Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.
All Reviews:
Mostly Positive (62) - 75% of the 62 user reviews for this game are positive.
Release Date:
Jul 28, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Several game features are still under active developed. We hope that with community feedback, we’ll be able to make them more fun for the player!”

Approximately how long will this game be in Early Access?

“Currently we expect to complete the expanded set of features and release the full game in early 2019.”

How is the full version planned to differ from the Early Access version?

“In addition to the features already available, the full version is planned to have:

  • Map Editor;
  • More maps and game modes (e.g. multiplayer battle arena mode);
  • More unit modules;

What is the current state of the Early Access version?

“Currently the game includes:

  • Single Player Campaign;
  • Skirmish Mode (9 maps available at the start, 7 more can be unlocked by playing the campaign);
  • Online Multiplayer: Matchmaking, Private Game, LAN.
  • Unit designer: over 50 unique modules are currently available;
  • Ability to design several unit types, with distinct physical properties (land-wheeled, tracked, walker, water-craft, hovercraft, flying);
  • Ability to customize structural modules (bend, twist, scale, taper, etc.)
  • Ability to apply decals to units;
  • Multiple distinct weapon classes with unique abilities;
  • Unit module upgrade system (currently campaign only);
  • Workshop support;

Will the game be priced differently during and after Early Access?

“We plan to raise the price once the game leaves early access.”

How are you planning on involving the Community in your development process?

“We will listen to the community feedback to help improve the game, and gauge interest in new features: new game modes, new unit modules, etc.

Community involvement will be especially important for balancing and improving the multiplayer portion of the game.”
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Recent updates View all (47)

April 15

Upcoming Update: Map Editor and Custom Games

Map Editor

The upcoming update will focus on bringing all the necessary tools for map making, and custom game creation. Primarily, the update will introduce a Map Editor that features a large array of tools needed for map making, and game scripting.

Here's a short summary of the editor and its features:
  • Tools for terrain manipulation, and scenery creation - these tools and the many assets, and brushes available in the game make it possible to create complex maps from scratch with relative ease;
  • Ability to create skirmish maps, multi-player maps, as well as custom games, and missions;
  • Ability to string together custom missions together forming custom campaigns;
  • Ability to use your own custom units within the maps and games;
  • Scripting, which gives the ability to create custom missions and games;


Custom maps, games, and campaigns will be shareable via the Steam Workshop. The sharing process will take just a few clicks, and all the subscribed to maps and games will be easily accessible from the main menu.

The release is planned for late May - early June. The announcement of a precise release date, and more information on the tools will follow!
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March 14

Update: Infrared Homing Missiles, Large Jet Engines

What's new?

This update adds a new missile launcher, a new jet engine, introduces expanded post-match statistics, brings several balance changes, and other fixes and improvements.

Infrared Homing Missile Launcher

It has been noted that land armies can be quickly overwhelmed by very mobile flying units, making non-flying units redundant in many scenarios. In order to mitigate this issue, as of this update the game now features a new powerful anti-air weapon called Infrared Homing Missile Launcher.

The weapon carries several large missiles capable of tracking and following enemy units with thermal singatures (e.g. active jet engines). Once launched at a hot target, the missile is almost certain to hit it - having a Laser equipped is about the only way to stop the projectile. The weapon also works against all other targets, albeit without homing capabilities.

Here is a short video demonstrating how it performs:

Large Jet Engines

In previous versions of the game, flying units above 1000 kg could incorrectly fly with too few jet engines. This update alters this behavior such that very heavy flying units (above 1000 kg) will require much more thrust from jet engines to operate.

Due to the fact that equipping a unit with a large number of small jet engines might be difficult and impractical, the game now has a new jet engine - the Large 5-Nozzle Rocket Jet Engine. It behaves exactly the same as its smaller counterpart, except for the doubled thrust and increased cost, and size. It should aid in the design of larger fliers.

Post-Match Statistics

As of this update, the post-match screen has been significantly reworked for both single-player and multi-player modes. It now most notably includes detailed per-unit statistics. This feature could be useful for unit design performance analysis. There are plans to expand game statistics even further in future updates.

  • Balance changes:
    • Cannon DPS increased to 7.0, and its vertical aiming limitation has been lifted;
    • Large Revolver Cannon DPS increased to 10.0;
  • Particle performance improvements;
  • Minor interface fixes and improvements.
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About This Game

Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.

The story takes place sometime in the future when sentient machines are seemingly all that is left of intelligent life. In a search for an elusive piece of software, authored by their mysterious and powerful creator, the machines have banded into warring factions. They predict that the code will not only provide the answer for the meaning of their existence, but also give the ultimate power to the first one to execute it.


  • Design your own units from scratch.
  • A variety of land, water and air propulsion methods: wheels, treads, walker legs, jet engines, fans.
  • Bend, twist, taper, scale available parts (plates, frames, tubes etc.) to further diversify your unit aesthetics and functionality.
  • Apply decals to units.
  • Multiple weapon classes with distinct weaknesses and strengths.
  • Physics: Unit design affects its performance on the battlefield, as it obeys the laws of physics (e.g. massive units are slower and require more energy; a high center of gravity makes the unit unstable).
  • Assembly Factory: Control and optimize the unit assembly process itself (e.g. the way the unit is built determines its construction time).
  • Single Player Campaign.
  • Online Multiplayer: Matchmaking, Private Games, LAN.
  • Steam Workshop support.

System Requirements

    • OS: Windows XP
    • Processor: 2.2 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible video card with 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 compatible sound card
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel Core i5 6500 or equivalent Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 950 GTX or equivalent video card with 2 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX 9 compatible sound card

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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