Survival Craft with PvE, CO-OP, Questline that lasts for several hours. Historic Bronze Age vibes. Lead your tribe to Civilization, found your own town, construct a great Ziggurat, and become the King!

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Survival is a genre that thrives on continuous refinement, community feedback, and iterative updates. There is always immense room for improvement, balancing, and expanding mechanics, which makes Early Access the perfect ecosystem for this game to evolve.”

Approximately how long will this game be in Early Access?

“12-18 months. To be completely transparent, I am a solo developer. While polishing existing features, bug fixing, and optimization are planned for the coming months, implementing major new content drops could take a year or even more.”

How is the full version planned to differ from the Early Access version?

“We plan to have in the full version more polished world, deeper NPC interactions, expanded survival mechanics, and additional content based on player input, building upon the core foundation established during Early Access.”

What is the current state of the Early Access version?

“The game is already highly playable. It features a complete story questline, a functional co-op multiplayer mode, and a living world populated with towns and NPCs (though they still require further refinement and behavioral tuning). Also there are some thoughts on better raids and defensive patterns, diplomacy and relations with towns, random encounters, dialogs and side quests, trade and religion.”

Will the game be priced differently during and after Early Access?

“We will launch with a significant discount at the exact moment of publication to reward our earliest supporters.”

How are you planning on involving the Community in your development process?

“A game set in the Bronze Age is a deeply niche project. I anticipate attracting a passionate community that truly understands and loves this historical setting. I plan to closely monitor Steam forums and feedback channels, as insights from such dedicated players will be invaluable for shaping the game's future.”
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About This Game

About

You are the leader of a tribevillagecitystate. You guide your tribe of hunter-gatherers starting from 10,000 years ago.

You discover farming and become the leader of a village. As the population in the region grows, conflicts arise. By 5,000 years ago, you master copper and bronze technologies, crafting weapons. Villages evolve into cities, and a cultural rise is followed by the decline of war.

You are now the leader of a city. Cities wage war against each other, but is it possible to conquer and unite them by force into a single state? To become a king, a Lugal, you need legitimacy. A barbarian may have strength, but how do you gain the recognition of the people?

In a quest for legitimacy, you invent the technology of the "state." To prove that you are the chosen one, you build a Great Ziggurat. When people recognize your not only material but also moral superiority - then you will become a king, a Lugal.

Have you ever wondered why ancient people built massive ziggurats and pyramids? Did they have nothing better to do with their time and energy? Now, as a king, the answer will come to you naturally.

Gameplay

Everything we love about the survival genre: start as a prehistoric tribe, discover technologies, gather resources, craft weapons and armor, and build a base.

  • Simple automation. NPC villagers work on your farms, bake bread, and support your settlement’s economy.

  • Enemy raids. Hostile settlements send raids, forcing you to build defensive walls and towers.

  • Organize your own raid. Craft a siege hammer to breach enemy city walls and plunder their resources.

  • Bosses are cities, not some giant monsters. Conquer all cities in the region to become a Lugal, the Ruler of all Four Corners.

  • Heroic questline for legitimacy. One thing is to defeat another city, but how do you convince it to submit to you? Appoint a governor? If your army leaves the conquered city, it will rebel. You must naturally invent the "state" technology and build your empire.

Historical Aspects

While prioritizing gameplay over realism, we’ve incorporated historical references. Travel back 10,000–4,500 years ago to the fertile valley of Mesopotamia, the region of ancient Sumer and Babylon. How did people transition from simple nomads to a sedentary lifestyle? And most importantly—why? How did a handful of primitive farmers give rise to civilization? How did the invention of farming and the discovery of clay, copper, and bronze technologies transform the economic structure of the entire planet? Before starting this project the game’s producer worked closely with historians and published a historical book, which provided strong inspiration for creating a game set in the Bronze Age.

Philosophical Aspects

Historians often focus on dates and events, but why did people do what they did? Through the game’s questline, deep philosophical reflections are subtly woven in. Primitive people were completely free, but their lives were harsh, short and full of danger. They sacrificed some of their freedom for civilization, making their lives safer and materially richer. They ate better and lived longer. They gained free time to think, but what did they realize? Now, humans are the property of civilization and its political hierarchy. Material wealth bred inequality and envy. Abundance allowed for more lives and increased population density, but this brought conflicts and brutal wars. The bronze economy gave rise to slavery. Yes, slavery spares the life of the defeated, but isn’t a person willing to give their life for freedom? The game portrays a rarely shown period of history—the transition from a primitive state to the first forms of government. Don’t we, people of the 21st century, ponder the same philosophical questions?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools used for language translations. Code and Art may contain <1% AI tools

Mature Content Description

The developers describe the content like this:

Player can kill other characters or animals, some blood visible, ragdoll body. Can craft beer like ancient Babylonians.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i5
    • Graphics: Nvidia 1060
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: i5
    • Graphics: Nvidia 3060
    • DirectX: Version 11
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