Co-op extraction action-RPG for 1–4 players. Take missions from the hideout, drop into hostile zones, and fight or sneak past the infected. Loot what you can carry and extract — or die and leave it all behind. Melee is the smart play. Guns invite the horde. Craft, trade, gear up. Bring friends.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It's made by a solo developer. Early Access lets us (me) tune difficulty, balance the meta-economy, expand the map roster, and add the content that the people actually playing the game ask for, instead of guessing.”

Approximately how long will this game be in Early Access?

“Planning for roughly 6 to 12 months in Early Access, depending on how the community grows and which directions get the strongest response.”

How is the full version planned to differ from the Early Access version?

“The 1.0 version is planned to expand on every pillar of the current build. More operations and contracts. More enemy variety, including new boss encounters. A deeper crafting and trader economy. Additional weapons across melee and firearms. Refined progression with more milestone perks and respec depth. More cosmetic loot. The goal is also significant tuning to balance, difficulty, and netcode based on how the community plays.”

What is the current state of the Early Access version?

“All core systems are in. State-machine-driven combat with melee combos, dodges, and lock-on. Aim-to-fire pistol, rifle, and shotgun with hitscan, bullet trails, and impact effects. Up to roughly 200 enemies on screen via a tiered LOD system. Steam peer-to-peer co-op for 1–4 players, host-authoritative. The hideout, stash, workbench, mission board, trader, and character creation.”

Will the game be priced differently during and after Early Access?

“The price may increase as the game grows toward 1.0. Players who pick it up during Early Access will keep the full game at no extra cost.”

How are you planning on involving the Community in your development process?

“Bug reports, balance feedback, requests for new operations and contracts, weapon and cosmetic ideas — all of it shapes the roadmap. ”
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This game is not yet available on Steam

Planned Release Date: Q3 2026

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About This Game

The world fell apart. Some survived. Some didn't. Some got back up.


The Divided is a co-op extraction action-RPG for 1–4 players, set in the slow, dangerous aftermath of a collapse no one fully understands. Deploy from your fortified hideout into hostile territory, push toward the objective, loot what the dead left behind — and make it back alive. Sometimes you don't.

Combat with weight. Melee is the path of the prepared: light and heavy attacks that chain into combos, stamina worth respecting, dodge i-frames, lock-on, and hit-stop that makes every clean impact land. Guns end fights faster — but every shot pushes a wave of noise into the world, and everything out there is listening. There's no heat meter. Only consequences.

Risk what you carry. Everything in your backpack is lost when you die. Your loadout survives; your haul doesn't. Extract with it, stash it, craft with it — or leave it in the mud with your corpse for someone braver.

A world with moods. Sun-shafted forests, choking dust storms, blood-red contamination zones, cold blue nights. The infected are everywhere. The Containment patrols are worse — they shoot back.

Built for a team. Revives instead of instant death. Shared loot. Drivable cars and buggies for the long stretches between contacts. Noise travels through the world the same way for everyone — your trigger discipline is your squad's problem too. Solo is possible. Co-op is how it's meant to be played.

Key features


  • Extraction co-op for 1–4 players — drop in, complete missions, fight or sneak, loot, extract; die and lose what you carried
  • Weighty, deliberate melee — combos, stamina, dodge i-frames, lock-on, hit-stop on every clean impact
  • Guns that attract exactly the attention they deserve — noise is simulated, not abstracted
  • Enemies worth fearing — hordes of infected, mutants, and armed Containment patrols
  • Hideout meta-loop — stash your haul, craft ammo and permanent upgrades at the workbench, trade with Dirty Harry, take missions
  • Progression that sticks — level up, allocate stats, unlock perks; your loadout survives death even when your backpack doesn't
  • Vehicles for the long haul — cars and buggies, driven badly, together
  • A world of moods — dynamic zones from golden mornings to red-fog contamination areas

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 / AMD RX 6700 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    Minimum:
    • OS: macOS 13 (Ventura)
    • Processor: Apple M1 / Apple M2 (Apple Silicon required)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated GPU or better (Metal)
    • Network: Broadband Internet connection
    Recommended:
    • OS: macOS 14 (Sonoma)
    • Processor: Apple M2 Pro / Apple M3 or newer (Apple Silicon required)
    • Memory: 16 GB RAM
    • Graphics: Apple M2 Pro / Apple M3 integrated GPU or better (Metal)
    • Network: Broadband Internet connection
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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