Shape a nation in a procedural grand strategy sandbox where geography, industry, diplomacy, and war drive emergent history. Build your state, secure resources, manage instability, and survive a world of rival powers.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“STATO is a sandbox-driven strategy game built around procedural maps, custom nations, emergent wars, diplomacy, economy, and scenario creation.

Early Access allows us to develop the game together with the community, especially around the systems that benefit most from player feedback: AI behavior, map generation, balance, economy, warfare, diplomacy, and future editor features.

The core idea of STATO is replayability and player-created stories. For that reason, feedback from real players is essential to understand which tools, options, and systems make the sandbox more fun, readable, and interesting.”

Approximately how long will this game be in Early Access?

“We currently expect STATO to remain in Early Access for around 12 to 18 months, depending on feedback, polish, and the development of editor and sandbox features.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include a more complete scenario editor, improved AI, expanded diplomacy, more map generation options, better balance, additional quality-of-life features, and a more polished overall presentation.

The focus will remain on sandbox gameplay, emergent wars, custom nations, and readable strategy systems rather than excessive simulation.”

What is the current state of the Early Access version?

“The Early Access version already includes the core sandbox loop: procedural map generation, custom nations, a strategic map, political and physical map layers, AI-controlled nations, warfare, economy, diplomacy, weather, music, and basic scenario systems.

The game is playable as a sandbox, but many systems are still being expanded, balanced, and polished. Some features may be incomplete, rough, or subject to change during development.”

Will the game be priced differently during and after Early Access?

“The price may increase as the game receives more content, polish, and major features.

How are you planning on involving the Community in your development process?

“Community feedback will be important for balancing and improving the sandbox.

I plan to collect feedback on map generation, AI behavior, warfare, economy, diplomacy, performance, usability, and editor features. Player-created scenarios, emergent stories, bug reports, balance suggestions, and quality-of-life requests will help guide development.

The goal is to keep STATO readable, replayable, and flexible while expanding the tools players can use to create their own worlds and conflicts.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Start from the historical world of 1934, generate an entirely new world, or reshape the map yourself. Create nations, redraw borders, move capitals and alter provinces, then take control of any country and let the simulation run.

Its population needs work and goods. Its industries need energy and resources. Its government needs money. Its armies need manpower, equipment and supply. Other nations pursue their own interests, react to threats and opportunities, form alliances and fight wars of their own.

There is no predetermined story. The systems of STATO create one.

Create Your World

The map is part of the sandbox.

Play with the historical borders and strategic situation of World 1934, generate a procedural world filled with original nations, or customize the political landscape before beginning your campaign.

Redraw borders, create and customize countries, choose capitals and modify provincial conditions. Then press play and watch your new international order develop under the same political, economic and military simulation as any other campaign.

A tiny state can become an industrial power. An empire can collapse under its own weight. New alliances can overturn the balance of power. A border drawn in the editor can become the cause of a war decades later.

Govern the State

A country is more than its borders.

Shape its laws, institutions and political priorities. Manage political power, stability and the competing interests placed on government.

Reforms can transform a country, but change takes time. Political decisions affect the economy, society, diplomacy and your ability to prepare for war.

Build an Economy That Can Sustain Your Ambitions

National power ultimately depends on what your country can support.

Manage taxation, expenditure, treasury reserves and sovereign debt. Develop provinces, expand infrastructure and electrical generation, secure strategic resources and build an industrial base capable of supporting both civilian life and military expansion.

Industry depends on real inputs. Energy shortages reduce productivity. Resources feed industrial production. Consumer demand affects the civilian economy. Trade connects countries and allows local disruptions to spread beyond their borders.

Economic growth is not simply a factory count. Population, infrastructure, resources, energy, market access and industrial capacity combine to determine what your country can actually produce.

Compete for Resources and Markets

Iron, coal, oil, rubber, grain and other strategic resources connect domestic development to international politics.

Import what you lack, export what you control and build industries that transform raw resources into greater economic and strategic value.

Global prices respond to supply and demand. Wars, blockades, industrial expansion and disrupted production can alter markets far beyond the countries directly involved.

A resource shortage can become an economic crisis. A trade relationship can become a strategic dependency.

Turn Industry Into Military Power

Design equipment, research technologies, organize divisions and assign factories to armament programmes.

Military strength must actually be produced.

More sophisticated armies require larger industrial and logistical systems to sustain them. Equipment must be manufactured, manpower mobilized and losses replaced.

The army you can deploy tomorrow depends on the economy you build today.

Conduct Diplomacy in a Changing World

Every country evaluates the world through its own interests, relationships, threats, ideology, geography and relative power.

Improve relations, negotiate military access, sign non-aggression agreements, create alliances, guarantee other countries, manage subjects or pursue territorial ambitions.

Your actions change how other governments perceive you. Aggression creates infamy. Growing military power creates fear. Wars can draw alliances into conflicts that neither side originally intended.

And while you make your plans, every other country is making its own.

Plan Wars Across Thousands of Provinces

Organize armies, establish frontlines and draw operational plans across a detailed province-based world.

Terrain, organization, equipment, planning, entrenchment and attacks from multiple directions influence combat. Infrastructure, supply networks and ports determine where armies can operate and how long offensives can continue.

At sea, construct fleets, protect trade, raid convoys, blockade hostile territory and support invasions.

Winning the battle is only part of winning the war.

Occupy, Integrate or Exploit

Conquered territory does not instantly become productive national land.

Occupation, compliance, resistance, integration and economic damage determine what you can actually extract from your victories.

Subjects can rebel. Civil wars can divide countries. Independence movements can create new states. Empires can fragment long after their greatest military victories.

The political map remains mutable throughout the campaign.

Watch History Emerge

STATO does not require the world to follow a predetermined script.

Economies grow and contract. Governments change. Nations form alliances, declare wars and pursue their own ambitions. Countries can collapse, divide or emerge from territory that once belonged to someone else.

Events and dispatches record what happens as the simulation creates a political history unique to that campaign.

Sometimes you will cause it.

Sometimes you will simply watch it happen.

Key Features

  • Create nations and redraw the political map

  • Historical World 1934 scenario with 26.000 provinces

  • Procedurally generated worlds and original nations

  • Detailed province-based simulation

  • Dynamic population and economic development

  • Laws, institutions, political power and stability

  • Taxation, public spending, treasury reserves and sovereign debt

  • Consumer goods, energy and resource-dependent industry

  • Dynamic international trade and resource markets

  • Research, equipment design and military production

  • Division design, frontlines and battle plans

  • Infrastructure and logistics-driven warfare

  • Naval construction, fleets, convoys, blockades and invasions

  • Diplomacy driven by interests, threats and relative power

  • Alliances, guarantees, subjects and territorial demands

  • Occupation, resistance, integration and independence

  • Scenario customization, saved campaigns and mod support

Create the world. Govern the state. Live with the consequences.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some texture are generated with AI, some soundtracks and Icons

System Requirements

    Minimum:
    • Processor: Intel Core i5-1135G7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050
    • Storage: 1 GB available space
    Recommended:
    • Processor: Intel Core i5-12400
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1650
    • Storage: 1 GB available space
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