A fantasy strategy game where you build with one hand and command with the other. Adjacent buildings boost each other, with plenty of upgrade choices. The demo includes the full tutorial and one complete roguelike contract, free to finish.

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About This Demo

★ Update —  2026.8

The demo just got a major update:

  • Difficulty system rebuilt into six tiers (0–5), with beginner protection at low tiers and each tier unlocking the next

  • New Roguelike Contract mode: pick your route on a node map, choose one of three upgrades after each battle, unlock hero abilities across runs

  • The caravan-contest level rebuilt — trading-post combat pacing and AI capture logic fully rewritten

  • Battlefields are now generated fresh every run: forests, rivers, base locations, and monster spawns all reshuffle

  • Manual command significantly improved: box-select, right-click to engage, retreat interrupts, pathfinding softlocks — a big batch of issues fixed

  • Tutorial rebuilt, with guidance all the way from the opening to your first win

Thanks to everyone who gave feedback on the May demo, especially about difficulty and bugs — this update was built directly around that.

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A fantasy strategy game fusing city building with real-time tactics. On a battlefield that's freshly generated every run, start from empty ground, build up your own camp, then personally command your army to wipe out the enemy and complete your contract.

What's in the demo

  • A full tutorial: from your first building to your first win

  • One complete roguelike contract — choose from 6 difficulty tiers

  • 22 recruitable unit types, multiple capturable neutral buildings

  • Progress saves automatically — quit anytime and pick up where you left off

Building and fighting happen at the same time

Farms, lumber mills, taverns, barracks, archery ranges — what you build, and where, decides what kind of army you can field this run.

The tavern is where you recruit — whoever you pull decides how this run plays out. The archery range and fighting ring keep buffing your ranged and melee troops, and the barbecue camp boosts nearby tiles' output.

Shape the terrain

Ice melts back into water, and that water can be frozen again by the next ice orb, growing into an even bigger ice sheet.

Oil slicks slow down anyone who crosses them and leave them coated in oil. Hit an oiled enemy with a fire attack and they ignite, taking damage over time.

Tell us what's wrong

This is a game still in development, and the demo exists to collect feedback. There's a button in-game that goes straight to our feedback form, and you're welcome to post on the Steam discussion boards too — feedback from the last demo directly shaped this update.

Wishlist the full game to get notified when it updates.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows7/8/10/11
    • Processor: inter(R)Core(TM) i3-370m
    • Memory: 256 MB RAM
    • Graphics: NIDIA GeFoce GTX 760(128MB)
    • Storage: 200 MB available space
    • Sound Card: any PC with sound
    • Additional Notes: any PC can play
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS *: Windows7/8/10/11
    • Processor: inter(R)Core(TM) i5
    • Memory: 1 GB RAM
    • Graphics: NIDIA GeFoce RTX 4090Ti(12G)
    • Storage: 500 MB available space
    • Sound Card: any PC with sound
    • Additional Notes: any PC can play
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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