A chill fishing game where you can finally just... fish. No farms. No mines. No monsters. Just you, your boat, your lures and the lake. Learn the water, cast your line, set the hook, fight the fish, and lose yourself in the most relaxing lake you've never visited. It's time to go fishing...

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Tentang Permainan Ini

A chill fishing game for gamers who just want to fish.

No crops to water. No mines to crawl. No monsters to fight. No town to manage. No energy meter telling you when to stop. Just you, your boat, a tackle box full of lures, and a beautiful lake full of fish that changes with the time of day and the weather rolling in from the forest.

Wishlist Fishing Nooks to be notified when the demo launches. It's coming. Soon.

Current Features:

  • A huge, hand crafted lake, that shifts mood and color as day becomes night

  • 3 difficulty settings for a satisfying experience for all skill levels

  • Randomized weather system - fish in clear skies, overcast, light rain, and gentle showers

  • Three lure types - Spinnerbaits, Crankbait, and Skirted jigs - each with 3 colors and 10 unique mastery skills and progression

  • Real fish behavior - species, habitat, depth, weather, lure choice, aggressiveness, time of day, and more all affect your chances of getting a bite.

  • A satisfying fish fight system with hook integrity, smash attacks, and rod tension management

  • Multiple save slots

What's Planned?:

  • 9 new lure types - expanding your tackle box with new classes, new mechanics, and new mastery trees

  • 2 additional lakes at 1.0 release - each with their own habitats, structure, and personality

  • Expanded lure color variants and colors - more options to get the bites and find what the fish want on any given day

  • More fish species - new targets with their own behaviors, preferred habitats, and fight styles

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and directed by a solo human developer. All AI-generated content was curated, edited, and integrated by the developer.

AI was used to assist in the following areas:
All game code was written with AI assistance
Character sprite artwork was generated with AI assistance
Lure artwork was generated with AI assistance
Fish artwork was generated with AI assistance
All music tracks were generated with AI assistance

Keperluan Sistem

    Minimum:
    • OS: Windows 10
    • Pemproses: Intel Core i3 or equivalent
    • Memori: 4096 MB RAM
    • Grafik: Integrated graphics, OpenGL 3.3 compatible
    • Storan: 400 MB ruang tersedia
    Dicadangkan:
    • OS: Windows 10 / Windows 11
    • Pemproses: Intel Core i5 or equivalent
    • Memori: 8192 MB RAM
    • Grafik: Dedicated GPU, 2GB VRAM
    • Storan: 600 MB ruang tersedia
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