Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!
All Reviews:
Positive (26) - 88% of the 26 user reviews for this game are positive.
Release Date:
Sep 18, 2018
Publisher:

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Recent updates View all (6)

December 7

A December road map update - Part II

Hi everyone, Dan here again, back with part II of our tease of the next big Speed Brawl update!



Competitive Mode
PvP mode has to be our top-requested feature, and we are working on it.

We will be framing this mode as a race where players take turns to fight battles as quickly as possible and try to beat the other player’s time.

There will also be a simultaneous race mode where players try to do as much damage as possible before reaching the finish line.

Both of these modes make use of the existing combat system and we hope to launch them in the new year.



Enemy Revamping
Enemies and bosses have been a recurring source of frustration for some of our players. We’re taking a few steps to polish them.

One recurring complaint has been enemies which block your punches and force you to attack from a certain angle. We’ve been playing with softening this mechanic a little bit and our next patch will see a number of distinct improvements:

  • A counter will always work for blocking enemies and will now knock enemies down (even big ones).
  • Enemies lose their armour when knocked-down, opening them up to a flurry of counter-attacks and making the dodge-counter more valuable.
  • Hitboxes on all enemies which use the blocking mechanic has been tweaked to be less punishing.
  • Smaller enemies which used to block no longer do to remove confusion.
  • The reaction time of blocking enemies has been reduced so they don’t follow you as aggressively.



We’ve also noticed that players can get overwhelmed easily with the complexity of certain enemies and how dangerous they are.

This is especially a problem in the Crown and Guinea leagues. We have taken a few immediate steps to rectify this in recent patches (reducing enemy counts and removing some attack patterns), but we have a long-term plan to continue working in this area.

Our plan is to take complex enemies with difficult attack patterns and transition them into the role of a mini-boss. We will then introduce variants of existing low-level enemies but with increased stats. This should make late-game battles more predictable and less crazy while giving each of those cool attack patterns more space to flourish in a mini-boss battle.

These revisions to reduce overwhelm will probably not be in the next patch but should be coming in the next few months.



As always, we’d love some feedback on these new features coming to Speed Brawl.

If there is anything we forgot, please drop us a comment below or reach out on our Discord channel.
2 comments Read more

November 30

A December roadmap update with a little tease from our first major update!

Hey everyone,

I’m Dan, the producer on Speed Brawl. Since launch, we have received a ton of feedback, both good and bad, about Speed Brawl. I sincerely thank everyone who has taken the time to write to us or make videos with your comments. We are very much committed to improving and building on Speed Brawl’s unique combat system and I wanted to take this opportunity to share with you our roadmap for the next few months.



Our Approach
Before delving into specific features and improvements we are building, I want to explain our approach to Speed Brawl.

Since launch, we have focused on quality of life improvements that aim to reduce frustration for new players. In line with those objectives, we have made timers an optional setting, reduced the number of enemies in some battles that were overwhelming and made certain enemies easier or more intuitive to fight. Along with that, we’ve been working on bug fixes, performance improvements, and providing support as needed via our official Discord Channel.

Our priorities are:
  • Ensure the game is stable and optimized.
  • Improve playability and get more people into Speed Brawl.
  • Provide additional content and challenges for those already enjoying the game.

Additional content? Over the coming weeks we’d like to tease some elements of what we are working on next... here's the first!

Platinum Content
A few players have mentioned to us that Gold trophies are very easy to get once you get a hang of the game, especially in co-op. In our upcoming patch, we’ll be adding Platinum Trophies, and Plus-rank & S-rank badges to give those that want to perfect their combat skills more to strive for.



Platinum Trophies will be new times available for all the levels which are based on players with late-game gear and high-skill. These times will be much faster than Gold and we are looking at the leaderboards for each level to set these appropriately.

Plus-rank is a special badge you will earn for each level in the game for completing the level without losing any health. This will encourage people to work on their dodge-game.

S-rank is a special badge you will earn for completing each level in the game in a single fluid combo. As long as you have your speed trail behind you, your combo never expires, so you can actually do this. We’ve challenged ourselves at the office to beat levels in this mode and it is a lot of fun. Playing to maintain your combo is the pinnacle of what we built Speed Brawl to be all about.

With all these new rankings and badges, players will be able to reach 160% completion.



We’d love some feedback on these new features coming to Speed Brawl. If there is anything we forgot, please drop us a comment below or reach out on our official Discord channel.
3 comments Read more

Reviews

“Speed Brawl stands out among so many others games like it. Its unique and refined combat system makes maintaining flow and attaining gold an addictive and compulsive pursuit, while snappy writing and a beautifully illustrated art style bring its world to life with personality and style.”
8/10 – Pure Playstation

“Speed Brawl is a stylish combat-racer that provides plenty of punch, kick and personality. Its setting offers unique playgrounds for players to brawl and test their skills to the limit, making Speed Brawl one of the most fun games I’ve played this year.”
8/10 – Nerd Bacon

“Speed Brawl flew under my radar initially, and I am so glad I was given the chance to take it for a ride. Between the absolutely jaw dropping intro sequence, the beautiful art style and the on-point voice acting, this game is awesome. With that in mind, I give Speed Brawl a Ring Side Seat out of 10, and my personal recommendation. Get this game, turn up the volume and have fun.”
90% – DLH

About This Game



Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!

Features

  • 6 Unique Brawlers with their own play styles
  • Loads of upgrades to customize each fighter and blast through the competition
  • Razor sharp visuals and beautifully animated characters
  • Over 50 unique action-packed events and races to wade through across multiple Speed Brawl Leagues.
  • Local and online co-operative play through the whole campaign!

Story

London, 1888. After a decade of war with the Lunar invaders we named the Selenites, the British Empire finally vanquished the insect-like menace thanks to a dashing officer by the name of Hugo Wells. He crushed the colony’s queen and in doing so cemented his status as both a hero of the empire, and the de facto patriarch of the drone-like Selenites.

Following the war, the Selenites became the new workforce of our industrial revolution, ushering in a new era of progress and prosperity. Freed from the shackles of employment, man could pursue more earthly endeavors. However, listlessness and disobedience rampaged throughout the middle and working classes. In order to satiate the masses, Hugo Wells conceived of the ultimate entertainment. An elite sport where only the bravest, the fastest and the most worthy warriors could wage a petty war against the enslaved Selenite hordes. Welcome… to Speed Brawl!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 or equivalent
    • Network: Broadband Internet connection
    • Storage: 5420 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or equivalent
    • Network: Broadband Internet connection
    • Storage: 5420 MB available space

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