Co-op horror extraction for up to 4. Pest control for things that shouldn't exist. Fill your quota: loot the haul, exterminate the elites, reach the van alive. Procedurally generated maps, each with monsters all their own.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“EXTERM is a single-person project, and releasing in Early Access lets me do two things at once: build a community while I build the game, and bring that community into the creative process. Through bug reports, comments on devlog videos, and feedback during the Early Access phase on where the game should go, players get to shape EXTERM directly — instead of me guessing in isolation and launching something that never had real feedback behind it. It also means getting the game into players' hands sooner, and giving early supporters a stake in how it grows.”

Approximately how long will this game be in Early Access?

“I'm planning roughly 4-8 months in Early Access, depending on how development goes and how much content I want to add to the game. Considering I am a solo developer and this being one of my very first projects (random small test games included) it is hard to give an exact timeframe, but I aim to get the game out with that planned timeframe in mind.”

How is the full version planned to differ from the Early Access version?

“In the full version I plan to expand on the Early Access foundation: additional maps each with their own unique monster sets, more elite and regular enemy types, a wider pool of items and objectives, and deeper progression around the contract and quota systems — plus ongoing balance, performance, and polish driven by player feedback. The core loop stays the same; the goal is more of it, refined.”

What is the current state of the Early Access version?

“Early Access launches with the full core loop playable in online co-op for up to four players: drop into procedurally generated maps, fill your quota of items and exterminations, fight each map's unique regular and elite monsters, and extract to the van.
At launch it includes 3 maps and 9 elite monsters, the quota system, and the radio and speaker systems. The interactable terminal ties it together — choose your map, buy weapons, unlock quality-of-life upgrades (like a location readout beside the item display), and review the dossiers of the selected map's elite monsters.
It's a complete, playable experience — just not the whole game yet.”

Will the game be priced differently during and after Early Access?

“The price will likely increase as EXTERM leaves Early Access and more content is added. Anyone who buys during Early Access keeps the game through full release at no extra cost.”

How are you planning on involving the Community in your development process?

“Development happens in the open, through devlogs and updates on social media and here on Steam. I read what comes back — bug reports, the Steam discussions, and community feedback — and the crews actually playing the game are the best source of direction it has. That feedback directly shapes what gets built next and what gets changed or refined.”
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About This Game

Something moved into the places people left behind. You and up to three friends got hired to deal with it. Not study it. Not run from it. Clean it out, and take anything worth money on the way.

EXTERM is a co-op horror extraction game for 1–4 players.

Gear up

Pick your tool at the van terminal. Everything is melee. No guns. If you want something dead, you have to walk up to it.

Clock in

Pull the lever and the van drops you at the job. The layout is rebuilt every run, so nobody knows the way.

Clear the site

The small ones come in numbers. Stick together, swing first, and don't get pinned in a corridor.

Read the tell

Every site has its elites. No health bars, no warning lights. They show you what's coming with their body and their sound, and you get about one chance to notice.

Feed the Eater

Haul what you found back to the van and feed it to the Eater. That's how the bills get paid.

What you're signing up for

  • 1–4 players. Split up to cover ground, or stay together and live longer. Your call.

  • Melee only. From a sledgehammer down to, if it comes to it, a spoon.

  • Monsters with habits. Some watch from doorways, some throw things, some wait until you're alone. Learn them or become a story your friends tell.

  • New layout every run. No memorizing, no safe routes.

  • The van is the only way out. Bring the haul back, bring your crew back, and try to manage both.

Clock in. Make quota. Try to clock out.

EXTERM is made by one person in Estonia. If it looks like your kind of night with friends, a wishlist helps more than you'd think.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

A small number of in-game texture images (around four) and the game's logo — used across the main menu, store capsule artwork, and library assets — were created with the help of a generative AI image tool during development, then incorporated into the game. No content is generated by AI during gameplay.

Mature Content Description

The developers describe the content like this:

EXTERM is a co-op horror game with a realistic, frightening atmosphere. Players explore dark environments while being hunted by hostile creatures, and player characters can be killed during gameplay. The game does not contain sexual content or substance abuse themes.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 (2 GB) / AMD RX 560 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone recommended for proximity voice
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 (6 GB) / AMD RX 580 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone recommended for proximity voice