A text-based racing career sim. Every choice costs a turn — work, practice, tune, upgrade, or race — across 90 days building toward the National Championship. Real Newtonian drag physics under the hood, a driver's journal that remembers everything, and a global leaderboard worth racing clean for.

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About This Game

90 Days. One Car. One Driver

Run It Back is a text-based racing career sim where every single choice costs you a turn. Work a shift, hit the drag strip, tune the engine, or risk it on the midnight streets — the clock never stops, and the National Championship is coming whether you're ready or not.

Real Physics, Not Dice Rolls

Every drag race runs on a full Newtonian simulation — power, torque, weight, drag, gearing — timestepped down to the tenth of a second. Your car's numbers aren't flavor text. Bolt on the wrong turbo for your build and you'll actually go slower. Get the tune right and feel the difference on the strip.

Build a Driver, Not Just a Car

Seven skills — Nerve, Launch, Shifting, Racing, Discipline, Mechanic, Tuning — grow from what you actually do. Practice sharpens reflexes. A dyno session teaches you to read an engine. A night at the drive-in might teach you something no amount of grinding at the track ever will. There aren't enough days to master everything — every run is defined by what you chose to get good at.

The Street Doesn't Forgive

Wager real cash against a field of NPC racers who'll walk away from a bet they can't cover — or clean you out if you can't cover yours. Win big, or eat a police fine on the way home. Once you're in for the night, you're in.

Your Journal Remembers

Every turn writes itself into a driver's journal — wins, losses, late nights, and the slow climb from a stock engine to something that can actually compete. Flip back through 90 days and watch the story you built.

Climb the Global Leaderboard

Post your best quarter-mile time to a live, worldwide leaderboard. One car, one build, one number — and it's yours to beat.

  • Full Newtonian drag race physics simulation

  • Street racing with dynamic wagers and NPC personalities

  • Deep car tuning: dyno sessions, part detuning, optimal power windows

  • Seven trainable driver skills across multiple activities

  • A persistent journal that narrates your entire 90-day run

  • Steam global leaderboard for quarter-mile bragging rights

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Run It Back: 90 Days to Race is developed solo. Illustrating the game's scenes, key art, and character art by hand wasn't feasible working alone, so AI image-generation tools are used as part of the art pipeline — some pieces generated directly from text prompts, others produced by restyling real photographic references into the game's illustrated art style. All AI-assisted artwork was selected and curated by the developer. No AI-generated content is created live during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11, Shader Model 4.5 (Intel UHD 630 or equivalent)
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD equivalent or better
    • DirectX: Version 11
    • Storage: 300 MB available space
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