Explore the world , collect resources , craft items , build a fortified house and kill other players to survive. BUT don't forget about cyborgs...
All Reviews:
Negative (16) - 6% of the 16 user reviews for this game are positive.
Release Date:
Jun 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This whole game started with one person. When the project grew other developers started to show interest. At the moment a small team of talented people makes the game.
We decided to pass the Greenlight and put the game in the early access to get resources for further development and for a feedback from players.
There is done a lot in the game, but there is more to be done. We work on the game every day and make it even more interesting.”

Approximately how long will this game be in Early Access?

“At the moment it's difficult to answer this question. We use maximum of all our resources to make this game interesting and great and come out of early access as soon as possible.”

How is the full version planned to differ from the Early Access version?

“Full version will differ a lot from the alpha version. We have a plan and a lot of various ideas that we plan to implement.”

What is the current state of the Early Access version?

“At this point in the game you can run around and explore the world, build defences, drive cars, kill other players and mobs, you can trade and craft necessary items. The game isn't saving the world, this will be added later.
In this version of the preservation of the world there is no!!”

Will the game be priced differently during and after Early Access?

“Buying the game now you will save money as we plan to increase prices gradually because of adding new content and new features.”

How are you planning on involving the Community in your development process?

“We are looking forward to all kinds of feedback positive and negative it will help us to see the game from different angles. We also expect various recommendations about the game from players.”
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Recent updates View all (23)

July 13

Update 0.0.9

  • A new model of the lift in caves and capsules.
  • New models associated with the road (fences, lanterns, destroyed pillars)
  • Many models in the game have been refined.
  • All the roads have been redone.
  • The problem with the terrible display of the road was solved.
  • The problem with the player's fall from the lift was solved. (now the player calmly rises)
  • Added sounds to the lift.
  • New shaders are written. Now some objects, stones, mutated trees look more realistic.
  • Optimized all the stones on the map.
  • Solving a small performance problem. The fragments were not removed after blows and shots.
  • For many models, physical material identifiers are added.
  • Now the shadows have a pre-calculation. (increase in game performance)
  • Many small fixes and improvements.
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June 24

Update 0.0.8

  • Optimization of the map. Constant performance drops during the exploration of the world will now not bother as before.
  • Optimization of physics and many objects in the game.
  • Optimization of sounds.
  • Fixed a bug with white spots when it got dark. (It is connected with the water settings in high quality).
  • Fixed bug with building physics (hostel). Now you can walk in it, put objects, place doors.
  • Fixed bug with lifts.
  • Fixed minor bugs in the game menu.
  • We made a guide to the game and added the Manual button in the main lower menu.
  • Fixed bug with tanker physics.
  • Added small caves in which you can build.
  • Added a couple of underwater caves (spawn loot)
  • We worked on all UI. Now the indicators, the icons have become much larger than before.
  • Elixirs give 2.5 times less experience.
  • Added the missing items to the boxes of spawn loot.
  • Increased the chance of appearance in the boxes of the object "glass HUD"
  • Mob "Monster" - running animation works when the player is away from them. Other small fixes with it.
  • Mob "Shadow" - fixed animation.
  • Decreased the reflection of light from the stones. Were very shiny.
  • Fixed mouse control in inventory in PVP mode.
  • Reduced the protection of gas masks. Now they have 50% protection.
  • Added sound of water.
  • Other minor fixes in the game.
0 comments Read more
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About This Game

Humanity didn't expect that soon they will have to save themselves as a species.
Other forms suddenly invaded people's lives to replenish theirs armies of cyborgs for further gripping of outer space. People gave them a fitting rebuff. To save human race, chosen were sent to the space station where strict laws were established.
People who have crossed the line of the law were expelled at death - on the Earth, where it wasn't possible to live after a long war.
However during the war many people escaped death by living underground and in the protective capsules, which were built during the war.
But other forms survivors still wander around, carrying out their mission.
Earth was able to recreate herself after many years, but there are a lot of places where you'd better not to go.
Many life forms of the Earth dissapeared completely or became unrecognizable.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: Intel(R) Core(TM) i3-2400 CPU 2.30 GHz equivalent or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550Ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 9 GB available space
    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: Intel(R) Core(TM) i7-6700 CPU 3.00GHz equivalent or greater
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 670 or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 9 GB available space
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