Hexaverse is a turn based, multiplayer strategy game. You'll strive to conquer volumetric planets against an AI or other players. Players are free to expand any way around the globe. Use your terraformers to build walls and bridges, excavate tunnels, or submerge your bases beneath mountains.
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2 käyttäjäarvostelua - Tuloksen muodostamiseen tarvitaan lisää käyttäjäarvosteluja
Julkaisupäivä:
20.8.2019
Kehittäjä:
Julkaisija:
Tunnisteet

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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

Hexaverse is a continuously evolving project.
Concepts are planned, added, adjusted based on observations, not rarely considered poor and discarded.
Expanding the game has proven to be an unpredictable process that will greatly benefit from a broader player base and greater feedback.
While the basic feature set is acceptable, and the game should be playable, there remains much room for improvement.
The range of potential additions is rather huge, though figuring out which of these options is actually good will be a massive effort.
If you like turn-based semi-futuristic strategy games, you can be part of this.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

A year or two. Depends on many factors that are hard to predict.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

The following features are likely to be included in the full version, however adjustments may occur:
  • Non-hardcoded unit types via Lua scripts (limited modding)
  • Multi-planet games
  • Scripted, stackable planet features (caves, rivers, canyons, craters, alien structures, ...)
  • Zone-limited hazards (heat, radiation, fog, ...) and units that can cause/remove such
  • Full non-random planet and scenario editing
  • Naturally growing surface resources (e.g. plants, dendrites, ...) and units that can plant/harvest such
  • Unit hacking
  • Composite resources
  • Better liquid simulation
Plans exist in each of these directions, but little implementation work has been done so far.

Mikä on Early Access -version tila tällä hetkellä?

The following features are implemented and expected to function as intended:
  • Server creation, control, and filtered discovery by clients. Servers may be tagged public or private, with or without password. Users are authenticated via Steam tickets. Discovery of public servers may be delayed.
  • Invitation and joining of friends.
  • Server-side save games, including preserved player access.
  • Minimalist internal AI + scripting interface for custom AIs (see AI Development in the documentation).
  • Configurable random planet generation, and script-based random natural resource distribution. A number of predefined planet types and one resource distribution script are provided.
  • Tutorial for basic controls, and common base-building operations (via client 'Start local server...').
  • Visual planet configurator (via client 'Start local server...'). Existing planets may be loaded, and adjusted as needed.
  • One optional game goal, in addition to the general goal of destroying all hostiles. If some player/alliance is victorious, the game will end and display statistics to any connected client (now or later). A running game may also be ended any time via control console. An ended game is preserved read-only by the server to review statistics until the server is shut down, or tasked to start a new game. An ended game may be saved and restored for later review.
  • Alliances and in-game chat.
  • Full individual unit control. Most operations are queued for computation at the end of the current round, and may be undone until executed.
  • Correct and fair handling of terrain dynamics, research, resource flow, unit prioritization, attack trajectories, terraforming, motion and construction, explosions, unit health and destruction, EMP damage, sensory, and reaction to ground conditions.
  • EMP Zones: Optional limitation of the accessible planet surface depending on active player count.
  • Customizable unit attributes and research options (see Server Configuration in the documentation).
  • Unit sounds, and animation.
  • Various helper visualizations and features such as natural resource stacks, ghosts, recent attacks, terrain clipping, unit ranges, and planned operations such as routes, construction, and attacks.
  • Server manager (started as 'Dedicated Server' from Steam), and bug reporter.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

We plan to gradually raise the price as we ship new content and features.

Miten yhteisö otetaan mukaan kehitysprosessiin?

Feedback is highly regarded and will lead to game modifications where reasonable.
As script/modding support is extended, published user assets will be made shareable via Steam workshop and other sites.
This will include AI, scenarios, planet types, and possibly unit sets, depending on development progress.
Lue lisää

Osta Hexaverse

 
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Tietoa pelistä

Hexaverse is a turn based, 5X (eXcavate, eXplore, eXpand, eXploit, and eXterminate) multiplayer strategy game.
You'll strive to conquer volumetric planets against an AI or other players.
Some planets are as you would expect: flat, hilly, covered by oceans. Others ... not so much.
Feel free to design your own.
Sometimes you will need to build bridges to reach your destination. Or it may be strategically useful to excavate tunnels or caves ... or to blow up a mountain.
With more dimensions come more strategic options for you to exploit, but also more paths for your opponents to avoid your defenses.
Resources never deplete, but the quest for ever more also never ends. And literally undermining someone else's mines can be surprisingly effective.

In Hexaverse, good offense and defense requires diversity and cleverness. You typically don't build huge armies here, much less of only one type. Every single unit matters. A few artillery tanks in just the right spots might do all the damage you need. If that doesn't work, try nuking from sub-orbit.
Be careful, though, not to rely on the unseen to remain as it appears.
You never quite know when your enemies just might have planted a big bomb beneath your main base ... a few rounds before you installed that subsurface scanner.

Try to see everything, exploit what others can't see, for they will try to do the same to you.
If only that was all that mattered...

Järjestelmävaatimukset

    Vähintään:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä *: Windows 7
    • Suoritin: Intel Core i3-4160/AMD Athlon X4 870K
    • Muisti: 2 GB RAM
    • Grafiikka: GeForce GTX 555/Radeon HD 7770
    • DirectX: Versio 10
    • Tallennus: 500 MB kiintolevytilaa
    • Äänikortti: None required
    Suositus:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 10
    • Suoritin: Intel Core i5-4670K/AMD FX-8150 Eight-Core
    • Muisti: 8 GB RAM
    • Grafiikka: GeForce GTX 570/Radeon HD 7870 XT
    • DirectX: Versio 10
    • Tallennus: 500 MB kiintolevytilaa
    • Äänikortti: Anything that supports OpenAL
* 1.1.24 alkaen Steam-asiakasohjelma tukee vain Windows 10:tä ja uudempia versioita.

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