Survival Code is a top-down survival shooter where you are a security construct fighting off waves of malware inside simulation. The simulation seeks the perfect build - so between waves you wire stats through a grid of signal nodes, reshaping yourself until one construct survives to victory.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is my first game, and I want to hear what players think so I can keep improving it. Releasing in Early Access lets me gather feedback from the community and use it to make the game better, so that even more people can enjoy it in the end.”

Approximately how long will this game be in Early Access?

“It's hard to give an exact timeline, since it depends on player feedback and how much spare time I have — I'm currently serving in the Ukrainian Armed Forces. That said, my goal is a full release in November 2026. And yeah, I'm not scared of Barbie Game release)”

How is the full version planned to differ from the Early Access version?

“The full version will expand on what's already here rather than change its core. I plan to add more content, including additional modifiers and meta progression systems, while keeping the general look and feel the same as it is now.”

What is the current state of the Early Access version?

“The Early Access version is fully playable from start to finish. It currently includes 8 playable characters, each with their own abilities, and around 30 different modifiers -enough content to give players a solid, complete experience while the game continues to grow.”

Will the game be priced differently during and after Early Access?

“The price may increase slightly as the game grows and more content is added, but not by much. This is my first game, and my main goal is to learn and gain experience rather than to make a lot of money — so I want to keep it fairly priced for the players who support it early.”

How are you planning on involving the Community in your development process?

“I want to involve the community as much as possible. Early Access reviews, community reports, bug feedback, and suggestions will all be incredibly valuable to me — they'll directly shape how the game evolves. I'll be reading what players share and using it to guide what I fix, balance, and add next.”
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About This Game

SURVIVAL_CODE

A simulation runs for reasons it won't explain. You are the construct inside it, fighting wave after wave of malware with no briefing, no goal, no promised ending — just the growing certainty that survival is the only path to the truth.

SURVIVE

  • Auto-firing Functions by default, freeing you to focus on movement and trigger timing.

  • 8 distinct constructs, each with its own energy-gated trigger and playstyle - reflect projectiles, double your output, clear the screen with a shockwave.

  • 8 malware threats, each with a readable tell - charging tanks, segmented worms, projectile-spraying viruses.

  • Survive 20 escalating waves, from a lone probe to a screen flooded with hundreds of threats.

  • Time-based survival - outlast the clock, don't chase a kill count.

UPGRADE

  • A node-based upgrade system where the upgrade screen is a circuit board - drop signal nodes on a grid and wire them by color to route stats into your build.

  • Two separate grids: one reshapes your Construct, one reshapes your Function, so character and weapon evolve independently.

  • Spend Code Parts in the shop between waves: buy nodes and modifier chips, lock what you want, reroll what you don't.

Wire it right. Survive to victory.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some sounds were created with AI assistance, and Claude Code helped support parts of the development process. Thank you for your understanding!

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3-4130 / AMD equivalent (dual-core, 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: Integrated graphics with OpenGL 3.3 support
    • Storage: 250 MB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel Core i5 (quad-core) / AMD equivalent
    • Memory: 4096 MB RAM
    • Graphics: Dedicated GPU or modern integrated graphics
    • Storage: 250 MB available space
    Minimum:
    • OS: macOS 10.13+
    • Processor: 64-bit Intel processor or Apple Silicon
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.3 / OpenGL ES 3.0 compatible hardware
    • Storage: 250 MB available space
    Recommended:
    • OS: macOS 10.15+
    • Processor: 64-bit Intel processor or Apple Silicon
    • Memory: 4096 MB RAM
    • Graphics: OpenGL 3.3 / OpenGL ES 3.0 compatible hardware
    • Storage: 250 MB available space
    Minimum:
    • OS: 64-bit Linux distribution released after 2020
    • Processor: 64-bit processor (x86_64 or ARM)
    • Memory: 2048 MB RAM
    • Graphics: Dedicated or integrated GPU with Vulkan 1.0 support
    • Storage: 250 MB available space
    Recommended:
    • OS: 64-bit Linux distribution released after 2020
    • Processor: 64-bit processor (x86_64 or ARM)
    • Memory: 4096 MB RAM
    • Graphics: Dedicated or integrated GPU with Vulkan 1.0 support
    • Storage: 250 MB available space
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