Roll to Ruin is a medieval dice roguelite. Roll, hold, bank or farkle — Farkle rules with a deckbuilding twist. Battle through seven taverns, build your dice deck, wield 34 badges to flip the table. Outscore your rival or lose it all. Dice are fate. Every wager counts. Just one more... right?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Roll to Ruin is a gambling roguelite built on Farkle dice rules with a deep out-of-run collection system. The core fun comes from tense roll-or-stop decisions and long-term dice collecting — both of which need real player data to balance properly. We're entering Early Access so the community can help us tune economy curves, relic balance, and AI behavior, ensuring the final game holds up across hundreds of runs.”

Approximately how long will this game be in Early Access?

“We plan for Early Access to last around 6 to 12 months, depending on player feedback and content completion. The core systems and all 7 chapters are already implemented in the Early Access build — the remaining time will be spent on balance iteration and quality-of-life polish.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand on:

Additional relics and dice types for deeper build variety
More granular difficulty options and challenge modes
Full localization support (Traditional Chinese, Japanese, etc.)
Thorough numerical balance adjustments based on Early Access data
Further UI/UX and audio polish”

What is the current state of the Early Access version?

“The Early Access build includes the complete core game loop: 7 chapters (each with multiple minion fights and a boss), 39 dice types, 34 relics, permanent out-of-run collection and loot box shop, and an AI opponent system. Players can experience the full journey from Chapter 1 to the final boss. The game is playable in its current state, but balance tuning and some UI flows still need refinement based on feedback. Some later chapters may feel steeper in difficulty than intended.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price modestly after Early Access to reflect the additional content and polish in the full release. Early Access buyers will get the game at a lower price and receive all future updates.”

How are you planning on involving the Community in your development process?

“We'll gather feedback through the Steam Community Hub, Discord, and so on. Key areas for community input include: balance suggestions (economy curves, relic strength, AI difficulty), bug reports, UI/UX improvements, and player build sharing. We'll publish regular patch notes explaining the reasoning behind each adjustment.”
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This game is not yet available on Steam

Planned Release Date: Aug 19, 2026

This game plans to unlock in approximately 5 weeks

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About This Game

Welcome to the table. Dice in hand, relics on your lap. Across from you: seven bastards who want nothing more than to see you ruined.

Roll to Ruin is a medieval dice roguelite built on Farkle rules and deckbuilding. Every run comes down to the same thing: roll, hold, farkle or score, then hit the target before the bastard across the table does.

Most of the time, you won't.

How It Works

Roll & Score: Roll six dice each turn, hold at least one scoring face, then decide — push your luck or bank? Farkle means walking away with nothing.

Score Attack Duel: From a tavern drunk to the Crow King in the depths, every opponent has their own personality, strategy and badge arsenal. First to the target wins.

Badge Power: 34 badges covering score boosts, multipliers, face-shifting, counter-play, and more. Activate at the right moment and flip the table.

Dice Are Your Deck: 39 dice, each with its own probability curve. 5 types of bags and 8 direct purchases — build your deck between runs at the shop. Fair Die, Backroom Die, Stub-Finger Die, Lead-Core Die — can you put together a deck worth betting on?

Highlights

  • Farkle × Deckbuilding: classic dice gambling, rebuilt as a limitlessly replayable Roguelite

  • 7 Chapters: from the Dawn Inn to The Undercroft — stakes climb, opponents get meaner

  • AI With Personality: personality-driven AI and badge-use strategy — every opponent delivers a distinct experience

  • Medieval Watercolor: dip-pen ink and watercolor bring the tavern table to life

  • 10–30 Minutes Per Run: long enough for a drink, not long enough for dinner

"...Just One More..."

— some gambler, crawling back to the table after going broke

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11
    • Processor: Intel Core i3 / AMD Athlon 64 X2 (any dual-core CPU)
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 compatible integrated GPU (Intel HD 4000 / AMD Radeon R5)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any DirectX compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11
    • DirectX: Version 11
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