Galaxy in Turmoil's conceptual Early Access game is a FREE multiplayer combined-arms game set in a brand-new universe, created by a team of volunteers. It’s all about endless arms races, corporate espionage, and, most of all, blasting up on the enemy faction and taking their stuff.
Todas as análises:
Ligeiramente negativas (293) - 39% das 293 análises de usuários deste jogo são positivas.
Data de lançamento:
23/mai./2020
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Our game is being developed with constant input from the community. We're at a point where we are past the prototype/alpha phase and where we are currently adding in features that the community has tested or requested.

With over 100,000 Steam wishlist additions, we want to use Early Access to build a game fully based around community input and feedback.

Early Access will remain FREE, however the full game will eventually cost a price below standard prices. As such, Early Access will help us build the game the community is willing to pay for down the road."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"1 - 2 years."

Como a versão completa será diferente da versão de acesso antecipado?

"Currently, Multiplayer is the only part available via Early Access. The full game will have more gamemodes in multiplayer, as well as a full singleplayer campaign akin to Mass Effect style. In its final incarnation, the game will feature up to 64-player battles across a range of planets, space stations, and remote outposts, covering an assortment of team-v-team combat situations."

Qual é o estado atual da versão de acesso antecipado?

"Multiplayer, pre-alpha near BETA, 4 game modes, 4 maps. Multiple classes."

O preço do jogo será alterado após o fim do acesso antecipado?

"After Early Access, we plan to keep multiplayer 100% free. The single player campaign will be a purchasable add-on, however we plan to keep it affordable and under the industry standard prices for signle player games."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"We have a Discord server with over 5300 members that constantly provide feedback. Likewise, we have a suggestion forum where the community is able to provide feedback and feature requests. Likewise, we have had a private tester group from the community of over 500 people that have helped shape the current direction of the game.

We plan to hold community polls to vote on features as well."
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Sobre este jogo

Galaxy in Turmoil's conceptual Early Access game is a FREE multiplayer combined-arms game set in a brand-new universe, created by a team of volunteers with a single vision: Create a franchise that is community-focused, without the need for Pay-to-Win or Gambling. It’s all about endless arms races, corporate espionage, and, most of all, blasting up on the enemy faction and taking their stuff. In its final incarnation, the game will feature up to 64-player battles across a range of planets, space stations, and remote outposts, covering an assortment of team-v-team combat situations.

Galaxy in Turmoil features flexible scenarios where you, the player, decide how best to complete your mission. Need to take down a shield generator to advance your team’s objective? Sneak in on foot and plant some remote explosives or hop in a starfighter and carry out bombing runs. If you’re so inclined, you can even grab a tank and storm right into the enemy base. Want to disable that pesky capital ship that’s scraping the upper atmosphere? Strap into a pilot seat and soar up through the clouds. The choice is yours!

Conceptual Features

    Galaxy in Turmoil currently features four competitive multiplayer modes:
  • Invasion – Play for planet-sized stakes as you either invade an enemy homeworld or defend your own turf from being “redacted.”
  • Siege – Whose house is this? Storm the enemy stronghold and grab their McGuffin!
  • Domination – Land equals opportunity. Take control of the terrain and keep it out of your competitors’ hands.
  • Team Deathmatch – Two teams; lots of weapons...you know how it works.

    Both the Comm and Vori employ soldiers from one of four character classes:
  • If you're an all-around type of fighter who doesn’t mind being on the front line, we suggest the Ranger.
  • Do you know how to set up an AP turret and hack through security? If you answered yes, your team could probably use you as an Engineer.
  • Demolitionists come in very handy when you need large shield generators and enemy vehicles to simply stop existing.
  • Does your team suck? Teamwork is overrated anyway. Take on the Assassin class and show everyone what being a loner is all about.

Requisitos de sistema

    Mínimos:
    • SO *: Windows 7 64-bit or Mac OS X 10.9.2 or later
    • Processador: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 30 GB de espaço disponível
    • Outras observações: Note: Until we release a public beta we are unable to provide recommended platform specifications. All specs below are the minimum requirements for Unreal Engine 4.
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

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