Dead Stadium: The Extinction Protocol is a single-player third-person zombie arena shooter with wave survival, cash drops, bullet-time combat, and over 90 upgrades.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Dead Stadium: The Extinction Protocol is already playable as a full wave-based survival game, but Early Access is the right fit because the game is built around tuning, player feedback, and expanding replayability over time. The core loop is in place: fight waves, earn cash, buy upgrades, survive longer, and push into harder difficulties. Now the game needs real player feedback on balance, upgrade variety, difficulty pacing, enemy behavior, and what makes each run feel more exciting.

As a solo developer, Early Access lets me improve the game with the community instead of guessing in isolation. The goal is to keep the current playable foundation intact while adding more depth, polish, accessibility options, achievements, enemies, wave events, and long-term progression based on what players actually enjoy.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The current plan is for Dead Stadium: The Extinction Protocol to remain in Early Access for approximately 6 to 12 months. That timeline may change depending on player feedback, the amount of balancing needed, and how much additional content is added before the full release.
The goal is not to keep the game in Early Access indefinitely, but to use that period to improve the core wave survival loop, add more replayability, polish the upgrade system, expand enemy and wave variety, improve accessibility/options, and prepare the game for a stronger full release.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The Early Access version focuses on the core survival loop: fighting waves of zombies, earning cash, buying upgrades, choosing difficulty levels, and trying to survive longer in the stadium.

For the full version, I plan to expand the game with more replayability, polish, and long-term goals. Planned improvements include additional enemy variety, more upgrade effects, better wave events, achievement support, improved audio and visual feedback, expanded accessibility/options settings, more balance tuning, and stronger progression between runs.

I also plan to continue improving the stadium itself with more atmosphere, lighting polish, interactable objectives, and systems that make each run feel more dynamic. The goal is for the full version to feel deeper, smoother, and more replayable while keeping the current third-person zombie arena survival foundation.”

Hur är det nuvarande läget i versionen med Early Access?

“The current Early Access version is a playable single-player third-person zombie arena shooter with a complete core game loop. Players can fight waves of enemies, earn cash, buy upgrades in the shop between waves, select difficulty levels, use keyboard/mouse or controller, and continue trying to survive longer runs.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“I plan to launch Dead Stadium: The Extinction Protocol at a lower Early Access price than the final 1.0 release price.

The Early Access price is intended to reflect the current state of the game while it is still being expanded, balanced, and polished. I currently expect the price to increase at or near the full 1.0 release after additional content, enemy variety, weapons/upgrades, polish, and replayability have been added.

I do not currently plan to raise the price with every small update. Any price increase will be announced ahead of time and tied to meaningful additions to the game.

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I plan to use player feedback to guide balancing, difficulty tuning, upgrade design, enemy behavior, accessibility options, and overall game feel. Since Dead Stadium: The Extinction Protocol is built around replayable wave survival, feedback from real players will be especially useful for understanding what feels fun, fair, too easy, too punishing, or worth expanding.

I plan to monitor Steam discussions, reviews, bug reports, and player suggestions throughout Early Access. Community feedback will help prioritize future updates, including new upgrades, enemy variety, wave events, performance improvements, quality-of-life features, and polish.”
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Delta i Dead Stadium: The Extinction Protocol Playtest

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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 27 okt, 2026

Det här spelet blir upplåst om ungefär 3 månader

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Om detta spel

Dead Stadium: The Extinction Protocol is a single-player zombie arena shooter where you can fight in first person or third person inside a stadium turned survival zone. Survive escalating waves, collect coffee (cash) from fallen enemies, buy from over 90 upgrades, and push your survivor as far as possible before the stadium takes you down.

This is a fast, wave-based PvE shooter built around movement, positioning, reload timing, weapon choice, upgrade decisions, and surviving the pressure of a growing horde. Every weapon has a role, but once the stadium starts filling with zombies, every missed shot and risky shop decision can matter.

Between waves, spend your cash in the shop to shape your run. Stack damage, attack speed, critical hits, armor, health, lifesteal, movement speed, pickup range, regeneration, luck, and more. With more than 90 upgrades available, each run gives you new ways to build your survivor and chase a better score.

Higher difficulties push the horde harder, faster, and meaner for players who want the stadium to fight back.

Key Features

  • Third-person arena shooter combat built around movement, aiming, reload timing, and positioning

  • Wave-based zombie survival with escalating pressure over time

  • Over 90 upgrades to shape your build between waves

  • Shop system where cash from defeated enemies becomes your path to survival

  • Multiple difficulty levels, from beginner-friendly modes to brutal survival challenges

  • Zombie variants that pressure the player in different ways

  • Physical projectile pistol combat with bullet-time support

  • Cash drops and pickup collection from defeated enemies

  • Controller and keyboard/mouse support

  • Single-player PvE score-chasing survival

  • Stadium-based combat arena that opens up as the run progresses

  • Combat feedback including damage numbers, blood effects, and persistent battlefield chaos

Survive the wave. Spend carefully. Keep moving.

The stadium is already dead. You are just trying not to join it.

Systemkrav

    Minimum:
    • OS: Windows 10 64-bit, version 21H1 or newer
    • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200 or better
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 Ti / AMD Radeon RX 560 or better
    • DirectX: Version 11
    • Lagring: 1 GB ledigt utrymme
    • Ytterligare anmärkningar: Designed for 1080p on low/medium settings
    Rekommenderade:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 or better
    • Minne: 16 GB RAM
    • Grafik: NVIDIA GTX 1660 / AMD Radeon RX 580 or better
    • DirectX: Version 11
    • Lagring: 4 GB ledigt utrymme
    • Ytterligare anmärkningar: Recommended for large zombie waves and smoother performance
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