Permainan pengaturcaraan yang selesa. Sebuah AI membuatkan Code City lupa cara kodnya sendiri berfungsi – dan bandar pun terpadam. Cari pepijat, tutup celah dan hidupkan semula bandar dengan kod sebenar, baris demi baris.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Code Rescue teaches you to program by rebuilding a city that has forgotten its own language. Whether that actually works is not something I can decide alone at my desk. Which puzzle is genuinely hard versus just badly explained? Which error message helps, and which one only frustrates? At which level does a beginner quietly give up? Only real learners can answer that.

Early Access lets me build the remaining part of the game with those people instead of guessing. The underground endgame beneath the city is deliberately unfinished: I want to design its puzzles around what players actually struggle with in the districts above, not around what I assume is difficult. The same applies to the hint system and the difficulty curve.

I am developing Code Rescue on my own. Building the rest of it in the open, together with the people who will use it, will make it a far better teacher than any amount of testing by myself.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Roughly 12 months from the Early Access launch.

That time is planned for the underground endgame content, the full English localization of all five districts, a reworked hint and difficulty system based on real player data, and finishing the underwater district.

Development is hard to predict, and if feedback shows that a system needs deeper changes, I would rather extend Early Access than leave it too early with something half-tuned. If that estimate changes, I will say so clearly in the Steam news feed, with reasons - not by quietly moving a date.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to add content and systems the Early Access build does not have yet:

- The underground endgame: two areas beneath the city, the C-Level and the Assembly Level, each with its own course of puzzles. Today only the rooms and a handful of prototype puzzles exist.
- A progression system in which repairing the C-Level gradually raises the city power budget, so more districts can run at the same time.
- The underwater district CShark as originally intended: real diving, the glass dome, full ambience. It is currently walkable but visually unfinished.
- Full English localization of every district, puzzle and dialogue.
- An expanded hint and difficulty system, plus reworked and additional puzzles based on where players actually get stuck.
- More voiced dialogue for the AI Sphere and the complete story arc through to the finale.

These are goals rather than guarantees; priorities may shift depending on what players tell me during Early Access.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Code Rescue is playable from start to finish, but it is not finished.

Implemented today: Tutorial Island with 15 introductory levels; the open city of CodeCity with five districts and 100 further puzzles in PHP, Python, C#, JavaScript and Rust; the in-game code editor with live validation; the power and gate system that decides which district is currently active; the visible rebuilding of the city, where buildings grow with every terminal you solve; the AI Sphere at the city centre; saving and progression. The features listed in the "About This Game" section are in the game today.

Not finished yet: English localization is complete for Tutorial Island and the PHP district only, so the other districts are still partly in German. The underwater district CShark is accessible but visually unfinished. The two underground areas can be reached but contain only a few prototype puzzles. The difficulty curve is an honest first draft rather than a tuned one. Expect bugs.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. Code Rescue is offered at a lower price during Early Access. When the game leaves Early Access, the price is planned to increase, reflecting the content added during that time.

Everyone who buys during Early Access receives all updates and the full version at no extra cost. There is no season pass and no later top-up payment. That is my thank-you to the people who trust the project early and help shape it with their feedback.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Feedback has to be effortless or it does not happen, so it is built into the game: every puzzle terminal has a feedback button. One click tells me which level and which line someone got stuck on. That data decides which puzzles get rewritten and how the hint system is designed.

Beyond that there is a Discord server and the Steam discussion forums, where I answer personally - there is no community manager between us. Regular developer updates in the Steam news feed will spell out which piece of feedback led to which change, so it stays visible that reports actually go somewhere.

Where several good options exist - how the underground endgame should play, which programming language a future district should cover, how strongly hints should guide - I will put it to a vote and follow the result. Anyone who demonstrably improves a puzzle or a lesson gets credited by name.”
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Tentang Permainan Ini

Code City telah berhenti berfungsi.
Sebuah AI berjanji mengambil alih pengaturcaraan daripada semua orang – dan bandar itu lupa bagaimana kodnya sendiri pernah berfungsi. Jalan-jalan sunyi, lampu terpadam, seluruh daerah membeku. Kod itu masih ada. Cuma ia rosak.

Tugas anda: menjalankannya semula.
Anda tidak menulis program dari awal. Anda membaikinya. Satu operator yang salah di sini, satu syarat yang hilang di sana, satu celah untuk ditutup – perubahan kecil yang nyata pada kod yang nyata. Dan dengan setiap baris yang berjalan semula, sebahagian bandar terjaga: lampu menyala, air pancut memancut, warna kembali.

Pengaturcaraan yang tidak terasa seperti kerja rumah.
Code Rescue itu tenang. Tiada pemasa, tiada kekalahan, tiada kejar skor tertinggi. Hanya anda, teka-teki yang benar-benar boleh anda baca, dan sebuah bandar yang jelas bersyukur kerana anda memahaminya. Cukup mesra untuk baris kod pertama anda – dan cukup jujur agar anda benar-benar mempelajari sesuatu.

Kerana memahami tidak boleh dilakukan oleh sesiapa untuk anda.
Code City runtuh kerana semua orang bergantung pada AI untuk menguruskannya. Itu bukan kebetulan, itulah intinya: AI ialah alat, bukan pengganti untuk anda sendiri memahami bagaimana sesuatu berfungsi.

Ciri-ciri:

  • Kod sebenar, dalam dos yang lembut – anda bekerja dengan kod sebenar, tetapi sesuap demi sesuap: cari pepijat, tutup celah, tetapkan syarat dengan betul.

  • Bandar yang mekar bersama anda – setiap pembaikan dengan jelas mengubah dunia daripada kelabu dan sunyi kepada hidup dan berwarna-warni.

  • Selesa, bukan menghukum – tiada tekanan, tiada kegagalan. Belajar mengikut rentak anda sendiri.

  • Suatu pendirian, bukan gembar-gembur – penyeimbang yang tenang terhadap janji “biarkan AI melakukan semuanya untuk anda”.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

We use AI for Code Optimization.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 (64 Bit)
    • Pemproses: Dual-Core 2.5 GHz (i3 / Ryzen 3)
    • Memori: 4 GB RAM
    • Grafik: Vulkan 1.1 / OpenGL 4.1, 1 GB VRAM (GTX 750 TI, Intel UHD 630)
    • DirectX: Versi 11
    • Storan: 500 MB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 (64 Bit)
    • Pemproses: Quad-core (i5 / Ryzen 5)
    • Memori: 8 GB RAM
    • Grafik: Dedicated GPU (GTX 1050+ / RX 560+)
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    Minimum:
    • OS: MacOS 12 Monterey
    • Pemproses: Dual-Core 2.5 GHz
    • Memori: 8 GB RAM
    • Grafik: Apple Silicon (M1) or Intel Mac with Metal
    • Storan: 500 MB ruang tersedia
    Dicadangkan:
    • OS: MacOS 13+
    • Pemproses: M1/M2 or newer
    • Memori: 16 GB RAM
    • Storan: 1 GB ruang tersedia
    Minimum:
    • OS: Ubuntu 22.04+
    • Pemproses: Dual-Core 2.5 GHz
    • Memori: 4 GB RAM
    • Grafik: Vulkan 1.1 / OpenGL 4.1 with current Mesa drivers
    • Storan: 500 MB ruang tersedia
    • Nota Tambahan: FUSE (for AppImage)
    Dicadangkan:
    • OS: Current 64-Bit Distro
    • Pemproses: Quad-Core
    • Memori: 8 GB RAM
    • Grafik: Dedicated GPU, up-to-date-drivers
    • Storan: 1 GB ruang tersedia
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