Bjørn watches a mysterious figure steal his parents’ dreams and follows it into a world consumed by nightmares. Explore, fight, solve puzzles, and open rifts between dream and nightmare in a Ghibli-inspired isometric action-adventure about facing childhood fears.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Dreamthief is being developed by a small, passionate indie team, and Early Access gives us the opportunity to involve players while the game is still taking shape.

Our goal is to build a story-driven isometric action-adventure with strong atmosphere, meaningful exploration, and a world shaped by dreams, nightmares, and childhood fears. Because the game relies heavily on game feel, pacing, exploration, combat, and emotional tone, player feedback is especially valuable to us.

Early Access allows us to test the core experience with real players, gather feedback on combat, navigation, puzzle readability, difficulty, UI, performance, and overall flow, and use that feedback to improve the game as development continues.”

Approximately how long will this game be in Early Access?

“It is difficult for us to give a reliable full release date at this stage.

The Dreamthief is currently being developed by a volunteer-based team. We are committed to bringing the game as close to its full potential as possible, but our development speed depends on team availability, funding, feedback, and the realities of working on an ambitious indie project with limited resources.

Because of this, we do not want to promise a fixed Early Access duration that may later prove unrealistic. Our current expectation is that the game will remain in Early Access for an extended development period while we continue building out content, systems, polish, and feedback-driven improvements.

However, we aim to take the game out of early access roughly by 01.07.2028”

How is the full version planned to differ from the Early Access version?

“We plan for the full version of The Dreamthief to offer a more complete version of Bjørn’s journey through the dreamworld and the Nightmare Realm.

During Early Access, the game will focus on establishing and refining the core experience: exploration, combat, rift mechanics, progression, UI, atmosphere, and the emotional tone of the story. Over time, we plan to expand the game with more areas, more enemies, more bosses, additional upgrades and abilities, more polished visuals and audio, improved balancing, and a more complete narrative structure.

Our intention is for the full version to include the complete main progression of the game, with all major zones, childhood fear themes, key encounters, upgrades, secrets, and story moments represented. However, the exact scope and order of additions may change based on player feedback, development progress, and available resources.”

What is the current state of the Early Access version?

“The Early Access version of The Dreamthief is a playable but unfinished version of the game.

It includes the core foundation of the experience: player movement, combat, exploration, early rift mechanics, UI/HUD functionality, controller support, and playable content from the opening part of the game. Players can begin exploring Bjørn’s journey, encounter nightmare creatures, interact with the dream/nightmare rift systems, and experience the early tone and direction of the world. In practicality, this means that the player will be able to create a save profile, load it into the game, and play through the first zone of the game. This is the introductory zone and represents roughly 15% av the game's total playthrough. From a gameplay perspective, the player gets to experience everything they need to, to be able to finish the first zone. However, there is still some polishing and balancing left, so players should expect the game to be hard.

Further, the game is still in active development. Not all zones, enemies, bosses, abilities, upgrades, story content, audio, visual polish, balancing, performance optimization, accessibility options, and quality-of-life features are final. Players should expect missing content, placeholder elements, bugs, balance changes, and systems that may change significantly during development.

We recommend Early Access for players who are excited to follow development, give feedback, and experience the game as it grows.”

Will the game be priced differently during and after Early Access?

“We may adjust the price as the game grows in scope, content, and polish.

Our current plan is to keep the Early Access price reflective of the amount of content available at the time. As we add more areas, systems, story content, polish, and overall value, the price may increase up to MSRP at the full release. However, players who buy the Early Access will get the full released game at no additional cost to them.

Any pricing changes will be communicated clearly in advance whenever possible.”

How are you planning on involving the Community in your development process?

“We plan to involve the community through feedback, playtesting, development updates, and open communication.

Player feedback will be especially important for combat feel, difficulty, navigation, puzzle clarity, UI/UX, controller support, performance, pacing, and the overall emotional experience of the game. We want to understand where players feel curious, lost, frustrated, surprised, or emotionally engaged.

We plan to gather feedback through Steam discussions, community channels, playtest forms, bug reports, and direct player observations when possible. Feedback will help us prioritize improvements, identify issues, and make informed decisions as we continue developing the game.

Our goal is not only to fix bugs, but to build a better game together with the players who believe in the project.”
Read more
This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Game Title; The Dreamthief
What if growing up means losing your dreams?

One night, Bjørn witnesses a mysterious figure steal his parents’ dreams.

Determined to get them back, he follows the thief into a strange and beautiful dreamworld, a place where wonder still lingers, but nightmares are spreading. What begins as a search for the Dreamthief becomes a journey through Bjørn’s own fears, where darkness, loneliness, the unknown, and death take shape as creatures, places, and impossible challenges.

The Dreamthief is an isometric action-adventure inspired by the visual warmth and emotional storytelling of Studio Ghibli, and the exploration-driven progression of classic Metroidvania adventures.

Explore a dreamworld shaped by fear

The world of The Dreamthief is divided into distinct zones, each built around a childhood fear. Travel through coastal paths, strange forests, lonely deserts, frozen landscapes, corrupted castles, and the darker layers of the Nightmare Realm.

Each area is more than a backdrop. Its enemies, puzzles, atmosphere, and mechanics are shaped by the fear it represents. To move forward, Bjørn must confront these fears, not by simply destroying them, but by understanding them.

Open rifts between dream and nightmare

At the heart of the game is the Dream and Nightmare Rift system.

Bjørn can open and close rifts between the dreamworld and the nightmare realm, changing the world around him in real time. Environments transform, enemies behave differently, structures shift, and puzzles evolve as the boundary between dream and nightmare is broken.

Rifts are used throughout exploration, combat, puzzles, and storytelling, making them a central part of how you experience the world.

Fight, explore, upgrade

The Dreamthief combines intuitive action combat with exploration, secrets, and ability-based progression.

As Bjørn gains new powers and items, previously unreachable paths begin to open. Hidden areas, upgrades, memories, and mysteries reward players who return to earlier locations and look closer at the world around them.

The game follows a Metroidvania-inspired structure where exploration, combat, and progression are closely connected.

A shared adventure for adults and children

The Dreamthief is designed as a game that can be experienced across generations.

For younger players, it offers a magical world full of mystery, creatures, and adventure. For adults, it carries a deeper emotional layer about childhood, fear, growing up, and the dreams we lose along the way.

It is not built as a children’s game, and it is not only for nostalgic adults. It is meant to feel like an interactive storybook — something parents, children, friends, and players can discover together, while each finding their own meaning in the journey.

Key Features

  • Isometric action-adventure with exploration, combat, puzzles, and upgrades

  • Dream and Nightmare Rift system that transforms environments, enemies, and puzzles

  • A world built around childhood fears, including darkness, the unknown, abandonment, and death

  • Metroidvania-inspired progression with new abilities, hidden paths, secrets, and backtracking

  • Ghibli-inspired visual direction with emotional storytelling and atmospheric worldbuilding

  • A shared experience designed to resonate with both adults and younger players

  • A story about fear, courage, and growing up — where fear is not only defeated, but understood

Follow the Dreamthief

Step into a world where dreams are fragile, nightmares have teeth, and growing up may mean facing the things you were most afraid of.

Mature Content Description

The developers describe the content like this:

The Dreamthief does not contain sexual content, nudity, depictions of sexual acts, sexual assault, drug use, alcohol abuse, or self-harm.

The game contains stylized fantasy violence in the form of combat against monsters, nightmare creatures, and boss enemies. The violence is not realistic or graphic, and the game does not contain gore or explicit blood.

The game explores some emotionally sensitive themes, especially childhood fears, nightmares, darkness, the unknown, fear of abandonment, and fear of death. The story begins with Bjørn witnessing a mysterious figure stealing his parents’ dreams, and the journey is about facing, understanding, and accepting fear.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i3 (10th Gen) or AMD Ryzen 3 (3000 series)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 550
    • DirectX: Version 12
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 (12th Gen) or AMD Ryzen 5 5600 / Ryzen 7 5700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600
    • DirectX: Version 12
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters