Real-world horse racing, swapped for monster battles in a fantasy world. The demo plays a full in-game year, all 48 weeks. Start with two monsters, pick entries from the calendar, face 2,000 rivals. 576 battles a year, up to eight at once, fully automatic. (No breeding or Owners Cup.)

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Free Demo

Play PRIDEBLOOD -Born of Claws- Demo

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About This Demo

Real-world horse racing, swapped for monster battles in a fantasy world


The annual calendar, classes, five-generation pedigrees — that part stays exactly as racing does.
So there is little to learn from scratch. Raise them, fight them, and climb to the top of 2,000 rivals.

In this demo you start with two monsters and play a full in-game year, all 48 weeks.
Save data does not carry over to the product version.

The terms and rules are all in the World Glossary, written to be read.
You never have to read it. What you need is on screen.

Worth knowing first


  • There is no input during an auto-battle. Monsters move on their own and settle it themselves.
  • There is no hands-off training mode. Monsters you own get stronger on their own, but raising them yourself works better.
  • You cannot set a rotation in advance and have it enter automatically. The calendar is laid out with rotations in mind, but you enter one battle at a time, in that week.

Whether those three sound interesting is what decides this game for you. It is free, so try it and find out.

How a year plays


A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue.
The calendar holds 576 battles a year — 72 graded and 504 condition battles.

Prize money goes into your facility. There are 17 facilities. Upgrade one and every monster raised there benefits.

The battles are worth watching


Battles come in two formats: one-on-one tournaments, and battle royales where
up to eight monsters are dropped onto the same field at once and whittle each other down.
They move on their own judgement, take position, and fire off skills. During a battle, you have no input at all.

Four-way affinity — Technique beats Power beats Speed beats Intelligence beats Technique — and eight build archetypes.
Terrain, weather and lunar phase shift the maths underneath, so the same opponent can give a different result next week.

Every battle you watch is recorded, and you can go back to it.
Open a monster's stats after a battle and you can see exactly what it was doing.

What a monster is worth only shows when you raise it


Current stats are shown as numbers, almost all of them.
What is never shown: potential, growth curve, and the ceiling. The numbers on screen are not the answer.

You fight with the monster's own stats and the orders you gave beforehand — not with reflexes or execution.

Monsters you own get stronger on their own, but they get stronger still if you build the training yourself.

51 years of history are already there


Before the game begins, this world was actually simulated for 51 years.
All 3,500 monsters carry a real pedigree — born, raced and bred across those 51 years.
Pedigree charts are viewable in the demo.

Ramvald, Harraq, Verdara and Lanhai — four continents, 99 rival owners. Some 400 monsters share your own's birth year.
They grow, compete, retire and breed without waiting for your input.

What opens up in the product version


  • Breeding — Five Bloodline Types, A through E. The match shows the moment you pick a sire on the pairing screen, and the result comes back at birth as a Nick, a Double Nick or a Reverse Nick, as real numbers on every stat
  • The Hall of Fame and stud ranks — Three G1 wins, a Grand Tournament division (held every two years), or leading the year in wins. Produce a Hall of Fame offspring and the sire is promoted to Legend
  • Owners Cup — Upload up to five of the monsters you raised to the Steam Workshop. Download another owner's monster and fight it with your own

The product version releases 28 October 2026. Buy it once; there is no downloadable content.
Breeding, versus, every system — all of it is in there from the start.
Add it to your wishlist and you will be notified at release.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist with code generation and code review, and as a base for visual assets. No generated image is used as-is: every one was reworked by hand in Aseprite and JTrim before it went into the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
    • Graphics: Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: .NET 8.0 Desktop Runtime required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Graphics: Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: .NET 8.0 Desktop Runtime / 1920x1080 display recommended
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