Build a complete tabletop RPG game night from one seed: a battle map, a party-scaled encounter, ready-to-play heroes, and the whole night written up to run at the table. Export to Roll20 and Foundry or print it. Hand-made art, no AI, no account, fully offline. Buy once, own forever.

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Planned Release Date: Q3 2026

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About This Game

Inkdelve builds a complete tabletop RPG game night from a single seed. Drop one in and seconds later you have a battle map, an encounter scaled to your party, a ready-to-play set of heroes, and the whole night written up to read at the table. Prep that used to take an evening is done in the time it takes your players to find parking.

A night that holds together

Inkdelve is not a pile of random monsters. A named faction occupies the place, and every fight has a reason to be where it is. A throughline runs room to room and tightens as you go deeper. An objective plants a trail of clues that pays off in the last chamber. A Stranger offers help, and may be lying to you. Every room has a purpose and a line you can read aloud. Hit Read the Night and the whole thing unfolds in one scroll, ready to run on screen or print for the table.

What you get

  • One seed, the whole table: map, encounter, party, and the written-up night in seconds

  • 7 hand-built biomes: dungeon, cavern, wilds, crypt, undercity, wizard tower, winter pass

  • 56 creatures including 6 bosses, plus 8 classes and 8 ancestries for your party

  • Party-scaled fights, each rated, each held by a faction with a reason to be there

  • Round-by-round boss scripts and per-fight tactics so the climax runs itself

  • GM view with traps, caches, points of interest, and a legend only you can see

  • Campaign saves that carry your party between nights and level them as you go

  • Same seed, same night: share a code and anyone rebuilds the exact session at any table

Run it your way

Push maps to Roll20 and Foundry as UVTT files with transparent token packs and a labeled placement overlay for your GM layer. Or print the full packet in one click: character sheets with HP and death saves, a Game Night Sheet with read-aloud text and hooks, and a Monster Page with stat cards and HP trackers. A fullscreen table view turns any screen into a battle map for in-person play.

No AI. No subscription.

Every map and encounter comes from Inkdelve's own procedural engine, and the art is hand-made original work. No generative AI, no scraped assets, no AI-written lore. It runs fully offline with everything bundled, so there is no account to make and nothing online to expire.

Buy it once for $6.99 and own it forever. Made by people who got tired of the Thursday-night scramble.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 1.6 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple Silicon or Intel
    • Memory: 4 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Apple Silicon
    • Memory: 8 GB RAM
    • Storage: 500 MB available space
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