Professional drone FPV flight simulator. Based on a physics engine, it features three types of drone flight control systems. It is a CAAC standard training and examination system, and can be connected to the local network for drone football (in accordance with ASFC standards) and balloon battles.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Individual development alleviates financial pressure on development, preventing projects from collapsing due to broken capital chains. It aligns development directions more closely with market demands, avoiding failures in the official version. It helps accumulate wishlists and build reputation, fostering a community of loyal players.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We anticipate that the Early Access phase will last approximately 6 to 12 months. However, the specific duration will depend entirely on player feedback, development progress, and the quality of game polishing. We adhere to the principle of prioritizing quality. If we find during development that more time is needed for adjustments and improvements, we will not hesitate to extend the Early Access period. We will never rush to release the full version just to meet a deadline“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan to gradually enrich and deepen the existing content of the Early Access version in the full version. Specifically, it includes:
1. Expansion content: We plan to add more levels, not just training scenarios.
2. System optimization: Further enhance the training system and member assessment
3. Art and sound effects: It is planned to introduce more refined animations, UI/UX details, voiceovers, and a complete soundtrack in the official version.“

Was ist der derzeitige Stand der Early Access-Version?

„Equipped with self-developed flight control algorithms, it features two distinct training models: the Da King Kong quadrotor teaching drone and the Da King Kong teaching drone, which is tailored for novice-exclusive training fields. A complete set of standardized training assessment criteria is provided, enabling practical evaluation of students. It fully replicates the flight control feel of real drones.
We are lacking scenarios beyond other training and some gameplay elements. We are gradually fixing and improving these through frequent updates“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„During the early access period, we will offer the game at a relatively favorable price to express our gratitude to early supporters for their trust and feedback. As we continue to develop and approach the official release, we plan to adjust the price in a timely manner based on the expansion of game content, the improvement of system depth, and market conditions, to reflect the overall value of the game“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Regular updates and voting: Release development updates every 1-2 weeks, covering progress, fixes, and future plans;
Exclusive community platform: We will establish exclusive channels on Discord and Steam communities for publishing development logs, collecting feedback, and answering questions.“
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Infos zum Spiel

I. Training and Examination Module

This game is a 3D simulation trainer for the practical assessment of professional drone licenses. The core is designed around the standard practical subjects of civil aviation drone pilots. It fully replicates the entire assessment process and core gameplay of the offline examination hall.

  • Full-channel physical control system

It fully replicates the real four-way / six-way remote control logic of the drone, with the throttle, aileron, elevator, and rudder responding independently. It supports the ACRO full-attitude mode, without flight assistance lockout. Players rely solely on manual fine-tuning to maintain the stability of the aircraft; it can be connected to some drone remote controllers, game controllers, keyboards, and mice for operation. The flight physics are in line with the feel of the real aircraft, with drift, inertia, and spin damping all对标ing the real cross-country aircraft / certification training aircraft.

  • Two standardized mandatory assessment subjects (core game content)

    • 360°horizontal spin assessment subject.

      The examination area is preset as a standard circular pile array. When entering the examination mode, the system automatically activates the timer and judgment rules: players need to maintain a fixed height, keep the aircraft centered, complete a continuous and complete 360° horizontal spin, and cannot collide with the piles, cannot significantly deviate from the flight path, and the height fluctuation needs to be controlled within the threshold; the system records the pitch offset, collision times, and spin completion degree in real time, and automatically generates an assessment deduction report at the end. Ineligible players can click to retake the exam for practice.

    • 8-word full-attitude assessment subject

        A professional practical high-difficulty mandatory assessment item. The track is set with symmetrical limit markers on both sides. Players maintain a inverted flight posture, travel along the standard "8" shape closed circuit route at a constant speed, and need to simultaneously control the roll, pitch, and yaw corrections. Prohibited from going beyond the track boundary, prohibited from significantly climbing / descending. The system automatically generates an assessment deduction report at the end. The complete assessment closed-loop process

Free practice mode: No time or deduction limit. Practice 360 spins or inverted eight freely, can customize wind speed, aircraft sensitivity, and height limits; This is a mini-game for beginners to familiarize themselves with the operation, by stabilizing the operation to eliminate the training ball and collect scores.

II. Single-player Mode

  • Includes 3 maps: "Drone Aircraft Carrier", "Great Wall", "Village";

  • Includes 3 modes: "Free Mode", "Speed Racing Mode", "Hunting Mode":

    • "Free Mode" allows free flight in the scene;

    •  "Speed Racing Mode" can reach the finish line as quickly as possible by crossing speed racing gates;

  • "Hunting Mode" can kill different targets;

III. Local Network Mode

  • Drone Football:

Carry out drone football matches according to the competition rules of the Chinese Aviation Sports Association (ASFC) Chinese Drone Football League:

  • Drone balloons

Support local network battles. Players form red and blue teams and score by colliding with different value balloons. In the competition time, the team with the higher score wins.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Some user interface elements (including UI frames, buttons, panels, and HUD background art) were created with the assistance of generative AI image tools during development, then manually edited, composited, and integrated by the development team. Promotional artwork on the store page (capsule, library header/hero images) also used generative AI assistance and was human-reviewed before publication. No AI is used to generate content during gameplay.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows10
    • Grafik: GTX1060
    • Speicherplatz: 3123 MB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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