Defend an ever-expanding procedural map where towers buff your units and every boss drops game-changing loot. Choose a class, master Fire, Ice, Lightning, or Physical units, and survive.

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About This Game

Defend an ever-expanding procedural map where towers buff your units and every boss drops game-changing loot. Choose a class, master Fire, Ice, Lightning, or Physical units, and survive.

In this tower defense, towers don't shoot. They make the units around them stronger. Mage Towers, Barracks, Archery Ranges, War Camps. Every tower gives nearby units an aura, and matching unit classes get even more out of it. Placement matters too. Higher ground means longer range, and some tiles come with extras like Watchtowers or Forges.

Every unit starts neutral. On the first upgrade you pick a family. Physical bleeds and executes. Ice slows. Fire burns. Lightning chains. Three tiers deep, and each tier changes how the unit plays.

Every fifth wave a boss shows up. Beat it and you get a chest with three loot cards. Pick one, and it stays with you for the rest of the run. One free reroll, so make it count.

The map doesn't sit still. New chunks open up as the fight goes on, with new spawn points and split paths. More map, more angles to cover.

Then there's the Fort. Enemies that get through hit it directly. It heals over time, but healing costs gold, and the closer you are to full the slower it goes. Run out of gold and the Fort stops healing. That's how runs end.

Features:

  • towers buff units, units do the fighting

  • four unit types, four elemental families, three tiers each

  • three starting classes

  • boss every 5 waves, loot cards with one free reroll

  • map expands with new chunks and spawn points

  • pause anytime and build at your own pace

System Requirements

    Minimum:
    • OS: Windows 10 and later
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: 2GB video memory
    • Storage: 5 GB available space
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