A modern hunter follows a rune-marked deer through a portal into a brutal fantasy world. Fight goblins with MP5s, dragons with RPGs, and giants with tank mines in this co-op & solo survival game. Salvage weapons, build bases, and survive where ammo is scarce and magic is deadly.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Why Early Access?
We’re launching our PC survival multiplayer game in Early Access because we believe the best survival experiences are built with the players, not just for them.
Here’s our honest reasoning:
1. Survival Games Thrive on Community Feedback
Survival multiplayer is a genre that lives or dies by how it feels to play with others — base building, raiding, cooperation, progression, and balance. These systems are incredibly hard to perfect in isolation. By releasing in Early Access, we can get real players into the world early and let your feedback directly influence core gameplay, balance, and features.
2. We Want to Build This Game Together
We have a strong foundation — solid core loop, multiplayer infrastructure, and a compelling world — but we know it will get much better with your input. Your reports, suggestions, and even complaints will help us prioritize what matters most to the community.
3. Faster Development & More Content
The goal is to deliver regular, meaningful updates, new biomes, mechanics, items, creatures, and quality-of-life improvements at a high pace.
4. Transparency and Realism
We don’t want to promise a “perfect” 1.0 launch that gets delayed for years. We prefer to be upfront: the game is already very playable and fun with friends, but it’s not finished. There will be bugs, missing content, and systems that need tuning. Early Access lets us be honest about that while still letting you play and enjoy the game now.
Our Commitment During Early Access:

Frequent updates (aiming for major content patches every 4–8 weeks)
Active developer engagement and communication
Listening to community feedback while staying true to our vision
No paid DLC or pay-to-win elements — ever

This is not a “minimum viable product.” It’s a live game that will evolve rapidly with your help.
If you enjoy playing survival games while they’re growing, shaping their future, and being part of the journey — we’d love for you to join us in Early Access.
Welcome to the wilderness.
Let’s build, survive, and thrive — together.”

Approximately how long will this game be in Early Access?

“Our current estimate: 12 to 24 months.
Why this range?
This is a big and mechanically complex game. Blending modern weapons, vehicles, and tactics with fantasy creatures, magic, and a living world creates a lot of systems that need real-world testing and balancing.
Here’s our honest breakdown:

Minimum target: ~12 months
If everything goes smoothly and community feedback is strong, we aim to reach 1.0 within a year.
Realistic expectation: 15–20 months
This is what we’re planning around. We want to deliver a very polished and content-rich 1.0, not a rushed one.
Maximum: Up to 24 months
Only if major unexpected issues arise (new engine problems, heavy balance reworks, etc.).

What will determine the duration?

How fast we can balance modern weapons against fantasy threats
Quality and quantity of your feedback
How many major features the community wants before full release
Team size growth (Early Access sales directly help us expand the team)

Our Goal for 1.0
We won’t leave Early Access until the game has:

A rich, well-balanced roster of weapons, creatures, and monsters
Multiple biomes and strong end-game loops
Solid performance and netcode
Meaningful progression and base building depth
Polished core experience that feels fun and unique

We will be very transparent with regular roadmaps and progress updates. You’ll always know what’s coming next.
Bottom line: We want to be in Early Access long enough to make the game great, but short enough that it doesn’t feel like it’s stuck there forever.”

How is the full version planned to differ from the Early Access version?

“## Looking Ahead to 1.0

As development continues beyond Early Access, our goal is to expand and refine the game in a variety of ways. While plans may evolve based on player feedback and development priorities, areas we aim to explore include:

### More Content

**Expanded World**

* Additional fantasy-themed regions and biomes, potentially including enchanted forests, volcanic territories, floating islands, frozen landscapes, and other unique environments.

**More Creatures & Enemies**

* A broader range of enemies and encounters, from familiar low-level threats to larger-scale challenges, powerful bosses, and world-event creatures.

**Weapons & Equipment**

* Additional modern and fantasy-inspired weapons, gear, upgrades, and customization options that further support the game's unique setting.

**Vehicles & Mounts**

* We aim to expand transportation and combat options with various vehicles, mounts, and specialized war machines where they fit the game's design.

**Endgame Activities**

* Long-term progression systems, challenging encounters, faction-related content, and large-scale gameplay opportunities are all areas we would like to continue developing.

### Deeper Gameplay Systems

Potential future additions may include:

* Expanded magic systems and interactions between fantasy abilities and modern technology.
* More advanced building, destruction, and siege mechanics.
* Dynamic world events and evolving environmental conditions.
* Additional cooperative and PvE-focused gameplay experiences.
* Expanded crafting, survival, and resource-management features.

### Polish & Quality of Life

Throughout Early Access and beyond, we plan to continue improving:

* Performance and optimization.
* Multiplayer stability and networking.
* Weapon balance and gameplay feel.
* User interface and accessibility.
* Overall stability, bug fixing, and quality-of-life features.

### Audio, Visuals & Atmosphere

We also aim to enhance the game's presentation over time through:

* Additional music and audio content.
* Improved visual effects and environmental details.
* Greater atmosphere and world-building throughout the game world.

## What We Intend to Keep Consistent

While features may evolve, our core vision remains the same:

* The unique combination of modern firepower and fantasy creatures.
* Emergent, chaotic, sandbox-style gameplay.
* A fair experience for all players, without pay-to-win mechanics.

## Summary

Early Access represents a playable foundation built around the game's core concept. Our goal is to use player feedback to guide development and gradually expand the experience with additional content, systems, improvements, and polish over time.

We plan to share development updates and roadmap information as development progresses, but priorities and features may change as we learn from the community and continue building the game.

What is the current state of the Early Access version?

“Currently Available in Early Access:

Core Gameplay Loop — Full survival multiplayer experience (gather, craft, build, fight, survive)
Modern & Classic Weapons — MP5s, AKs, shotguns, pistols, RPGs, sniper rifles, and more, plus classic melee weapons
Building Mechanics — Robust base building system. Create fortified compounds, castles, bunkers, and defensive positions with traps (including tank mines and claymores)
Combat — Intense fights against fantasy enemies using modern firepower. Shoot goblins with assault rifles, defend against orc raids, and take on bigger threats
Lots of Enemies — Diverse fantasy creatures ranging from goblin hordes and wolves to ogres, trolls, and early dragon encounters
Open World — Large procedurally generated world focused on the Forest Biome at launch
Day/Night Cycle + Weather — Dynamic time of day and weather system that affects visibility, enemy behavior, and survival difficulty
Multiplayer — Full co-op and PvP support (up to 32–64 players per server depending on performance)

Current Strengths
The gunplay feels satisfying, building is already very flexible, and the contrast between modern military gear and fantasy creatures creates the chaotic, fun moments we want the game to be known for. Many players are already having a blast raiding goblin camps with technical trucks or defending bases from night-time monster attacks.
What’s Still Limited / In Progress

Only the Forest Biome at launch (more biomes coming quickly)
Core progression and crafting systems are functional but will be greatly expanded
Limited vehicle roster (basic technicals and a few more will come in early updates)
Magic system is in very early stages
Some visual polish, balancing, and optimization still needed

Bottom line: The Early Access version is very playable and fun right now, especially with friends. You can already experience the unique fantasy of clearing a goblin village with machine gun fire or defending your castle against a giant using anti-tank weapons. However, it is not the finished game — it’s a strong, living foundation that will grow rapidly.
We plan to update the game frequently with new content, weapons, creatures, biomes, and quality-of-life improvements based on your feedback.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to increase the price when the game leaves Early Access and launches as version 1.0.
Pricing Details:

Early Access Launch Price: The lowest price the game will ever be.
Final 1.0 Price: Expected to be higher — roughly 20% to 30% more than the Early Access price.

Why the Price Increase?
Because we will be adding a substantial amount of content, features, and polish between Early Access and full release. As mentioned earlier, the 1.0 version will include:

Multiple new biomes
Many more weapons, vehicles, and creatures
Advanced magic systems
Deeper end-game content
Significant optimization and quality improvements

This added value justifies a higher price at full release. We believe Early Access buyers should get the game at a reduced price as a reward for supporting us during development and helping shape the final product.
Our Promise on Pricing:

The price increase will be reasonable and transparent — not a big jump.
We will announce the exact final price well in advance (at least 2–3 months before leaving Early Access).
No surprise hikes. You’ll always know what to expect.
Early Access buyers keep the game permanently — no extra cost to continue playing after 1.0.

Bottom line: Buying in Early Access gets you the best price and lets you influence the game’s development. The more we add (and we plan to add a lot), the more the final price will reflect that full experience.”

How are you planning on involving the Community in your development process?

“We strongly believe this game will only reach its full potential with the community, not in isolation. Here’s exactly how we plan to involve you throughout Early Access:
Our Community-First Approach
1. Direct Feedback Integration

All major balance changes (especially modern weapons vs fantasy creatures) will be heavily influenced by player data and feedback.
We will run regular community polls and surveys on new features, weapon balancing, creature difficulty, and quality-of-life improvements.

2. Transparent Development Roadmap

A public, living roadmap that you can see and comment on.
We will mark items as “Community Requested” when they were added due to player input.
Monthly “State of the Realm” updates showing what we’re working on and what’s coming next.

3. Active Communication Channels

Discord — Dedicated channels for bug reports, suggestions, weapon feedback, base-building ideas, and meme sharing.
Direct developer interaction — our team will be active and responsive.
Weekly dev streams or video updates showing new content and responding to your questions live.

4. Playtesting & Iteration

Early testing of new biomes, bosses, vehicles, and major systems before they go live.
Experimental branches for testing big changes (e.g., magic system overhaul or vehicle combat rework).
Fast response to critical bugs and exploits reported by the community.

5. Community Shaping the Game

Priority system where highly requested features can move up the development queue.
Creative contributions encouraged (base designs, cool moments, weapon skin ideas, etc.).
We will celebrate community creations and top players each month.

Our Promise
We won’t just “listen” — we will act on your feedback while staying true to the core vision: chaotic, fun, modern firepower in a fantasy world.
This doesn’t mean every request will be implemented (we still have a clear design direction), but every serious suggestion will be read and considered.

Bottom line: If you join us in Early Access, you’re not just buying a game — you’re becoming part of the development team. Your voice will genuinely help shape how dragons react to RPGs, how strong giants are against tanks, and how epic this world ultimately feels.
Ready to help us build something awesome?”
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About This Game

GRIMGUNS: Hunter Hunted

You are a modern-day hunter. While chasing a peculiar deer marked with glowing runes, you follow it into a hidden cave and step through an ancient portal. Emerging on the other side, you find yourself stranded in a brutal fantasy world full of magic, monsters, and danger.

Now you must survive — using the modern weapons you brought from Earth against mythical horrors that have never faced gunfire before.

A Unique Co-op & Solo Fantasy Survival Shooter

GRIMGUNS: Hunter Hunted is a co-op and solo survival game that blends the tension and creativity of Sons of the Forest and Valheim with satisfying modern gunplay in a dangerous high-fantasy world.

Hunt. Build. Salvage. Survive. Alone or Together.

Key Features

  • Modern Weapons vs Fantasy — Take down goblins with MP5s, blast dragons with RPGs, and stop giants with tank mines. Ammo is scarce, forcing smart usage and tactical combat.

  • Weapon Salvage & Creation — Scavenge parts from the modern world and fantasy ruins to repair, modify, and craft new weapons. Find classic blades, magical artifacts, enchanted ammunition, and hybrid gun-magic creations.

  • Deep Base Building — Construct hidden outposts, fortified castles, and massive strongholds. Set up defensive positions with machine gun nests, claymores, and tank traps to survive night raids and monster hordes.

  • Vast Procedural Open World — Explore dense forests, ancient ruins, mysterious dungeons, towering spires, and deadly wildlands.

  • Dynamic Day/Night & Weather System — Time of day and changing weather affect enemy behavior, visibility, and survival difficulty.

  • Hunt or Be Hunted — Face deadly monsters, powerful bosses, and overwhelming hordes in a world where danger is everywhere.

  • Solo or Co-op — Fully playable solo or with friends. Team up in co-op to explore, build, and take down epic bosses together.

  • Exploration & Progression — Loot ancient ruins for rare materials, magical items, and powerful artifacts while mastering the balance between gunpowder and magic.

Every bullet counts. Every base must be defended. From tense solo scavenging runs to massive co-op battles against dragons and orc hordes — GRIMGUNS: Hunter Hunted delivers intense, emergent survival gameplay where modern tactics meet high fantasy.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 or AMD Phenom X3 8650
    • Graphics: Nvidia 1080GTX
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