An audio-reactive twin-stick bullet-hell where the song is the weapon. Play three curated packs with three megabosses, or import any track and the game builds a level from it: enemies spawn from onsets, bullets lock to the beat, your shots bloom in the song's key.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Subsønic is built by a one-person studio, and the core game is complete and playable today: three music packs, three megabosses, full score-attack progression, and the import system that turns your own mp3, flac, wav, or ogg tracks into playable bullet-hell stages. Early Access is about growing it with the people who actually play it. I want real players stress-testing the music-import pipeline against libraries I could never assemble alone, telling me where the difficulty curve sags, and helping decide what gets built next. Some things are simply better made with a community than in isolation: online leaderboards, more music packs, deeper controller support, and expanded audio and accessibility options. I would rather ship something solid now and shape the rest in the open than vanish for a year and guess what you want.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Roughly six to twelve months. The game is already complete enough to enjoy from day one; the Early Access period is for adding online leaderboards, more music packs, expanded controller and accessibility support, and balance tuning driven by player feedback. If those land sooner, I will leave Early Access sooner. I would rather reach 1.0 when it is genuinely ready than pad the timeline to look busy.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„I plan to grow Subsønic in a few clear directions during Early Access. Online leaderboards are the big one: global and per-pack score competition, which the game is built for but does not ship with on day one. I also plan to add more music packs, deepen controller support (correct on-screen glyphs and full controller navigation), expand the audio and accessibility options (such as independent music and effects volume), and keep hardening the music-import pipeline so it handles a wider range of files cleanly. Beyond that, I plan to use player feedback to tune difficulty and scoring,
and to decide which new features and content are worth building. The goal for the full version is a richer, better-balanced game with more to play and more ways to compete, shaped by the people in Early Access.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version is complete and fully playable, not a demo or a vertical slice. It ships with three music packs, three distinct bosses, and full score-attack progression with letter grades and no-hit clears. You can play the curated packs or import your own music (mp3, flac, wav, or ogg), which Subsønic analyzes offline and turns into a playable stage tuned to that track. It supports both controller and keyboard and mouse, includes Steam achievements, and runs fully offline with no account required. It is a single-player game. What is not in yet: online leaderboards, additional packs, and the deeper controller, audio, and accessibility options described above. If those matter to you, that is what Early Access is for; if a complete single-player bullet-hell with your own music sounds good today, it already delivers that.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I plan to raise the price as I add content and features during Early Access, so buying now in Early Access will be the lowest the game is offered. I do not plan to lower it. Early supporters get the best price and help shape what comes next.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„As a one-person studio, I read everything. I plan to use the Steam Community hub and discussions as the main channel: gathering feedback on difficulty and balance, taking bug reports (especially from the music-import system, where real-world libraries will surface cases I cannot test alone), and letting players weigh in on which features and music packs get built next. I plan to post regular updates and patch notes so it is always clear what changed and what is coming, and to treat Early Access as an ongoing conversation rather than a one-way release.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 14. Jul. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 2 Wochen

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Infos zum Spiel

THE MUSIC IS THE LEVEL

SUBSØNIC is an audio-reactive twin-stick bullet-hell where every wave, every pattern, and every boss is built from the

song you're playing. Enemies spawn on the onsets. Bullets quantize to the beat. Boss phases follow the track's own

structure; the verse builds, the chorus swarms, the drop is a wall. Beat the song and you beat the level.

TWO WAYS TO PLAY

  • Curated packs — hand-tuned experiences shipped with the game, analyzed and balanced track by track. Press play.

  • Bring your own music — import your own mp3, flac, wav, or ogg. SUBSØNIC analyzes it offline in seconds, detects its key and structure, and turns it into a playable bullet-hell stage. Your library becomes the game.

SHOOT IN KEY

SUBSØNIC reads the harmonic key of whatever is playing and tunes your fire to match. The whole screen blooms in time; austere vector geometry, heavy bloom, reactive to the mix. It is loud, clean, and built to be watched as much as played.

EARN THE GRADE

Every run is scored. Chase the S-rank, clear a stage without taking a hit, and push three packs of escalating

intensity toward their finales: three distinct megabosses, each one a fight tuned to the song behind it.

FEATURES

  • Audio-reactive spawns, patterns, and boss phases driven by real signal analysis

  • Curated packs plus full user-music import (mp3 / flac / wav / ogg)

  • Harmonic key detection that tunes your shooting bloom to the track

  • Three packs, three megaboss finales

  • Score attack with letter grades and no-hit clears

  • Full controller and keyboard + mouse support

  • Adjustable motion intensity for comfort; dial the screen shake and effects down or off

  • Offline-first. No account, no always-online, no nonsense.

NO COMPROMISES

Premium price, no microtransactions, no crypto, no live-service hooks. Buy it, own it, play it offline forever.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.

Systemanforderungen

Windows
macOS
SteamOS + Linux
    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Dual-core 2.4 GHz (Intel Core i3 / AMD Ryzen 3)
    • Arbeitsspeicher: 4096 MB RAM
    • Grafik: Vulkan 1.2-capable GPU, 2 GB VRAM (NVIDIA GTX 1050 / AMD RX 560 / Intel Iris Xe)
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Stereo audio output
    • Zusätzliche Anmerkungen: Requires a Vulkan-capable GPU. The game is audio-reactive — a stereo audio output is strongly recommended. Photosensitivity: contains flashing lights and strobing effects.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: Quad-core 3.0 GHz (Intel Core i5 / AMD Ryzen 5)
    • Arbeitsspeicher: 8192 MB RAM
    • Grafik: NVIDIA GTX 1060 / AMD RX 580 (4 GB VRAM) or better
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Stereo audio output
    Mindestanforderungen:
    • Erfordert einen Apple-Chip
    • Betriebssystem: macOS 11.0 (Big Sur)
    • Prozessor: Apple M1 or later (Apple Silicon only)
    • Arbeitsspeicher: 8192 MB RAM
    • Grafik: Apple M1 integrated GPU or better (Metal)
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Stereo audio output
    • Zusätzliche Anmerkungen: Apple Silicon only (M1 or later); Intel Macs are not supported. Audio-reactive — stereo output recommended. Photosensitivity: contains flashing and strobing effects.
    Empfohlen:
    • Erfordert einen Apple-Chip
    • Betriebssystem: macOS 13.0 (Ventura) or later
    • Prozessor: Apple M1 Pro / M2 or later
    • Arbeitsspeicher: 8192 MB RAM
    • Grafik: Apple M1 Pro / M2 or better
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Stereo audio output
    Mindestanforderungen:
    • Betriebssystem: Ubuntu 22.04 / SteamOS 3 or newer (glibc 2.35+), 64-bit
    • Prozessor: Dual-core 2.4 GHz (x86-64)
    • Arbeitsspeicher: 4096 MB RAM
    • Grafik: Vulkan 1.2-capable GPU, 2 GB VRAM (NVIDIA GTX 1050 / AMD RX 560 / Steam Deck APU / Intel Iris Xe)
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Stereo audio output (PipeWire / PulseAudio / ALSA)
    • Zusätzliche Anmerkungen: 64-bit x86-64 only. Requires a Vulkan-capable GPU and glibc 2.35 or newer. Runs on Steam Deck. Audio-reactive — stereo output recommended. Photosensitivity: contains flashing and strobing effects.
    Empfohlen:
    • Betriebssystem: Ubuntu 24.04 / SteamOS 3 or newer, 64-bit
    • Prozessor: Quad-core 3.0 GHz (x86-64)
    • Arbeitsspeicher: 8192 MB RAM
    • Grafik: NVIDIA GTX 1060 / AMD RX 580 (4 GB VRAM) or better
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Stereo audio output
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