A living world of 1,400 monsters. Breed, raise, and battle your way to the top among 99 rival owners across four continents. Battles run themselves — your edge is bloodlines, matchups, and generational strategy.

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Planned Release Date: Oct 1, 2026

This game plans to unlock in approximately 5 weeks

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About This Demo

Prideblood: Born of Claws — A Monster Breeding & Auto-Battle Strategy Sim

A breeding-and-battling sim built on the genre's classics — but layered with a living world of four continents, blood resonance, and four-way affinity that rewards long-term thinking. Slow-burn strategy at its core.

How It Plays

You run a small facility. Raise a single monster, send it through the 48-week schedule of battles across the four continents.

Combat is fully automatic. Your role is the long arc: who trains for what, who enters which battle, when to retire to breeding, and how to pair the next generation.

Key Features

A Living World of 1,400 Monsters

Four continents (Ramvald, Harraq, Verdara, Lanhai) host 1,400+ rival monsters that age, fight, retire, breed, and produce offspring entirely independent of your roster. You compete in living history, not against static opponents.

Four-Way Affinity & Eight Builds

Technique → Power → Speed → Intelligence → Technique. Eight build archetypes, sixteen tactical skills, modulated by terrain, weather, and lunar phase. "Who trains what, when" compounds into who wins.

Imperfect Information Raising

Potential, growth curve, and current cap are hidden by default. Your owner's Insight and Appraisal stats reveal them gradually. The "you don't know until you raise it" tension is intentional.

Blood Resonance & Vessel Unlock

5-generation pedigree composition, common ancestors, and nicking compatibility surface as "Blood Resonance" effects on offspring. Multi-generational lineage strategy that rewards experienced players.

100 Achievements

Progression, Battle, Breeding, Rearing, Economy, Discovery, Collection, Challenge — eight categories, four difficulties, all Steam-synced.

Who This Is For

  • Fans of monster-raising sims and pedigree management games

  • Players who enjoy auto-battlers' "watch and direct" pace

  • Players who get excited by systematic pedigree, genetics, and inheritance

  • Players who want a tens-to-hundreds-of-hours sim to settle into

Who This Is Not For

  • Players seeking twitch-reflex action

  • Players wanting a short, story-driven runtime

About Early Access

This game enters EA with the core 1.0 loop already complete — raising, breeding, and auto-battling are fully shipped. Expect tens of hours per playthrough across 5–10 in-game years.

Coming during Early Access:

  • Asynchronous Online Battles (ghost matches via Steam Leaderboards)

  • Expanded battle BGM variety

  • Balance tuning and QoL based on community feedback

System Requirements

  • Windows 10 or later (64-bit)

  • .NET 8.0 Runtime

  • 4 GB RAM (8 GB recommended)

  • 1 GB storage

  • Languages: Japanese / English (UI + text)

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Assisting with code creation and review
Creating background images

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
    • Graphics: Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: .NET 8.0 Desktop Runtime required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Graphics: Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: .NET 8.0 Desktop Runtime / 1920x1080 display recommended
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