Hire heroes, build an army, prevail in battles and try to keep your empire intact in the face of grave danger. Eador. Imperium is a new chapter in Eador series, known for its unique blend of grand strategy, turn-based tactics and RPG elements.
All Reviews:
Very Positive (847) - 86% of the 847 user reviews for this game are positive.
Release Date:
Jan 27, 2017
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Recent updates View all (80)

May 15

Balance feedback

Hi everyone,

We're very grateful to everyone who shared their ideas on unit balancing with us. Admittedly, the current balance is by no means perfect and it needs some work — on the other hand, looking for some imba-combination could be a separate game on its own. There's also a third side to this — what's too powerful in one hands can be near useless in others. The debate over which hero is too easy (Sentinel or Warrior) is a good example of that.

By the way, before this whole discussion we saw some topics where people were unhappy with Legate (too many high-ranked units = too easy), with Scout (ranged attacks are too powerful) and even with Sorceress (too many spells). It seems that the heroes are in a pretty good place balance-wise (or you're too good with them).



So what are we planning to do after reading your comments:

- We'll change the Sentinel a bit — most likely take his 'Tireless' ability away.
- Do something about the archers — not sure what exactly yet, but we do agree: at the moment they are one of the least useful units.
- Buff crossbowmen — they are a bit too expensive and a bit too useless.
- Rework the Mercenary guild — so that the Fire Giant wouldn't be so easily accessible.

A few more comments on your comments:

- Lizardman Turtleback is supposed to be powerful — it can only be obtained by upgrading your unit, can't be simply hired, doesn't bring any bonuses for alliance with the lizardmen. So we think his strength is fair.

- Flagellant doesn't compare to Barbarian in brute force. But as a neutral and as a means of fighting magic — it's all fine.

- Important thoughts from user NQ — we have to consider the difference between initial and upgraded units. It's a very thin ice: the whole system can be easily broken. Which is not perfect, but it works. Would it be interesting to upgrade units, if the new benefits are too weak?

In general, we think it's worth trying to change some things in the way you can get non-castle units. Perhaps, this will bring major differences. Also, please don't write off 'usual' players — there are non-vocal people who honestly think the game is too brutally difficult. So, for example, nerfing Engineer would turn their story campaign into nightmare.

Thanks again to everyone who shared their thoughts — we'll see what we can do.
9 comments Read more

May 7

Units Balance / Appearance

Hi everyone,

We have a small update on Eador. On two 'Eadors', actually — the recent giveaway showed there is still some interest in Masters, even after all this time.

So this week we want to stabilize the MP servers for MotBW — this shouldn't take long in theory, but have too few people for our current number of projects. Then we return to Imperium, trying to battle the infamous Access Violation error (aka 'Imperium.dll error') and integrating the updated medal system.



Also, we have a couple questions for you:

- What units do you consider imbalanced? Perhaps, Fire Giant or Hydra? Dark Treant? A unit, that either makes the rest of your whole army look useless or infuriates you in a battle against it.

- What units have you never seen in the game, while knowing they are present there? For example, did you see the special forms of dragons: Storm or Cursed ones? What about Ice Wizards? Crystal Golems? Were you aware they even exist?

Let us know in the comments. We have some ideas on how to improve this aspect of the game.
12 comments Read more

About This Game

Hire heroes, build an army, prevail in battles and try to keep your empire intact in the face of grave danger.

Eador. Imperium is a new chapter in Eador series, known for its unique blend of grand strategy, turn-based tactics and RPG elements.

Story


A young wizard pursuing his revenge against the fanatics who have ruined his life. A barbarian priestess searching for a higher purpose for her people. A mercenary facing the abyss about to consume his home. A governor appointed to rule over a defiant province in times of great crisis.

Threads of their lives will weave a strange pattern, for the destiny of the Imperium is at stake.

Features


  • All new and handcrafted story campaign, bringing a fresh approach to the Eador formula.
  • New heroes, new units and unique Shard worlds offer even more strategic possibilities and unexpected challenges.
  • The ultimate Eador game: Imperium includes all original content from Masters of the Broken World (not counting the campaign).

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP SP2 / Vista / 7 / 10
    • Processor: Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory: 2 GB RAM
    • Graphics: GeForce 7300/Radeon 9200
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    Recommended:
    • OS: Microsoft® Windows® XP SP2 / Vista / 7 / 10
    • Processor: Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory: 4 GB RAM
    • Graphics: GeForce 8800/Radeon X1900
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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