Over 130 games from nearly a decade and a half, brought together and upgraded in one cohesive package.
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Release Date:
Dec 17, 2016
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NAL Is Alive is a large project as a whole, but is comprised of a vast array of smaller-scale games from a development span of over 13 years.

By releasing the game in Early Access, the games in the pack that have received more polish or are generally better are already there to be enjoyed. Older and less polished games are still available in forms identical to, or close to, their original releases, and can be updated and brought up to the standards of the other games incrementally.”

Approximately how long will this game be in Early Access?

“A ballpark figure would be around one year. This is a very vague estimate, and of course depends on how easily and smoothly games take new functionality, visual and performance upgrades etc. NAL Is Alive will not be released as a "complete" game until the entire package feels like one cohesive, enjoyable unit.”

How is the full version planned to differ from the Early Access version?

“The main goal of the full version is to make every game in NAL Is Alive fun and worthwhile to play, even if not hours long, and the Launcher that bundles them all together a fully functioned wrapper that provides your statistics, game leaderboards, achievements, perhaps also extended information on the game and its original development, differences between the original and the NAL Is Alive version etc.

Also planned is for every game to be playable in 1080p at 60FPS and with either a keyboard and mouse or with a gamepad. And new games will be steadily added as they are developed - these will be games that aren't released commercially separately.”

What is the current state of the Early Access version?

“The first release of Early Access will contain every game planned for the final release, albeit in varying stages of playability - around half of them contain Steam Leaderboard compatibility and statistics linking with the Launcher, most of the rest are old versions or slightly modified versions, and around 10 are currently broken in some way (these games can still be played but will either behave incorrectly or error out after a while).”

Will the game be priced differently during and after Early Access?

“NAL Is Alive is likely to rise in price following its full launch, to reflect on the work being put into it. The price is unlikely to change until then.”

How are you planning on involving the Community in your development process?

“Community support will be very valuable to the project, since the sheer quantity of games means that there's a lot to test and a lot of things that can unexpectedly break. We'd also like to maximise the fun of each game by ensuring that their gameplay is balanced and varied, take ideas for tweaks, etc.”
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About This Game

Over 13 years, and over 130 games. All made by one hobbyist-turned-full-time developer. And now, for the first time, available in one cohesive package in the form of NAL Is Alive!

NAL Is Alive is a compendium containing everything by NAL, released under the NALGames pseudonym between 2003 and today, wrapped up in a launcher that also universally tracks your statistics and highscores for each game*, the latter being compared against the world in Steam-exclusive online leaderboards*.

Containing the good - Maddening Relapse 2! Hi Me Ro Me! Innoquous 4! Ne Touchez Pas! Prisnhax! Frankenfirearm! Lab Wagon!

And the bad - Aardvark Cwm! Gemocide! Clickfire!

...and almost everything inbetween! Ever wanted to work it on a pogo stick? SohoPogoHo hears you! Fancy going around peeing on people? Signal Failure! You can assume the role of a redhead killing your opposers of the world in Infidels, or become a little robot fixing the big robot it resides in with Titan Tighten.

Need a rhythm game fix while also improving your touch typing proficiency? Bullet Hills sees you typing to the music! Need a music game that has instead has no rhythm? Melodika gets you to suck a stream of icons into a recepticle to any track of your choosing! Need to inject yourself to help forget the nightmarous legion of female stalkers planning on kissing you to death? Yeah, that's in here too with Overly Attracted Stalkers. So's the one where you're a dog in a ball unloading clips of everything from water pistols to rocket shotguns at mutant bags of blood - Lyssandra and the Amplegores. And the one where you get to play an interactive advert for a fictional Japanese dish cleaner while a man touts its superior viscosity to you, Japanese Infomercial.

All of these and more, being taken through an ongoing process to bring them up to spec* - dropping the MIDI music from the really old stuff in favour of more listenable MP3s, knocking every game's resolution and FPS up to 1080p/60 (potentially again up to 4K in the future), improving their gameplay and their graphics, adding the aforementioned Steam leaderboards... you name it.

It's presented in a somewhat light-hearted way, and many of the games are pretty silly, but this pack truly does represent a huge chunk of my life - everything I made independently from being an 11 year old kid that had to download Game Maker 5.0 onto a school computer and bring it home on 3.5" floppy discs thanks to the speed of my home internet, to a currently 25 year old making games and other stuff full-time.

*Please note: not all games will support the update features during NAL Is Alive's Early Access development. As of writing, approx 80 games contain Steam Leaderboards, and approx 40 are completely upscaled to 1080p/60.

System Requirements

    Minimum:
    • OS: Windows Vista or higher
    • Processor: ~1.0 GHz
    • Memory: 512 MB RAM
    • Graphics: 128MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 compatible or integrated sound chip
    • Additional Notes: Screen resolution minimum 960x540, recommended 1920x1080

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