A dark-humor idle clicker where you drag hapless pedestrians onto the trolley tracks. Every splat pays out. Spend coins on faster hands, bigger trolleys, and satirical upgrades. There's no trolley problem — just a trolley solution.

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Tentang Permainan Ini

You're not a philosopher. You're a hand.


Not a Trolley Problem! is a dark-humor incremental idle clicker where you drag hapless pedestrians onto the trolley
tracks and watch the fare box fill up. Every splat pays out. Every upgrade makes the splats bigger. And the trolley?
The trolley keeps coming.

Core Loop

  • Drag and release. Pluck NPCs off the curb with your sticky finger and place them on the rails. Timing
    matters. Aim matters. Physics matters a little.
  • Watch the fare box tick up. Every ran-over NPC drops coins. Rich, rare, VIP and boss tiers drop a lot more.
  • Buy smarter upgrades. Faster grab. Bigger trolley. Auto-grabbers that work while you don't. 60 levels of
    progression across 6 locations.
  • Make choices that kind of matter. Rank-up cards offer satirical dilemmas — elite preset? mass preset? marked
    target? Stack multipliers your way.

What's In It

  • Satisfying idle-meets-active loop: grab with your hands, then watch the auto-grabbers take over
  • Doodle art with a comic-noir mood
  • Six unlockable locations, each with their own NPC flavor
  • A boss every minute, because why not
  • 60-level upgrade ladder with a skin swap every ten tiers

Not a Real Moral Question


There's no dilemma. There's no ethics committee. There's a trolley on a loop, a crowd on the curb, and a pocket full
of coins. What you do with all three is up to you — but the math is pretty clear.

There's no trolley problem. Just a trolley solution.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

1. In-game artwork
Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT
(image generation) and further edited, retouched, and composed by the developer in the final art pipeline.

2. Store page and marketing graphical assets
Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI
ChatGPT, and further edited, retouched, and composed by the developer before upload.

3. In-game localization
Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy.

Runtime behavior:
- No generative AI models are bundled with or called from the shipped game binary.
- All AI-generated content is pre-rendered and baked into final assets at build time.
- No user inputs are sent to any AI service during gameplay.

Keperluan Sistem

    Minimum:
    • OS: Win10
    • Pemproses: i3
    • Memori: 2048 MB RAM
    • Grafik: Integrated
    • DirectX: Versi 11
    • Storan: 100 MB ruang tersedia
    Dicadangkan:
    • OS: Win11
    • Pemproses: i5
    • Memori: 4096 MB RAM
    • Grafik: GTX 1050
    • DirectX: Versi 11
    • Storan: 100 MB ruang tersedia
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