A roguelite deckbuilder where your cards are a living army. Summon units onto a single lane in real time, manage your mana, and let a clean deterministic battle play out. Forge a Swarm, a blessed elite, or a spreading plague — then climb.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A roguelite deckbuilder lives or dies on its balance and the variety of viable builds — and those only truly take shape once thousands of players start experimenting in ways we could never anticipate on our own. Early Access lets us tune cards, factions, and difficulty against real player data and grow the game in the directions our community enjoys most. We want to build the rest of Floodline Legion with our players, not just for them.”

Approximately how long will this game be in Early Access?

“We estimate Floodline Legion will be in Early Access for roughly 6 to 12 months. This is an estimate rather than a promise — the exact length depends on how the game evolves with community feedback and how much content we add along the way. We'd rather leave Early Access when the game feels complete and well-balanced than rush to hit a date.”

How is the full version planned to differ from the Early Access version?

“We're planning to keep expanding the game throughout Early Access — adding more characters and units, a hidden act, and further content, alongside ongoing improvements to balance, polish, and supported languages. The Early Access build is the foundation; the full version aims to be a larger, more refined experience shaped by player feedback.”

What is the current state of the Early Access version?

“The current build is fully playable from start to finish, with a complete run loop across multiple acts and stages. All of the core systems — deckbuilding, real-time autobattles, map progression, and rewards — are in place and have been thoroughly tested through our own balance simulations. The foundation is solid and complete; throughout Early Access we'll keep expanding the content and raising the level of polish.”

Will the game be priced differently during and after Early Access?

“Yes — we plan to raise the price as we add significant new content and features during Early Access. Joining now, early in development, will be the best value: early players get the lowest price as a thank-you for helping shape the game.”

How are you planning on involving the Community in your development process?

“We plan to stay in close contact through the Steam Community Hub and discussion forums. We'll read feedback on balance, cards, and difficulty, share regular updates and patch notes, respond to bug reports, and use community input — including polls — to help prioritize what comes next. Player experimentation and feedback will directly guide how Floodline Legion grows toward 1.0.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Build a deck. Summon an army. Win the battle.

Your deck IS your army. Play it in real time.

Floodline Legion fuses two genres that rarely meet — the deckbuilding roguelite and the real-time autobattler. Every card in your hand is a soldier waiting to be summoned. Drop a unit onto the single front line and it advances, clashes, and falls on its own. But when you summon, what you bank your mana for, and how you build and roll your deck into a snowball is entirely up to you.

Mana fills up without pause and cards trickle into your hand a few at a time, so every moment is a small choice — spend now to hold the line, or save for the card that ends the fight? Build something better.

Forge a build, not just a deck

Within the Human faction, three types pull your deck in different directions — and the best runs weave them together:

  • The Swarm — cheap conscripts that summon several at a time, plus banners and war-horns that strengthen every ally in proportion to your accumulated Host. Pack the lane wall-to-wall with bodies.

  • The Blessing — slow to start, terrifying to finish. Stack permanent buffs across your whole army and field elites that synergize with those stats. A single buffed unit can clear the screen by itself.

  • The Contagion — death is contagious. Venom ignores defense and grinds enemies down with damage over time, and when its host dies it spreads to those nearby. Hold out, and the enemy clears itself.

And of course, these builds don't work in isolation — they're organically wired together by all kinds of systems!

Unusual cards, keywords, and the engraving system.

Units aren't the only things fighting. Some cards and engravings rewrite the rules of battle themselves.

  • Keywords — over twenty keywords and status effects each add their own unique rule. For example, Rear and Front make "where you place a unit" matter even on a one-dimensional front line. Beyond that, Charge grows stronger the longer you hold it in hand, and Venom leaps to the side when its host dies — every single keyword opens up a new play.

  • Engravings — a permanent upgrade you etch onto a single card. Even more special is the variant engraving. A variant engraving swaps a unit wholesale into a different build. An ordinary Mage can turn into a Blessing Mage, a Venom Mage, or a Host Mage. Build something better out of all kinds of variants.

  • Unusual cards — build a deck and summon an army from over 60 cards. But units aren't the only things fighting — some cards and engravings rewrite the rules of battle themselves. The Rewind card sends only the enemy back to the start of the previous round, while your army stays right where it is. Buy time to build a powerful formation. A single card can flip the whole board.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some pixel art (sprites, icons, UI) was created with the help of generative AI tools, with all assets reviewed and hand-edited by the developer.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.0 compatible GPU (Intel HD Graphics 4000 or better)
    • Storage: 500 MB available space
    • Sound Card: OpenAL compatible sound card
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 2.5 GHz (Intel Core i5 or equivalent)
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU with OpenGL 3.0 support
    • Storage: 1024 MB available space
    • Sound Card: OpenAL compatible sound card
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