A turn-based roguelike about risk and retreat. Descend into frozen ruins as a scavenger, mine crystals, fight monsters, and manage your body heat. Every floor deeper means better loot — but one wrong call and you lose everything. Choose your class, grow your skills, and decide when to turn back.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core gameplay loop — dungeon exploration, combat, and the decision of when to retreat — is complete and fully playable. However, expanding content and fine-tuning game balance requires real player feedback. Through Early Access, we will incorporate player data and opinions to shape the game into its best version.”

Approximately how long will this game be in Early Access?

“Approximately 6 to 12 months. The timeline may be adjusted based on the pace of content additions and community feedback.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include:
- More dungeon types and additional floors
- More enemy types and bosses
- More classes and skills
- More items and equipment
- Refined game balance
- UI improvements
- Additional sound effects and music”

What is the current state of the Early Access version?

“The following features are implemented and the full gameplay loop is playable:
- Procedurally generated multi-floor dungeon exploration
- Turn-based combat with weapon switching
- Survival strategy through body temperature and weight management
- Class selection and use-based skill progression
- Buying and selling at the town hub
- Voluntary retreat at any time”

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We will gather feedback through Steam Community discussions and forums. Bug reports, balance suggestions, and feature requests will help us prioritize updates.”
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About This Game

Ruins is a turn-based roguelike where you play as a scavenger descending into frozen ancient ruins. Equip your pickaxe, mine glowing crystals, fight monsters, and decide when to retreat — before the cold takes you.

Explore procedurally generated dungeons

Each run generates a new layout of rooms and corridors filled with enemies, loot, and frozen crystal formations. Delve deeper for rarer rewards, but face tougher foes with every floor.

Manage your survival

Your body heat drops as you explore the freezing ruins. Stay near bonfires to warm up, or press on and risk hypothermia. Balance your HP, body temperature, and carry weight — overload yourself with loot, and you won't make it back alive.

Fight with tactical weapon switching

Equip up to 5 weapons and switch between them on the fly. Swords, handguns, shotguns, fire bombs, smoke grenades — each enemy type has its own weakness. Learn what works and react fast.

Choose when to retreat

You can return to town at any time and keep everything you've found. Go one floor deeper for better loot, or play it safe and head home. One wrong call and you lose it all. This risk-reward decision is the heart of every run.

Build your scavenger

Choose from multiple classes, each with different starting stats and equipment. Grow your skills through use — the more you swing a sword, the better you get. Sell your haul in town, buy better gear, and prepare for the next descent.

Features

- Turn-based roguelike with permadeath and voluntary retreat

- Procedurally generated multi-floor dungeons

- Body temperature system — stay warm or suffer penalties

- Weight-based inventory management

- 5-slot weapon hotbar with instant switching

- Multiple enemy types with distinct behaviors: hostile, neutral, cowardly, swarming

- Breakable objects and mineable crystal deposits

- Class system with skill progression

- Town hub with shops for buying and selling

- Pixel art visuals

System Requirements

    Minimum:
    • OS:
    • Processor:
    • Memory: 4 GB RAM
    • Graphics:
    • Storage: 1 GB available space
    Recommended:
    • OS:
    • Processor:
    • Memory: 8 GB RAM
    • Graphics:
    • Storage: 1 GB available space
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