the day of this update's release, (7th November) up to the 21st November 2018. Create a flying ship that can complete the event challenge in the shortest time possible and upload footage of your attempt to social media. Be sure to @ us with a @the_last_levi in your post!

Winners shall receive rewards and goodies! The most mind-bending or down-right brilliant creations shall also be rewarded.

User Creations... GOG Support:

GOG users can use the Super Punk Factory to download and share their creations!

Simply create something in-game, save it, then upload it for all to see in the factory browser tab.

General big fixes:

⦁ Motor and rotor mechanisms should be a little more rigid and less prone to rotation due to gravity acting on connected blocks.

⦁ Water caustic effects should now be active across all maps.
⦁ The world skybox is now fixed to the player's current view... no more escaping into space!
⦁ Improved collision boxes on trees.
⦁ Events now push the player back to the main menu after results screen.

With plenty of other tiny fixes... most of which are technical-sounding. We won't bore you with those.

==

We know that The Last Leviathan hasn’t received as much of our attention as we would have liked of late, but be assured that it is our baby and held very close to our hearts and we will continue to work on the game whenever we are able.

Thank you for your support and continued faith in our project. More events and various other shenanigans are soon to follow!

You guys are awesome. Now... get flying!


Lots-o-love,
the Super Punk team

7 comments Read more
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Reviews

“It’s a hull lotta fun, and a ferry good game...”
8.5 – GameGrin

“...I seem to have sort of crash landed on a beach.”
RockPaperShotgun

“God I ****ing love this game, guess what I’m going to be playing tonight”
Yogscast (Simon) - YouTube (0:17:46)

About This Game

The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.

On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.



Build Ships

With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.

Naval Encounters

Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!

Battling Monsters

Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.

Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.



Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.

Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.

Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!



Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.

You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.



Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.

We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.



We’re Super Punk Games, a small indie developer based in Nottingham, England.

To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!

Thank you for reading to the end, you are clearly a Super Punk!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64/32 bit
    • Processor: Intel Core i5 (2.4Ghz Dual Core) or better
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6750 / GTX 760 (1Gb VRAM) or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 64/32 bit
    • Processor: Interl Core i7 (4Ghz Quad Core) or better
    • Memory: 8 GB RAM
    • Graphics: 2Gb Dedicated VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i5 (Dual Core, 2.4GHz) or better
    • Memory: 8 GB RAM
    • Graphics: nVidia GT650m or better
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i7 (Quad Core, 4GHz) or better
    • Memory: 16 GB RAM
    • Graphics: AMD R9 M370X or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.4Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible, 1GB VRAM
    • Storage: 1 GB available space

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