INFILTRATE THE SYSTEM! Kernel Override is a fast-paced cyberpunk bullet heaven. SURVIVE intense 10-minute rounds against escalating waves of anti-virus software, MODIFY your malicious code with powerful upgrades, and UNLOCK permanent meta-progression to crack the core.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Kernel Override is a true passion project into which I, as a solo developer, have already poured countless hours, sleepless nights, and tons of dedication alongside my full-time job. The core foundations are set, and the action packs a punch – but a gripping bullet heaven thrives on balance, build variety, and the feedback of those who play it. Early Access gives me the opportunity to develop the game exactly where the community wants to see it. Your interest and feedback are my fuel to take this cyberpunk adventure to the next level!”

Approximately how long will this game be in Early Access?

“I estimate that the game will remain in Early Access for roughly 6 to 12 months. As a solo developer, the exact duration will depend on player feedback and community interest—if enthusiasm is strong, development will accelerate accordingly. Regardless of the exact timeline, my priority is delivering quality and ensuring the game reaches its full potential before full release.”

How is the full version planned to differ from the Early Access version?

“I aim to expand and refine the game throughout Early Access based on player feedback. Some of the features I currently plan or hope to explore for the full release include:

- RAM Allocation System: I plan to introduce this system to offer deeper tactical freedom.

- Expanded Content: Potential additions of new levels, diverse enemy types, and additional boss fights.

- Gear & Synergies: I hope to expand the arsenal with new weapons and passive items to encourage stronger build synergies.

- Meta-Progression: Plans to extend the meta-progression tree up to 20 upgrades.

- Cosmetics & Modes: Ideas for new player skins, updated player models, and additional game modes.

- Audio & Polish: Intentions to expand the self-composed soundtrack and refine overall audio presentation.

- Steam Features: I plan to integrate Steam achievements, trading cards, and Steam Cloud support.

Please note: Planned features may evolve or change based on community input and technical feasibility during development.”

What is the current state of the Early Access version?

“The Early Access version already offers a fully playable, addictive core gameplay foundation in a cool retro-hacker look, accompanied by my own soundtrack. At the EA launch, you can expect:

- Crisp, action-packed 10-minute rounds that will make you sweat.
- 8 weapons and 8 passive items that you can choose and combine as a new "layer" after every survived wave.
- 3 active skills for direct control in battle: SYS.Dash for quick evasive maneuvers, PING.Shockwave for crowd control, and OVERCLOCK.exe for a temporary fire rate boost.
- A working meta-progression system with currently 10 unlockable upgrades to permanently strengthen your drone.”

Will the game be priced differently during and after Early Access?

“Yes, the price will increase slightly for the full release (version 1.0) to reflect the significant growth in content, features, and playtime. Early Access supporters who jump in from day one will get the game at the absolute lowest price and actively help shape development right from the start!”

How are you planning on involving the Community in your development process?

“The community is my most important co-developer! I will involve players extremely closely in the process through the Steam forums and surveys. You will be able to vote directly on which weapons, items, or enemies should be programmed next, what you think about the balancing, and where we need to make adjustments. Every bug report and cool idea from the community flows straight into my late-night coding sessions. Let’s infiltrate the system together!”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

BECOME THE ULTIMATE MALWARE

Infiltrate a highly secured system and leave nothing but digital debris behind. Kernel Override combines the addictive gameplay loop of action roguelikes and bullet heavens with an uncompromising retro hacker aesthetic and a driving, self-composed soundtrack.

THE 10-MINUTE PRESSURE

You have exactly 10 minutes. Survive relentless, escalating waves of anti-virus systems and security daemons. After every survived wave, the system forces a new Layer (upgrade interval) where you can modify your malicious code before facing the final boss fight at the end of the countdown.

CUSTOMIZABLE MALWARE

  • 8 Malware Weapons at EA Launch: Choose your primary tools to turn the screen into a neon-glowing particle chaos.

  • 8 Passive Items at EA Launch: Optimize your system performance, increase your drone speed, or maximize your critical damage.

  • 3 Active Utility Skills: Make the system sweat! Use SYS.Dash for quick evasive maneuvers, blast enemies away with the PING.Shockwave, or switch into absolute rapid-fire mode with OVERCLOCK.exe.

META-PROGRESSION & REPLAYABILITY

Use the data harvested from the system to unlock permanent upgrades. At Early Access launch, 10 powerful meta-upgrades await you (with plans to expand up to 20) to drastically increase your chances of survival during the next system breach.

100% ORIGINAL SYNTHWAVE SOUNDTRACK

No generative AI in your ears: The driving cyberpunk soundtrack of Kernel Override is entirely self-composed and produced by the developer. Every single beat and melody is handcrafted to immerse you into the ultimate system-overclocking rush.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during the early development phase to create placeholders, concept art base layers, and certain visual assets/sprites. As a solo developer working alongside a demanding full-time job, this technology served as a vital tool to help bring the project's vision to life within limited hours. All AI-generated art has been manually edited, stylized, and integrated by the developer to fit the game's pixel art aesthetic.

Note on Future Development: The developer is fully committed to replacing 100% of the AI-generated visual content with handcrafted, original artwork by the time of the full 1.0 release.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-4130 / AMD FX-4300
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4400 / AMD Radeon Vega 8 / NVIDIA GeForce GT 730
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i5-6400 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X
    • Storage: 500 MB available space
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