A 3rd person arena shooter with zero gravity
All Reviews:
Very Positive (221) - 93% of the 221 user reviews for this game are positive.
Release Date:
Nov 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I initially put Zero G Arena in Early Access to determine whether or not the core concept would be well liked enough to justify continuing development. At this point, I can say it has been, so will continue developing the game to completion (whatever that might be).
The plan going forward, as before, will be to continue to work with players to produce the best possible game.”

Approximately how long will this game be in Early Access?

“The ultimate scope of the game is currently undetermined, so that's impossible to say yet.”

How is the full version planned to differ from the Early Access version?

  • There should be a number of new maps and perhaps game modes.
  • There will probably be new weapons.
  • One feature I'd very much like to add is AI for offline mode. This could be extremely time consuming though, so it may have to be dropped depending on when I decide to aim for for the full release. If this is something you'd particularly like to see added, let me know and I'll take that into account.
  • The graphics have already undergone improvements, and should improve more before release.
  • There should be a wider range of achievements, and unlockable cosmetics.

That being said, I'd like to reiterate that it's impossible to guarantee any of these for certain, so the game is priced based on it's current state, and that's mainly what you should consider when deciding whether to buy it or not.”

What is the current state of the Early Access version?

“The game is now starting to resemble a finished product, in my opinion. There are undoubtedly going to be undiscovered bugs, and new bugs tend to appear as I add features. It's also a little light on features and content in general at the moment. For a reasonably comprehensive description of the game's current state, see the feature list below.
All that being said, I know many people find the game very fun in it's current state.

Current features:
  • Online multiplayer with either dedicated, or listen (player hosted) servers. At present, there is only one official dedicated server, but I will add more as the need arises.
  • Pretty basic matchmaking. Servers are listed with some basic info about that server. Listen server hosts can set the player limit, optionally set a password, and control the game type and map for their server. Dedicated servers use a voting system for map changes.
  • A system of unlockable cosmetics, which are unlocked by Steam achievements, but otherwise free.
  • Support for LAN games
  • 5 game modes
  • 8 official maps (note that as of me writing this, not all of these maps have been affected by the art overhaul, so some may look pretty awful)
  • An ever growing number of community-made maps.
  • 6 weapons (5 weapons per map)
  • Up to 12 players per game (but this many players is not recommend for most maps. Dedicated servers currently set the limit as 8)
  • Editable controls
  • A simple tutorial and text manual
  • A simple in-game chat system
  • Graphics, audio, reticle and mouse settings

Known issues:
  • Possible freezing issues with certain AMD graphics drivers. Characterized by the game freezing repeatedly (accompanied by the audio messing up). I currently strongly suspect that this is an issue with the drivers rather than the game, but I advise you contact me on the forums if you encounter this issue, and don't play the game for more than two hours, so you can get a refund if it cannot be worked around.
  • Probably the most commonly occurring issue at the moment is that one of the avatar's feet can get stuck in the floor when jumping, or even get stuck in a wall when impacting at high speeds.
  • I've personally encountered a very serious issue on one occasion where, when hosting a game, most of the players abilities completely stopped working. This seems to be extremely rare though, as I've had no other reports of it.
  • The game may crash occasionally, although I'm hoping most if not all crashes should be fixed now, I can't be sure there aren't still some highly intermittent ones left, or that more won't be introduced.

Will the game be priced differently during and after Early Access?

“The plan is to increase the price gradually, in accordance with the game's current state, over the course of Early Access.”

How are you planning on involving the Community in your development process?

“I've made a point of being highly responsive to community feedback and suggestions so far, and many player's suggestions have made it into the game. Feedback on balance or existing features is extremely welcome, and suggestions for new features are still welcome, but I'm currently hoping to make the final launch next year, so at this point I'm very hesitant to add any more major features to my todo list, and therefore most feature suggestions are unlikely to make it into the game from now on. I'll definitely still listen to any suggestions though!”
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Recent updates View all (65)

May 13

Weekly matches on Sundays at 20:00 (GMT+1)

As some of you known, we're now doing weekly ZGA matches on Sundays at 20:00 (GMT+1 [British summer time]). I plan to participate in this every week, if I can.
This will generally be on the official server, but this week (today, 13th of May 2018), we'll be testing an early version of a new game mode. Anyone's welcome to join, so if you want to, you'll need to download a beta branch of ZGA. Refer to my forum post for how to do this: https://steamcommunity.com/app/467820/discussions/3/2828702373004065220/
You'll also need the password there to join my listen server.

Anyway, I'm aware that the playerbase isn't particularly active at the moment (not to my surprise at this point), so hopefully this will provide at least one time a week that you can find a game between now and the full launch. I can virtually guarantee that there will be a lot more players online at the point of the full launch and hopefully for a considerable amount of time afterwards. All going to plan, this shouldn't be long now.

1 comments Read more

April 28

Dev-Vlog Episode 2

If you're wondering what the latest state of ZGA's development is, here's a long-overdue new Dev-Vlog entry.

2 comments Read more
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About This Game

Zero G Arena is an online multiplayer, 3rd person arena shooter, with zero gravity. Players have magnetic shoes that can be turned on or off to switch between running on magnetic surfaces and floating. Players also have a grapple beam, which can be used for swinging or pulling towards objects or surfaces, as well as a wall jump, which can be used to kick off from surfaces while floating.

The mechanics can be used in combination for a practically unlimited range of manoeuvres. The zero gravity mechanic is supported by ragdoll physics, so that the in-game avatars react convincingly to forces and the environment.

The aforementioned magnetic surfaces can be at different angles to each other, allowing for interesting situations such as where your wall is another player's floor.

The game is still at a fairly early stage of development. I recommend reading the Early Access section above for more information on it's current state before purchasing.

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later (64 bit only)
    • Processor: i3-2120
    • Memory: 4 GB RAM
    • Graphics: Radeon HD6670
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Minimum download speed of 0.35Mb/s and upload of 0.075Mb/s is required
    • Requires a 64-bit processor and operating system
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.9.2 or later
    • Processor: 2.9Ghz intel core i7
    • Memory: 4 GB RAM
    • Graphics: Radeon R9 M380
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Mac must be from mid-2012 or later. You will probably be alright with less powerful macs, just perhaps for matches with fewer players.
    • Requires a 64-bit processor and operating system

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