Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!
All Reviews:
Positive (26) - 88% of the 26 user reviews for this game are positive.
Release Date:
Sep 18, 2018
Publisher:

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Recent updates View all (7)

December 17, 2018

A December road map update - Part III

Hi everyone, Dan here again, back with part 3 of our weekly teases of forthcoming content for the game!



Items & Equipment

We have heard from multiple members of the community that we might lack variety in our items.

We've also heard that the give/take design of many of the charms is not much fun.

We will be revisiting the design of many items in the game, but also plan to add even more! Many of these are being themed as black market items, we are not ready to reveal them all just yet, but they are in the works. Rest assured what they bring to the game is going to be... interesting.




Heroes



Many of the comments we receive are about the hero balancing and skills. We really welcome these comments. We’ve already started to buff the slower characters in the last update and we plan to continue this work as we get feedback on the new changes. In the long term, we are planning to revise the skill trees, especially for Bia, Johnson, and Automatom:

  • We are not happy with Bia’s sweet-spot ability and will be replacing it, potentially with a critical hit ability.
  • Johnson’s ground attack bonuses don’t seem to be appreciated and will be replaced with other skills. We are looking for suggestions here.
  • Automatom’s charge attack is hard to use and we are working on a revision where he can charge and move at the same time.

We will also be adding new skins for some of the fan-favourite heroes!

Balance changes for the heavy characters will be ongoing, and likely release in incremental patches over the coming months.

We’d love some feedback on these new features coming to Speed Brawl. If there is anything you think we forgot, please drop us a comment below or reach out on our Discord channel.

5 comments Read more

December 7, 2018

A December road map update - Part II

Hi everyone, Dan here again, back with part II of our tease of the next big Speed Brawl update!



Competitive Mode
PvP mode has to be our top-requested feature, and we are working on it.

We will be framing this mode as a race where players take turns to fight battles as quickly as possible and try to beat the other player’s time.

There will also be a simultaneous race mode where players try to do as much damage as possible before reaching the finish line.

Both of these modes make use of the existing combat system and we hope to launch them in the new year.



Enemy Revamping
Enemies and bosses have been a recurring source of frustration for some of our players. We’re taking a few steps to polish them.

One recurring complaint has been enemies which block your punches and force you to attack from a certain angle. We’ve been playing with softening this mechanic a little bit and our next patch will see a number of distinct improvements:

  • A counter will always work for blocking enemies and will now knock enemies down (even big ones).
  • Enemies lose their armour when knocked-down, opening them up to a flurry of counter-attacks and making the dodge-counter more valuable.
  • Hitboxes on all enemies which use the blocking mechanic has been tweaked to be less punishing.
  • Smaller enemies which used to block no longer do to remove confusion.
  • The reaction time of blocking enemies has been reduced so they don’t follow you as aggressively.



We’ve also noticed that players can get overwhelmed easily with the complexity of certain enemies and how dangerous they are.

This is especially a problem in the Crown and Guinea leagues. We have taken a few immediate steps to rectify this in recent patches (reducing enemy counts and removing some attack patterns), but we have a long-term plan to continue working in this area.

Our plan is to take complex enemies with difficult attack patterns and transition them into the role of a mini-boss. We will then introduce variants of existing low-level enemies but with increased stats. This should make late-game battles more predictable and less crazy while giving each of those cool attack patterns more space to flourish in a mini-boss battle.

These revisions to reduce overwhelm will probably not be in the next patch but should be coming in the next few months.



As always, we’d love some feedback on these new features coming to Speed Brawl.

If there is anything we forgot, please drop us a comment below or reach out on our Discord channel.
3 comments Read more

Reviews

“Speed Brawl stands out among so many others games like it. Its unique and refined combat system makes maintaining flow and attaining gold an addictive and compulsive pursuit, while snappy writing and a beautifully illustrated art style bring its world to life with personality and style.”
8/10 – Pure Playstation

“Speed Brawl is a stylish combat-racer that provides plenty of punch, kick and personality. Its setting offers unique playgrounds for players to brawl and test their skills to the limit, making Speed Brawl one of the most fun games I’ve played this year.”
8/10 – Nerd Bacon

“Speed Brawl flew under my radar initially, and I am so glad I was given the chance to take it for a ride. Between the absolutely jaw dropping intro sequence, the beautiful art style and the on-point voice acting, this game is awesome. With that in mind, I give Speed Brawl a Ring Side Seat out of 10, and my personal recommendation. Get this game, turn up the volume and have fun.”
90% – DLH

About This Game



Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!

Features

  • 6 Unique Brawlers with their own play styles
  • Loads of upgrades to customize each fighter and blast through the competition
  • Razor sharp visuals and beautifully animated characters
  • Over 50 unique action-packed events and races to wade through across multiple Speed Brawl Leagues.
  • Local and online co-operative play through the whole campaign!

Story

London, 1888. After a decade of war with the Lunar invaders we named the Selenites, the British Empire finally vanquished the insect-like menace thanks to a dashing officer by the name of Hugo Wells. He crushed the colony’s queen and in doing so cemented his status as both a hero of the empire, and the de facto patriarch of the drone-like Selenites.

Following the war, the Selenites became the new workforce of our industrial revolution, ushering in a new era of progress and prosperity. Freed from the shackles of employment, man could pursue more earthly endeavors. However, listlessness and disobedience rampaged throughout the middle and working classes. In order to satiate the masses, Hugo Wells conceived of the ultimate entertainment. An elite sport where only the bravest, the fastest and the most worthy warriors could wage a petty war against the enslaved Selenite hordes. Welcome… to Speed Brawl!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 or equivalent
    • Network: Broadband Internet connection
    • Storage: 5420 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or equivalent
    • Network: Broadband Internet connection
    • Storage: 5420 MB available space

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