Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.
All Reviews:
Mostly Positive (32) - 78% of the 32 user reviews for this game are positive.
Release Date:
Jul 28, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Several game features are still under active developed. We hope that with community feedback, we’ll be able to make them more fun for the player!”

Approximately how long will this game be in Early Access?

“Currently we expect to complete the expanded set of features and release the full game in early 2019.”

How is the full version planned to differ from the Early Access version?

“In addition to the features already available, the full version is planned to have:

  • Map Editor;
  • More maps and game modes (e.g. multiplayer battle arena mode);
  • More unit modules;

What is the current state of the Early Access version?

“Currently the game includes:

  • Single Player Campaign;
  • Skirmish Mode (6 maps available at the start, 7 more can be unlocked by playing the campaign);
  • Online Multiplayer: Matchmaking, Private Game, LAN.
  • Unit designer: over 50 unique modules are currently available;
  • Ability to design several unit types, with distinct physical properties (land-wheeled, tracked, walker, water-craft, hovercraft, flying);
  • Ability to customize structural modules (bend, twist, scale, taper, etc.)
  • Ability to apply decals to units;
  • Multiple distinct weapons with unique abilities;
  • Unit module upgrade system (currently campaign only);
  • Workshop support;

Will the game be priced differently during and after Early Access?

“We plan to raise the price once the game leaves early access.”

How are you planning on involving the Community in your development process?

“We will listen to the community feedback to help improve the game, and gauge interest in new features: new game modes, new unit modules, etc.

Community involvement will be especially important for balancing and improving the multiplayer portion of the game.”
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Recent updates View all (34)

April 19

Feature Preview: Submarines, Naval Factories, EMPs and Railguns

The upcoming update is scheduled to arrive on April 27th. It will bring a set of naval-related features including naval bases, submarines, and naval skirmish maps. It will also introduce two new weapons, AI difficulty customization, as well as many other less major improvements.


Submarines can be built with the help of a new propulsion module called Ballst Tank. Equipped with enough of these modules, a unit can freely submerge and surface at any time when in water.

When submerged, submarines are less vulnerable to some types of damage (kinetic weapons do less damage, lasers and EMPs have no effect at all). These units can be very advantageous on maps with large bodies of water.

Naval Factories

Naval Factories are factories that can be built on build pads which are placed in water. They act the same as field factories with the exception that they can be used to deploy units that cannot move on land. More information on naval base-building will be posted when the update arrives.

EMP Gun and Large Railgun

The upcoming update will add two new weapons - EMP Gun and Large Railgun. The new railgun, like the artillery gun, inflicts a lot of damage per single hit, it is relatively slow to aim, and has a significant cost. Unlike the artillery gun, the new weapon shoots very fast projectiles that can reach their targets almost instantly.

The EMP gun, instead of inflicting damage, drains the energy of its target by a set amount per hit. Its projectiles also immobilize the target unit for a few seconds. EMP guns are very useful against fliers, which can be trapped and destroyed with a few well placed shots.

More information on all the new features and additions will be posted when the update arrives!
3 comments Read more

March 29

Upcoming Update: Advanced Naval Capabilities

Coming Soon (April)

The upcoming update will focus on adding new water-based unit related features. Currently, it's possible to build units that float and move in water, but because all units are constructed on land -- strictly naval units have to rely on transport and are of very limited usability. To improve this, the next update will add the ability to construct factories and most other buildings directly on the water surface.

Additionally, a new propulsion module (Ballast Tank) will be introduced; with this module a unit will be able to control its buoyancy, making it possible to design a new class of submarine units. New naval focused skirmish maps will also be available.

The update will also feature a new weapon, advanced AI difficulty customization for Skirmish and Multiplayer games, multiplayer performance improvements for slower connections, and other less major additions. It is expected to arrive sometime in April. More information and previews will follow closer to its release!
22 comments Read more
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About This Game

Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.

The story takes place sometime in the future when sentient machines are seemingly all that is left of intelligent life. In a search for an elusive piece of software, authored by their mysterious and powerful creator, the machines have banded into warring factions. They predict that the code will not only provide the answer for the meaning of their existence, but also give the ultimate power to the first one to execute it.


  • Design your own units from scratch.
  • A variety of land, water and air propulsion methods: wheels, treads, walker legs, jet engines, fans.
  • Bend, twist, taper, scale available parts (plates, frames, tubes etc.) to further diversify your unit aesthetics and functionality.
  • Apply decals to units.
  • Multiple weapons with distinct weaknesses and strengths.
  • Physics: Unit design affects its performance on the battlefield, as it obeys the laws of physics (e.g. massive units are slower and require more energy; a high center of gravity makes the unit unstable).
  • Assembly Factory: Control and optimize the unit assembly process itself (e.g. the way the unit is built determines its construction time).
  • Single Player Campaign.
  • Online Multiplayer: Matchmaking, Private Games, LAN.
  • Steam Workshop support.

System Requirements

    • OS: Windows XP
    • Processor: 2.2 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible video card with 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 compatible sound card
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel Core i5 6500 or equivalent Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 950 GTX or equivalent video card with 2 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 compatible sound card
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