A party based Fantasy RPG where you prepare your supplies, run dungeons with friends, sell your loot in the main town and purchase upgrades then do it all over again.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are passionate about building a co-op RPG experience with a fun game loop. We designed and built the first version of this and have a long road map ahead. We plan to develop and support this game up to its 1.0 release, then prepare future content”

Approximately how long will this game be in Early Access?

“6 months. We plan to release between November - Dec. 31. 2026”

How is the full version planned to differ from the Early Access version?

“Our Early Access currently:
- Fully working Range and Mage combat styles, with meaningful progression upgrades (equipment, spells and skill tree unlocks)
- 5 fully featured levels demonstrating different level design objectives our game will have
- Farming/Cooking features laid out with:
- animal husbandry
- crop automation
- crop growing/watering
- progression via farm feature, new farm plots/different types of trees to grow
- large pool of ingredients to collect from farming that can be meaningfully used in cooking
- 20+ recipes for Potions/Meals/Desserts
- Desserts give roguelite powerups
- all potions/recipes require in game items to be looted in order to unlocked
Property management skill:
- buy and rent properties across all available districts
- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties
- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system
- faction system, run dungeons and earn reputation via different factions
- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do

1.0 release:
- Fully working melee combat style with progression
- New Feature: Endless Dungeon. Delve into an endless dungeon with visually distinct biomes and survive as long as you can, building your loot chest
- New Feature: Dungeon Delves, new type of dungeon that changes layout while exploring, has a bottom layer with a new permanent boss
- Additional Cities: unlock additional cities to be explored for new types of equipment and upgrades
- Additional dungeons (over 15 additional dungeons planned)
- Story Feature: Dungeons are packaged into themes/story arcs. Several dungeons will be connected and the player can experience a short narrative story play out
- hundreds of additional equipment and new legendary items with new powers
- Hardcore polish on existing systems and player experience.

What is the current state of the Early Access version?

“Our Early Access currently:
- Fully working Range with meaningful progression upgrades (equipment, spells and skill tree unlocks)
- 2 fully featured levels demonstrating different level design objectives our game will have
- Farming/Cooking features laid out with:
- animal husbandry
- crop automation
- crop growing/watering
- progression via farm feature, new farm plots/different types of trees to grow
- large pool of ingredients to collect from farming that can be meaningfully used in cooking
- recipes for Potions/Meals/Desserts
- Desserts give roguelite powerups
- all potions/recipes require in game items to be looted in order to unlocked
Property management skill:
- buy and rent properties across all available districts
- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties
- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system
- faction system, run dungeons and earn reputation via different factions
- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do”

Will the game be priced differently during and after Early Access?

“We intend to increase the price of the game when we transition from Early Access to Full Release. We plan to disclose this ahead of time and advertise it with the game.”

How are you planning on involving the Community in your development process?

“Yes, voting system via discord and in game polling.”
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This game is not yet available on Steam

Planned Release Date: Aug 2, 2026

This game plans to unlock in approximately 4 weeks

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About This Game

Our Early Access currently:

- Fully working Range and Mage combat styles, with meaningful progression upgrades (equipment, spells and skill tree unlocks)

- 5 fully featured levels demonstrating different level design objectives our game will have

- Farming/Cooking features laid out with:

- animal husbandry

- crop automation

- crop growing/watering

- progression via farm feature, new farm plots/different types of trees to grow

- large pool of ingredients to collect from farming that can be meaningfully used in cooking

- 20+ recipes for Potions/Meals/Desserts

- Desserts give roguelite powerups

- all potions/recipes require in game items to be looted in order to unlocked

Property management skill:

- buy and rent properties across all available districts

- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties

- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system

- faction system, run dungeons and earn reputation via different factions

- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do

What we plan to have for 1.0 release:

- Fully working melee combat style with progression

- New Feature: Endless Dungeon. Delve into an endless dungeon with visually distinct biomes and survive as long as you can, building your loot chest

- New Feature: Dungeon Delves, new type of dungeon that changes layout while exploring, has a bottom layer with a new permanent boss

- Additional Cities: unlock additional cities to be explored for new types of equipment and upgrades

- Additional dungeons (over 15 additional dungeons planned)

- Story Feature: Dungeons are packaged into themes/story arcs. Several dungeons will be connected and the player can experience a short narrative story play out

- hundreds of additional equipment and new legendary items with new powers

- Hardcore polish on existing systems and player experience.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages:
- English
- Romanian
Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 560
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 8 GB available space
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