“SRPG in Search of Balance" On a continent where three nations’ ideals clash, what will you choose, and what will you protect? Verdant Requiem is a SRPG about a war for balance beyond good and evil, featuring detailed 2D maps, branching storylines, resource management, and elemental balance.

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About This Game

SRPG in Search of Balance

On a continent where the ideals of three nations clash, what will you choose, and what will you defend?

“Verdant Requiem” is a scenario-driven SRPG that combines classic tactical gameplay with epic, war-chronicle-style scenarios, branching narratives, and a unique military management system.

This is not a story where good and evil are simply divided. Resources, faith, military power, and national ambitions—as the ideals and contradictions held by each nation clash, the protagonist Leonis and his companions are drawn into a battle for the balance of the continent.

The fate of this continent rests entirely on your choices.

Long-Form Scenario SRPG

This title is a long-form SRPG designed to offer over 40 hours of gameplay, including in-game time and free scenarios.

The story features branching paths, with each route taking approximately 12 to 17 hours to complete. Depending on the path you choose, the portrayal of nations, the positions of your allies, and the ending will all change.

In addition to the main scenario, free scenarios are also available, allowing you to enjoy the ensemble drama through flashback events told from each character’s perspective.

While there is no permanent character loss, penalties for injuries do exist. Rather than irreversible loss, we aimed to balance tension and playability by ensuring the results of battle remain within your army.

Classic Tactical System

The combat in this game emphasizes the tactical depth of classic SRPGs.

In addition to basic strategic elements like the rock-paper-scissors weapon system, special attacks, and skills, we’ve implemented a follow-up attack system triggered by flanking maneuvers based on positioning, as well as a combat skill system that leverages each character’s unique traits.

It’s not just about defeating enemies—it’s about deciding which unit to place where, who to have initiate the attack, and when to use combat skills. We aimed to create battles true to the SRPG genre, where every single decision changes the course of the battle.

A War-Themed Fantasy Focused on Story

“Verdant Requiem” is not your typical fantasy tale of good versus evil, but rather a war-themed story where the ideals and conspiracies of various nations intertwine.

At the heart of the story lies the balance among three nations: a nation rich in resources, a nation driven by faith, and a nation built on trade and scholarship. The circumstances each faces are far from simple, and even their adversaries have reasons they cannot compromise on.

While the story primarily follows Leonis as the protagonist, free scenarios and flashback events also shine a spotlight on his companions and figures from each nation. To ensure that no character is overshadowed, the number of ally units has been designed to be slightly smaller than in conventional SRPG titles.

In exchange, we place great emphasis on carefully depicting each character’s background, stance, and relationships.

Attention to Visual Presentation

To make the story and combat more memorable, we have put significant effort into the visual presentation.

During combat, we incorporate cut-in animations and combat skill effects, while in event scenes, we use weather effects, fog, lighting, and cinematographic techniques to convey the atmosphere of each moment. We’ve also incorporated simulated bloom, water reflections, and noise effects, paying close attention to the overall visual atmosphere despite the game being created with SRPG Studio.

Additionally, through character sprite blinking, sprite animations, modified assets, and the introduction of original sprites, we have strived to move away from the impression of default assets as much as possible and create a visual style unique to this title.

Unique Systems

In addition to the standard tactical map, this title implements several unique systems for managing your army.

Notable examples include Logistics Management, which handles salt, food, and minerals, and Attribute Balance, where the protagonist Leonis’s attributes and the army’s overall capabilities change based on the player’s actions.

Additionally, facilities and elements that support the army outside of combat, such as the Mobile Mess Hall and the Spell Mineral Research Lab, also make an appearance.

It’s not just about winning on the battlefield; how you use limited supplies, how you maintain your army, and the direction you lead it in—these decisions are also crucial elements of this game.

A Slightly More Complex Design, Including Resource Management

This game is not just a simple SRPG where you simply conquer maps.

In terms of military logistics, you’ll manage three resources: salt, food, and minerals. Additionally, the protagonist’s attributes change based on the player’s actions, affecting both allied units and the army as a whole.

As a result, this game may not be suitable for those seeking a simple, casual SRPG. On the other hand, for players who want to deeply engage with the story, tactics, and military management, we aim to provide a challenging and rewarding experience.

Recommended for:

・Fans of SRPGs ・Fans of war stories or scenario-driven games ・Fans of stories involving international intrigue and clashing ideologies ・Players who want to delve deeply into character backgrounds and relationships ・Players who want to enjoy the tactical depth of classic SRPGs ・Players who want to enjoy resource management and military administration elements ・Players who want to experience an SRPG Studio title with unique presentation and visuals

The player’s choices will influence not only Leonis and his companions’ journey but also the very fate of the continent itself.

Will you preserve the balance? Or will you shatter it?

Your choices will determine the continent’s ultimate fate.

Important Notes

・This work was created with the assistance of AI. Please refer to the rating information and other details for more information.

・This title uses plugins that are not compatible with Steam Deck.

・At this time, this title does not support Steam Input.

If your gamepad is not working, please try the following steps:

your Library, right-click around this title’s icon.

2.Select Controller → Disable Steam Input.

We would appreciate it if you could check whether the gamepad works again after changing this setting.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We utilize AI for video production, background music, and graphic design (including background art, character sprites, and certain map assets such as the Imperial Watchtower). However, all final adjustments, facial expression variations, loop adjustments, and effect tweaks are done manually. Furthermore, we do not use prompts based on specific creators or artistic styles.

Mature Content Description

The developers describe the content like this:

This title contains violent scenes depicting bloodshed and human death in parts of the storyline. While there are a few scenes involving torture as part of the narrative, there are no illustrations depicting specific acts of torture.
Although there are no elements that might be considered disturbing to potential customers (such as depictions of sexual violence, non-consensual sex, drug or alcohol abuse, or self-harm), some character outfits do feature a high degree of skin exposure.

Translated with DeepL.com (free version)

System Requirements

    Minimum:
    • OS *: Microsoft® Windows® Vista(sp2) / 7 / 8 / 10 (32bit/64bit)
    • Processor: Intel® Pentium® 4 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 pixels or higher
    • Storage: 950 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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