Hearthfield is a cozy farming and small-town life sim set in a hand-built 3D valley. Every door opens, the town keeps its own hours, and you can bring up to three friends along. In development and growing, with a new post every month.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A town that keeps its own schedule, a valley you share with up to three other people, and an economy meant to reward cooking over selling raw crops. Those only get good when real players push on them in ways a small team cannot predict. We would rather build Hearthfield with the people who play it than disappear for two years and hope we guessed right. Early Access lets you shape the town, the economy and the way co-op feels while there is still room to change it.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for roughly 12 to 18 months. That estimate may shift depending on player feedback and on the scope we settle on together. We would rather leave Early Access when the game is ready than rush to hit a date.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to be a broader, deeper game than the Early Access build. Areas we plan to expand:

• The things we are rebuilding: animals, fishing, mining, festivals and romance were all built and played in our earlier 2D version, and we plan to bring each of them back onto the 3D foundation.
• The cooking economy: we plan for the kitchen, rather than the merchant, to be how you get rich, with a recipe tree worth working through.
• Story and townsfolk: we plan to grow the main story, add more characters, and deepen the friendships and the social layer that give the town its life.
• Characters and audio: proper character models and animation, and a full pass on music and sound, which is the biggest gap in the game today.
• Polish and accessibility: ongoing balancing, controller and Steam Deck support, more languages, and accessibility options.

These are intentions rather than guarantees, and we plan to prioritise based on what the people playing it tell us matters most.”

What is the current state of the Early Access version?

“Hearthfield today is a valley you can walk around, a town that runs on its own clock, and a farm you can work, on your own or with up to three friends. The current build includes:

• A hand-sculpted valley with a town you move through without loading screens, and buildings you walk into rather than teleport into.
• Villagers on daily schedules who walk to real places, keep shop hours and live above their own shops, with dialogue that knows where and when it is.
• Farming on placeable raised beds, gathering, crafting at a workbench, shops, skills and a quest board.
• A day and night cycle, and weather forecast a day ahead.
• Online co-op for 2 to 4 players in a shared valley, with in-game chat.

It is an early game and it looks like one in places. The characters are placeholders. There is no audio pass yet. Several systems from our older 2D build, including animals, fishing, mining, festivals, romance and cooking, are being rebuilt on the new foundation and are not in yet.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add significant content and features during Early Access. Buying in early gets you the lowest price and helps fund development, and players who join us at the start will not pay anything extra to receive the full release.”

How are you planning on involving the Community in your development process?

“Community feedback is central to how we want to build Hearthfield. We plan to:

• Read and respond to the Steam Community Hub and discussion forums.
• Run public roadmaps and regular patch notes so players can see what's coming and what changed.
• Poll the community on priorities: which crops, systems, recipes and quality-of-life features to build next.
• Pay special attention to co-op feedback, since multiplayer balance and stability benefit most from real player testing.
• Fold playtest findings on the trickier systems (economy tuning, fatigue, automation tradeoffs) directly into our development decisions.”
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About This Game

A valley you can walk into

Hearthfield is a farming and small-town life sim set in one continuous valley. There are no
loading screens between your farm and the town, and no separate map hiding behind a doorway.
You walk up to a building, the door opens, the roof lifts away, and you are inside. The shops
have back rooms. The people who run them live upstairs.

A town that keeps its own hours

The villagers are not waiting where you left them. They walk real paths to real places, open
their shops in the morning and shut them at night, and have something to say about wherever
you happen to catch them. Spend time with them and they warm to you.

Work the land

Lay out raised beds where you want them, then plant, water and harvest through the seasons.
Fell trees, cut grass, and take what the valley offers. Craft at a workbench, sell what you
don't need, and pick up work from the quest board. Rain waters your crops for you, and you
will have known it was coming, because the forecast told you the day before.

Bring up to three friends

Play on your own or with up to three others. Join with a code, or straight from your Steam
friends list. One valley, one shared day, and chat while you work.

Where it's headed

Hearthfield is being built in the open and there is a lot still to come. Animals, fishing,
mining, festivals, romance, and the one we care about most: a cooking economy where the
kitchen is how you get rich, rather than dumping raw crops on a merchant. There's a public
roadmap and a post about it every month.

An honest word about how early this is

This is a young game. It was rebuilt from the ground up in 3D and there are still placeholders
standing in it, the characters most of all. If you would rather come back when it's further
along, that's completely fair. If you'd like to watch it grow and tell us what it needs,
there has never been a better time.

Wishlist Hearthfield and we'll see you in the valley.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Hearthfield's world is built in code and from CC0 model packs, and everything you
see in play is made by hand. Our Steam store art, the capsules, the icons and the
logo, was created with the help of AI image tools and then finished by us. We also
use an AI coding assistant while building the game, and AI help when drafting store
text. Our screenshots are always genuine captures from the real game. Nothing in
Hearthfield is generated by AI while you play.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Quad-core 2.5 GHz
    • Memory: 8192 MB RAM
    • Graphics: Vulkan 1.2 capable with 2 GB VRAM (GeForce GTX 1050 / Radeon RX 560 or better)
    • Storage: 3 GB available space
    • Additional Notes: Online play requires a broadband connection.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: 6-core 3.0 GHz
    • Memory: 16384 MB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT or better
    • Storage: 3 GB available space
    • Additional Notes: Online play requires a broadband connection.
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1, or Intel Core i5 (2018 or later)
    • Memory: 8192 MB RAM
    • Graphics: Metal-capable, Apple M1 or better
    • Storage: 3 GB available space
    • Additional Notes: Online play requires a broadband connection.
    Recommended:
    • OS: macOS 12 Monterey
    • Processor: Apple M3 or Intel Core i7
    • Memory: 16384 MB RAM
    • Graphics: Metal-capable GPU, Apple M3 or better
    • Storage: 3 GB available space
    • Additional Notes: Online play requires a broadband connection.
    Minimum:
      Recommended:
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