A steampunk bubble-shooter roguelike. Load the cannon. Match the color. The ceiling drops. Nine mutations to level, one score to take, no second run — until you or the tower is done.

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About This Game

A steampunk bubble-shooter roguelike. Load. Match. Climb.

The Copper City looks up. The tower above it never stops turning.

You climb it with a cannon. Load a gear. Match its color to what leans over the board. Fire. Some gears fall away. Some do not. The tower drops another row into your face.

Every match is a coin the tower pays. Every miss is a step it takes down. When the ceiling reaches your shot, the run is over. There is no second run. There is the score you took.

The Ascent

The tower is not fair. It never was.

Each climb starts with the same cannon and a different bad hand. Between rounds a machinist offers you tools — a colder kiln, a wilder gear, a stolen governor, a keg. You take one. It changes shape as you take it again. By Mk. V it stops being a tool and becomes a promise.

Play the tower with what you have. It never gives what you asked for.

What is inside

  • One run, one score. The tower keeps no receipts. You keep no continues.

  • Draft mutations mid-climb. Nine blueprints, five ranks each — every one you level bends the loop harder in one direction.

  • Chain into Frenzy. Land the right sequence and the furnace door welds open — points come out white-hot until the door closes again.

  • Bank shots for coin. Bumpers pay. Oiled bumpers pay more. Every kiss of the wall rings.

  • Endless, Daily, Practice. Same rules. Different boards. One global leaderboard for each.

  • Steam Deck & controller. Full pad support. The cannon aims where the stick points.

The Ranks

The end-of-run screen calls you what your climb earned. Soot Greeter, if you barely started. Grand Artificer, if you reached the top of the tower and it did not reach you first. The others are between.

Nobody has to know the name you earned. You know.

Nestwell Studio

Rogue's Climb is made by one small independent studio. No microtransactions on Steam. No live-service loop. When you buy the game, you have the game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The music was written with generative AI.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit) or later
    • Processor: Any dual-core x86-64 CPU
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU with WebGL 2 support
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Processor: Full controller support optional
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU
    • DirectX: Version 12
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 12+
    • Processor: Any dual-core x86-64 CPU (Intel or Apple Silicon)
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU with WebGL 2
    • Storage: 500 MB available space
    Recommended:
    • OS: macOS 14+
    • Processor: Quad-core, 3.0 GHz+
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 500 MB available space
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