Hold office in a living political simulation. Pass laws, build coalitions, manage staff, face the press, raise money, and fight for reelection while your allies and rivals pursue plans of their own.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game runs on characters who remember what you said, leaks that travel between them, and scandals that rivals assemble rather than scripts. We can't finish tuning that against our own play, because we already know what the machine expects. We need players typing orders we never thought of, then telling us where the simulation read them well and where it was a dumb robot wearing a suit. There's a practical reason too. The engine is deterministic, so a save file replays the exact same world, and a player's bug report reproduces on our machine every time. Early players are unusually useful to this particular game, and we'd rather build the back half of it with them in the room.”

Approximately how long will this game be in Early Access?

“Years, most likely. We are early in a big plan and would rather say that up front than have you find out from the patch cadence. We don't have an exit date and won't invent one here. The plan is to leave Early Access when a whole career, from a first House race on up the ladder, holds together as one game.”

How is the full version planned to differ from the Early Access version?

“Right now the game is one congressional race in one Pennsylvania county. The full version is planned as a career. We plan to extend the ladder through statewide office toward the presidency, on the same electoral calendar the simulation already runs nationally, and we want to deepen what exists as much as widen it: more verbs for scheming, a bigger press economy, generated casts so the people in your district aren't the same as the people in mine, and the years after a lost election as something you actually play rather than a screen you click past. Treat all of this as intent rather than commitment. Player feedback will reorder the list, and some items may not survive contact with players at all.”

What is the current state of the Early Access version?

“Small but complete on its own terms. There is one race: you run for the House in a simulated Cambria County, Pennsylvania, from filing week to election night, and you can win it or lose it. Replaying draws a different cast. The core systems are in at first-version depth, meaning free-text orders to your staff, character memory, the press, money, promises that come due, and an election night the engine counts honestly. The language model runs locally on your machine, with no server involved. Expect rough edges, and screens that look like spreadsheets. Some of that is the intended style and some of it just isn't finished, and part of playing an Early Access build is that you get to tell us which is which.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as major content ships, so buying earlier means paying less.”

How are you planning on involving the Community in your development process?

“Through the Steam forums, mostly. We read everything, and we plan to post regular development notes about what changed and why. Save files here work as bug reports, since the deterministic engine replays your exact world on our machines. The feedback we want most is stories: what you were trying to do, what you typed, and what the game did back, because the gap between the second and third is where our work is. Balance changes will be documented in patch notes rather than slipped in.”
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About This Game

The Mandate is a political career simulation set in American politics. Hold elected office, choose an agenda, and build a career while rivals, staff, donors, and journalists pursue goals of their own.

HOLD OFFICE. BUILD POWER.

Use limited time and influence to pass legislation and serve your constituents. Raise money, protect your credibility, win reelection, and seek higher office.

Decide which compromises you can defend when a donor demands a concession or an ally asks for political capital.

WHAT YOU CAN DO

  • Shape policy and guide bills through committees and floor votes.

  • Build coalitions through trust and shared interests.

  • Trade favors or offer concessions to win support.

  • Hire staff and manage their loyalty and ambition.

  • Negotiate with lawmakers, donors, and party figures.

  • Face the press and answer opponents in your own words.

  • Track polls, serve your district, and run for reelection.

POLITICS DOES NOT WAIT

Politicians form alliances and exploit weak votes between your decisions. Staff pursue careers. Donors change priorities. Journalists investigate stories. Committee chairs rewrite bills, and allies break ranks.

A staff dispute can send a private commitment to the press. A concession can cost you a coalition. Your term unfolds inside a political world that moves with or without you.

TRACE THE CONSEQUENCES

Study staff reports, vote counts, polling, and news coverage. Find the broken promise, hostile relationship, or poor timing behind each setback. Change course before one defeat becomes a failed term.

LOCAL CONVERSATIONS

Speak in your own words during interviews and negotiations. A bundled local language model gives each character a distinct voice within the facts they know. It runs on your computer. The political simulation controls the facts and consequences behind each exchange.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

None of the game's artwork, audio, or imagery is AI-generated. Portraits, interface, and all store and marketing art are hand-authored vector and procedural work, and that is a hard rule of the project. We do use AI assistance during development for writing and code, including drafting store text and the scripts that lay out our marketing art, all of it reviewed and edited by hand. No image-generation models are used anywhere, in the game or in its marketing.
Dialogue and narration are generated at runtime by a small language model running entirely on the player's machine. Nothing is sent to any server. The model has no authority over the game: a deterministic simulation decides every outcome, fact, and number, and the model only phrases scenes from state the engine hands it. Its output is structurally constrained and validated against the simulation before it appears, and invalid output is rejected. Prompts and validation keep generated text within the game's fiction and its PG-13 register. Player-typed orders go only to the local model and never leave the machine.

System Requirements

    Minimum:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • DirectX: Version 11
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 10
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Storage: 7 GB available space
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