A co-op action RPG with a bakery problem. Take contracts at the Guild, fight through swamps, war camps and frozen passes with friends, then come home to cook, farm and build a village. Eat a donut. Get stronger. Go again.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are passionate about building a co-op RPG experience with a fun game loop. We designed and built the first version of this and have a long road map ahead. We plan to develop and support this game up to its 1.0 release, then prepare future content”

Approximately how long will this game be in Early Access?

“6 months. We plan to release between November - Dec. 31. 2026”

How is the full version planned to differ from the Early Access version?

“Early Access has the full expedition loop: Guild contracts, five wilderness and dungeon regions, three combat styles, the gem and essence power system, the kitchen, the farm and the settlement builder, with online co-op for up to four players. The full version adds the story campaigns as free monthly chapters, more regions and bosses, more recipes and essences, and full localization of the newer content in all 21 supported languages.”

What is the current state of the Early Access version?

“Fully playable now: the Guild quest board, five wilderness and dungeon regions with bosses, three combat styles, the gem and essence power system, over a hundred recipes, the farm, the settlement builder, and online co-op for up to four players. The two story campaigns are marked Coming Soon and are the main thing still being built. Expect balance changes, bugs, and weekly patches.”

Will the game be priced differently during and after Early Access?

“We intend to increase the price of the game when we transition from Early Access to Full Release. We plan to disclose this ahead of time and advertise it with the game.”

How are you planning on involving the Community in your development process?

“Yes, voting system via discord and in game polling.”
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About This Game

Adventure by day. Bake by night.

Dungeons & Donuts is a party-based action RPG for one to four players. Pick a posting off the Guild's quest board, gear up at the tavern, and head out into a hand-built world of goblin war camps, drowned ruins, haunted forests and blizzard passes. Bring back what you find. Some of it becomes armor. Some of it becomes dinner.

Fight your way

Three combat styles built around the cursor: heavy melee that shoves and staggers, a bow for long-range single-target work, and a mage kit with chain lightning and a force push that launches whole crowds. Bosses have phases, telegraphs and mechanics to learn. Chain kills to build a Blood Bounty streak and cash it in for gold, buffs and strongboxes before the timer runs out.

Power you choose, looks you collect

Gear is cosmetic and yours forever once found. Your stats come from gems you socket, and your tricks come from essences: heal on kill, block to heal, vanish when you stand still, double every fifth hit. Essences are bought from parts, earned through milestones, or chased from bosses at long odds. Every drop rate is printed in the Guild Bestiary, so you always know what you're hunting.

The kitchen is your spice rack

Over a hundred recipes across potions, meals and donuts. Potions die with you. Meals survive. Donuts change the rules: corpses explode, kills stack speed, shields detonate. One of each at a time, so every run is a loadout decision. Most recipes are found in the world, not sold on a menu.

Come home to something

Between expeditions, run a farm with crops, fruit trees and animals that feed your kitchen. Build out a settlement, buy and upgrade property, put workers to it and watch it earn while you're away. Sell gems to a merchant who will haggle back.

Better with friends

Drop-in online co-op with shared quests, revives instead of respawns, party wipes instead of solo deaths, and reconnects that keep your bag, your gold and your place in the run.

Early Access

The world, combat, kitchen, farm and village are playable now. Two story campaigns are marked Coming Soon on the board and will arrive as free monthly chapters. Check the news tab for what changed this week.Our Early Access currently:

- Fully working Range and Mage combat styles, with meaningful progression upgrades (equipment, spells and skill tree unlocks)

- 5 fully featured levels demonstrating different level design objectives our game will have

- Farming/Cooking features laid out with:

- animal husbandry

- crop automation

- crop growing/watering

- progression via farm feature, new farm plots/different types of trees to grow

- large pool of ingredients to collect from farming that can be meaningfully used in cooking

- 20+ recipes for Potions/Meals/Desserts

- Desserts give roguelite powerups

- all potions/recipes require in game items to be looted in order to unlocked

Property management skill:

- buy and rent properties across all available districts

- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties

- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system

- faction system, run dungeons and earn reputation via different factions

- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do

What we plan to have for 1.0 release:

- Fully working melee combat style with progression

- New Feature: Endless Dungeon. Delve into an endless dungeon with visually distinct biomes and survive as long as you can, building your loot chest

- New Feature: Dungeon Delves, new type of dungeon that changes layout while exploring, has a bottom layer with a new permanent boss

- Additional Cities: unlock additional cities to be explored for new types of equipment and upgrades

- Additional dungeons (over 15 additional dungeons planned)

- Story Feature: Dungeons are packaged into themes/story arcs. Several dungeons will be connected and the player can experience a short narrative story play out

- hundreds of additional equipment and new legendary items with new powers

- Hardcore polish on existing systems and player experience.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages:
- English
- Romanian
Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 560
    • DirectX: Version 11
    • Storage: 8 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 8 GB available space
    Minimum:
    • OS: macOS 10.15 (Catalina) or later
    • Processor: Intel Core i5 (2015 or newer) / Apple Silicon via Rosetta 2
    • Memory: 8 GB RAM
    • Graphics: Metal-capable GPU with 2 GB VRAM (Intel Iris Plus / AMD Radeon Pro / Apple M1 or newer)
    • Storage: 8 GB available space
    • Additional Notes: Intel (x86_64) build. Runs on Apple Silicon Macs through Rosetta 2; a native Apple Silicon build is planned for a future update.
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