IMPORTANT: THIS GAME WILL BE WITHDRAWN FROM STEAM SALES SOON. UNFORTUNATELY WE CAN NOT DO IT OURSELVES AND NEED TO WAIT FOR STEAM TO REACT TO OUR REQUEST. IT MOST PROBABLY WILL BE RELAUNCHED AS FREE TO PLAY.
All Reviews:
Mixed (290) - 64% of the 290 user reviews for this game are positive.
Release Date:
Apr 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is your chance to support a game which already shows great potential. In return you'll get access to around 25+ hours of gameplay. Be aware - this is a vast project and there are still rough edges and certain features are missing. Bugs will be fixed, performance will be improved, and new features will be added step by step.”

Approximately how long will this game be in Early Access?

“With the vast possibilities and features of the game, a full release date has not yet been set. We expect around 2 years of Early Access in order to get all assets, features and content completed.”

How is the full version planned to differ from the Early Access version?

“New features are constantly being added and expanded upon. Full launch will offer a much bigger game world to explore and content to be enjoyed.”

What is the current state of the Early Access version?

“While the game is in Early Access, there is still much to do. However, as this is not the full release, the game may contain bugs, item stats/monster imbalances, missing features, performance issues. It's however in scope of Early Access fully play- and enjoyable.”

Will the game be priced differently during and after Early Access?

“Price will not change while in Early Access except for discounts. Price might slightly change when we leave Early Access. After Early Access major updates may be released as DLC.”

How are you planning on involving the Community in your development process?

“Yes! We wish the game to be as much fun as possible - in the end it's made for the players. New ideas and feedback will be constantly evaluated and are highly appreciated.”
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Recent updates View all (31)

September 12

Finally news!

Its been a while and sure time passes slowly if you are waiting and nothing happens. Eventually people start to worry.
On my end however time passed much more quickly - which is how time works I guess if you are in head over heels.

My first intend was to delay news just until I got everything sort out and something solid to present. Shouldn't take too long - right?

STEAM Early Access put a lot of pressure on us. More then some of us could handle. We worked insanely hard for month before Early Access even started and even more after release. People who are with us since ever know we are no quitters - we are used to work hard but his was beyond our design parameters as humans.
Slowly I started to loose sleep and for the first time in many years I had no idea how to fix things since I'm a technical guy yet the problem was not primarily of a technical nature. In a tragic way we fell victim to our own initial success and the nature of STEAM itself.

My plan was to successfully launch on STEAM and build up a small team with its own office etc which would have reduced the pressure and work hours. The first few weeks it looked promising. Early Access went up like a rocket but just like the law of physics: "What goes up must come down" It wouldn't take long until it came back crashing right into my front yard. At times it felt like being a small fish in a pool of sharks trying to survive. I don't want to point fingers but darkfalzx's words in his Legend of Iya Newsletter #31 make much more sense to me now: "To make matters worse, the once mighty STEAM has become a cesspool of shovelware and asset flips, where good games go to die."

I by no means want to imply KOL is a good game but darkfalzx's "Mystik Bell" totally is.

STEAM may not be the right place for us - and even if we manage somehow at some point - for now we have to withdraw the game.

Maybe we can relaunch as free to play, maybe we have to leave STEAM entirely and go back to our own website and game service. I don't know yet.

Whatever comes next there are some changes to the game which we would need to incorporate in order to reduce workload and incorporate the feedback we got so far. The biggest change would be a much more simplified art style, procedural generated maps, double the view distance by reducing the assets size or double the game engine resolution, re-code the player control module ... just to mention a few.

I know its still pretty vague and more so most certainly not what most of you signed on for but at least this puts an end to all of you worrying about the people behind the game more then for the game it self. I'm deeply sorry that I have no better news for you.

Presbyter & his Team.
4 comments Read more
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Reviews

“Colourful Action RPG Kingdom of Loot has now appeared on Collective”
91% – Square Enix Collective

Update Notes

IMPORTANT: THIS GAME WILL BE WITHDRAWN FROM STEAM SALES SOON. UNFORTUNATELY WE CAN NOT DO IT OURSELVES AND NEED TO WAIT FOR STEAM TO REACT TO OUR REQUEST. IT MOST PROBABLY WILL BE RELAUNCHED AS FREE TO PLAY.

About This Game

IMPORTANT: THIS GAME WILL BE WITHDRAWN FROM STEAM SALES SOON. UNFORTUNATELY WE CAN NOT DO IT OURSELVES AND NEED TO WAIT FOR STEAM TO REACT TO OUR REQUEST. IT MOST PROBABLY WILL BE RELAUNCHED AS FREE TO PLAY.

Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.



KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.

We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA

Player Gideun created a guide for new and experienced adventurers to the world of Arcadia.
https://steamcommunity.com/app/466220/discussions/0/1368380934250500678/

System Requirements

    Minimum:
    • OS: Windows 7, 8 or 10
    • Processor: 1.5 GHz or faster Dual-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Onboard Graphicscard
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Sound Card: Onboard Soundcard
    Recommended:
    • OS: Windows 7, 8 or 10
    • Processor: 2.0 GHz or faster Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Accelerated graphics card
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Onboard Soundcard

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