Play an angel gunslinging down a scorched frontier, the only light the Pulse you gamble on. Gear lives in organs, Rot replaces durability, poker cards craft loot. Bound to Rot is an Action RPG in a western dark fantasy world.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bound to Rot is built around systems that need real players to break them, itemization balance, depth scaling, entropy combat, and the Delve node economy all need volume that solo development can't replicate. Early Access lets me tune the game against how people actually play it, not how we think they will.”

Approximately how long will this game be in Early Access?

“12 to 18 months after the early access release. The core loop is playable now. That window is for the seasonal system, ladders, class expansion, and the deeper Anima biomes to reach a state we are proud to call 1.0.”

How is the full version planned to differ from the Early Access version?

“Early Access ships with three classes, one Anima biome, and the core Anima loop. The full version adds more classes with distinct skill trees, additional biomes with unique enemy factions and node types, the full seasonal ladder system with competitive rankings, endgame depth mechanics, and the complete item pool including set items and Legendary uniques.”

What is the current state of the Early Access version?

“The full core loop is functional, character creation, Anima descent, branching node choices, permadeath, and extraction are all in. Combat, itemization across all five rarity tiers, the spatial inventory, and darkness mechanics are complete. What's missing is content volume, additional classes, and the seasonal infrastructure. What's here is tight and playable.”

Will the game be priced differently during and after Early Access?

“We're not planning on changing the price when we leave early access”

How are you planning on involving the Community in your development process?

“Directly. Balance numbers, Anima difficulty curves, item affix pools, and node reward tuning are all things the community will have real input on. We'll run public feedback threads after each update mainly via discord, track what builds people are finding broken or useless, and be transparent about what's coming next. The seasonal model means the game resets regularly, that's a natural rhythm for gathering data and shipping changes that matter.”
Read more
This game is not yet available on Steam

Planned Release Date: To be announced

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

Bound to Rot is a dark western ARPG around one ruthless question: how far can an angel descend before the mortal vessel carrying them rots away?

You are an angel reborn into a Vessel of your choosing, riding down into a scorched desert frontier where the only true light is the Pulse. Clear rooms, gather rare gear, push deeper, or extract while your body still holds. Stray from the Pulse and the darkness will collect what you owe.

An Angel in a Mortal Vessel

Ride as a Pyrrhian gunslinger, with more vessels waiting in the deep. Each vessel carries a passive gift of its own. The soul endures. The vessel should not.

Level Like It's 1997

XP drops from every kill. Spend each level's char point on the seven D.E.S.C.E.N.D. attributes: Dexterity, Endurance, Strength, Cunning, Essence, Nerve, Destiny. No respecs: spent points stay spent.

Death takes an XP tithe, not your saves: die, lose part of your current level's XP, wake to fight again.

Your equipment lives in your organs, and instead of durability they carry Rot. Let it overtake an organ and it turns ROTTEN, dragging your build down with it.

Every drop arrives unidentified: cut a card from the poker deck to identify, upgrade, reroll, force a MYTHIC or duplicate your gear. Five legendary uniques rewrite how a build works, and they never change once they drop.

Six Rounds, Then Scripture

You ride with a six-round revolver. When the cylinder empties, the reload starts on its own, and a dry, metallic cock answers any impatient trigger. Spin early with R, or stack Cunning to speed the spin.

The Descent

Clear a wave and the Pulse awakens, opening the Anima Chart: pick your own path down and claim a 1-of-3 relic boon at every checkpoint. Socket gems into Q, W, E and R for your abilities, keep a T flask charged, and trust the Entropy System: no streaky RNG, just combat that feels fair even when it kills you.

Features

  • Play an angel in a mortal vessel; deeper vessels unlock as your soul proves itself

  • Fallout-style leveling: XP from kills, seven hard-capped attributes, no take-backs

  • Death costs XP, not the character

  • A six-round revolver that reloads itself; Cunning speeds the spin

  • Organ-based equipment with Rot instead of durability

  • Unidentified drops and a poker-deck currency for identifying and crafting

  • Choose your own route down the Anima Chart, with relic boons per checkpoint

  • Gem abilities, a per-wave flask, and a deterministic Entropy hit system

  • Scorched-desert darkness and a spaghetti-western score

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 2.0 GHz / AMD equivalent (dual-core)
    • Graphics: Intel HD Graphics 4000 / DirectX 11 compatible