A 3D tactics RPG set in a fantasy retelling of the Imjin War of 1592 in korea. Command your squad across height-based grids where elemental matchups and terrain turn the tide. Branch through a three-tier class tree and forge deep equipment builds to make every unit your own.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With our core combat, job, and gear systems complete, we chose Early Access to refine the balance, expand the content, and finish the game alongside player feedback.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last around 3 to 6 months. This may be adjusted depending on content completeness and the feedback we receive from players.”

How is the full version planned to differ from the Early Access version?

“We plan to add more content, improve balance, and polish the game based on player feedback. We're also exploring new systems that add depth to combat. The exact scope may change depending on the feedback we gather during Early Access.”

What is the current state of the Early Access version?

“Four chapters with 50 stages are playable, featuring 8 base jobs with a three-tier promotion system, equipment affinities and crafting, an enemy recruitment system, and three selectable difficulty levels. The game supports Korean and English.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price at full release (1.0) as more content is added. The Early Access price reflects a fair value for the content currently available.”

How are you planning on involving the Community in your development process?

“We'll gather feedback primarily through Discord and use it to guide our balance changes, bug fixes, and content priorities.”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

1592.The war you half-remember from history class — except this time there's sorcery on the battlefield, and the enemy you beat yesterday is guarding your flank today.

Tale of Specters: Joseon 1592 takes the 1592 war and bends it into alternate-history fantasy. You lead a ragtag company of exiles, defectors, and outlaws across battlefields where magic and steel share the same grid.

Terrain wins fights — along with skills, not just stat sheets
Every map is built on height. Take the high ground, force enemies onto bad footing, and play the four elements — earth, water, fire, wind — off each other. Read the turn order, land the right status effects, and you'll take fights you had no business winning.

Raise your band
Start with eight base jobs and branch them through three tiers (8 → 12 → 8). Then dig into the gear: graft elemental affinities onto your weapons, evolve them up the grades, and break down loot at the smithy to rebuild it your way.

People worth fighting for
Hong Sa-heon, a commander with a past he keeps buried. Lee Dong-gil, a low-born sorcerer whose magic turns the field. Maechang, a courtesan and poet who's better with a blade than a brush. Heo Gyun, the scholar who wrote the legend of Hong Gildong — and more you'll win to your side.

Win. Recruit. Run it back.
Talk defeated enemies into joining your side and turn them into an asset in battle. Three difficulty tiers are built for grinding deeper and replaying harder.

Where things stand
The game enters Early Access with its core systems in place and four chapters — 50 stages — ready to play. Content will keep expanding, and the price will rise at full release (1.0).

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.

System Requirements

    Minimum:
    • OS: Win10 64
    • Processor: GTX 750Ti·R7 360
    • Memory: 4 GB RAM
    • Graphics: GTX 1050 (2GB) / RX 560
    • DirectX: Version 11
    • Storage: 4 GB available space
    • VR Support: no
    Recommended:
    • OS: Win10·11 64
    • Processor: i5-8400·Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GTX 1060·RX 580(VRAM 4GB)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • VR Support: no
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