Two crews of four goblins rob the same doomed village. Grab the treasure. Grab each other. Throw both. Bank more gold than the rival clan before the tower comes down — and right up to the final seconds, nothing stops them wheeling it back out of your cart. Eight players, one very bad idea.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core loop, grab, haul, rob each other, bank before the collapse — is built and fun to play right now, and it is the kind of game that only gets properly balanced with real lobbies in it. We want feedback on crew sizes, round pacing, how aggressive cart-robbing should be, and how it holds up on low-end laptops, before we lock any of it down. We would rather tune those numbers with players than guess at them alone.”

Approximately how long will this game be in Early Access?

“We expect six months to a year, depending on how quickly balance settles and how much the community wants added. We will leave Early Access when the map count, the loot variety and the multiplayer balance feel finished rather than promising.”

How is the full version planned to differ from the Early Access version?

“Playable now: eight-player online matches on one village map, two clans of four, with the full round structure. warmup, looting, collapse and best of five match play. Grabbing, carrying, throwing goblins and loot, cart banking and cart robbing are all in. Bots fill empty slots. Settings cover resolution, quality presets, volume, sensitivity, rebindable keys and accessibility options for reduced motion.

Not in yet: additional maps, cosmetics, Steam friend invites and lobby browsing, and achievements. Joining is by direct address for now.”

What is the current state of the Early Access version?

“The Early Access version of Spectrends features a fully functional time-loop system. Players can explore a playable district, interact with NPCs, make meaningful choices that affect subsequent loops, and engage in core rescue mechanics tied to dream themes. Low-poly stylized 3D visuals and effects run smoothly on budget laptops with integrated graphics. Single-player campaign and basic multiplayer support (up to 8 players) are available. The foundational story elements and atmosphere are present, with room for expansion based on community input.”

Will the game be priced differently during and after Early Access?

“We’re planning on changing the price when we leave Early Access. Early supporters will receive the full completed game at largely discounted price. ”

How are you planning on involving the Community in your development process?

“We plan to involve the community through active Steam Discussions, a dedicated Discord server, regular dev update posts, organized playtest sessions, and periodic surveys. Player feedback on gameplay mechanics, story pacing, multiplayer balance, performance on low-end hardware, and overall experience will directly shape update priorities and new feature decisions. We believe the best version of Spectrends will come from listening to players who are passionate about time-loop narratives and atmospheric rescue stories.”
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About This Game

Spectrends is a deep, story-rich adventure. Final art and screenshots will be updated as development progresses. 

final release will have no AI content every update will improve and eliminate AI one step at a time. 

Early Access 

With user feedback all bugs will be squashed, in early access there is a unique feature that includes a 30-minute timer. if players do not like this feature there will be a separate mode in the future before full release that eliminates this feature but if players do like this feature, it will be implemented into the full game. 

Will the cost increase with full release? 

Yes, the cost will rise significantly with certain updates. 

Early Access Rewards

Exclusive Cosmetics that will not be available with full release some cosmetics will also rotate out before full release which will never return in the full game. (these cosmetics are never lost)

SPECTRENDS is an eight-player looting brawl. Two clans of four goblins — SNOT and BRUISE — are turned loose on the same village on the same very bad night, and both have a cart to fill before the whole place comes down.

Everything is grabbable

Treasure, obviously. But also your teammates, and the rival hauling a golden idol twice their size. Pick a goblin up, aim, and throw them — over a wall, into a river, or straight at whoever is about to reach the good loot first.

Your cart is not a safe

Gold counts only while it is physically sitting in your cart. That means a rival can walk into your camp and wheel your best haul straight back out — and you can do the same to them. Carts seal for the last fifteen seconds of the collapse, so the endgame is a sprint home, not a stalemate.

Treasure breaks

The heavier and more valuable something is, the more it is worth handling carefully — and the more satisfying it is to throw. Smashed loot loses value, and the scoreboard remembers exactly whose hands it left.

A round in three acts

  • Warmup — five seconds to look at the village and regret your plan.

  • Loot — a little under three minutes of open robbery.

  • Collapse — the wizard wakes up. Debris starts falling. Get home.

First clan to win two rounds takes the match. A match runs roughly nine to twenty minutes depending on how it goes.

Runs on what you already own

Stylized low-poly visuals built to hold a steady frame on integrated graphics and 4–8 GB of RAM. Full gamepad support and rebindable keys. If your laptop can open a browser, it can run this.

Short-handed? Bring bots

Empty slots fill with goblin bots so a two-player night is still a full eight-goblin brawl.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

SPECTRENDS currently uses generative artificial intelligence for some placeholder visuals and promotional assets during development.
These AI-generated assets are temporary and will be fully replaced with original, hand-crafted art before the game's full release.
The final version of the game will not use generative AI for any assets.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-8100 / AMD Ryzen 3 2200G
    • Memory: 4 GB RAM
    • Graphics: Intel UHD 620 or equivalent integrated
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Low-end hardware supported
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: Graphics: NVIDIA GTX 1650 / AMD RX 570
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
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